[ddo] Next 2 weeks

Joe Vaughan joev at jarhedz.com
Fri Apr 21 08:41:21 IST 2006


On 21 Apr 2006, at 08:06, Leigh Murphy wrote:

> Hi Guys,
>
> Dalt, grand, no worries. I have to admit I wouldn't go back to WoW  
> either just for the opportunity of talking with my buddies.
Yeah, I meant to say in my post that I agree with your decision  
totally Dalt. I see no point whatsoever in you paying for a game you  
don't like and the only benefit you're getting is having some craic  
with us... you can do that any time for free :) Just drop by on TS or  
holler at us on Skype.
> We'll remove you from the DDO list then so you're not inundated  
> with junk.
Say when Dalt.
> As for the rest of us we need another person, perferably 2. We're  
> slumming it now clearing out the lower level quests, fine. I have  
> one left and then I'm done in the Harbour area.
I'll see who can be rustled up as well.... anyone on the dspsrv? Ask  
there perhaps?
> We need to move to the market and start some increased difficulty  
> quests. New and fun adventures!!
Agreed... but we need to stop playing WoW first (i.e. start playing  
like a DnD party and not a group of WoW players) as you have also  
said later.
> Conor is gone next week, are there suggestions? CLW potions at 58  
> gp a pop are getting ridiculous if you use 5-10 a quest (and I  
> popped over 20 last Tuesday). Can we get Diarm started? A Paladin  
> maybe?
When do paladins start getting decent healing? I think we really need  
a big ass Fighter with huuuge intimidate and bluff (so that the rogue  
can use lots of backstabbing and trips) and a kick ass healer... can  
we get both in one package? I'm not sure what DnD3.5 pallys are  
like.... I played one  briefly in Beta but at level 1 he had no  
healing so I couldn't assess the healing side.
> I do feel as we advance slowly that we're going to need more  
> people, we've been getting by with 4 for now but as I said above we  
> are slumming it on lower level quests. What about Ade and Paula?  
> They not interested? Who else from the old crew might be able to  
> commit to one night a week? We need them soon as we're all level 3  
> now and the further we advance the more catching up they have to do.
>
> Other than that I think we need to slow down as well. We got  
> fireballed by that muppet recently as we charged up the hill because
> 1) We didn't scout - I need more time and a tad more patience to  
> fulfill that role
>
> 2) We didn't see his CR - that would have been a good indication  
> fireball was a possibility - we need to use the utility spells a  
> little more, I mean when was the last DND game you went into battle  
> unbuffed?
>
> I realise waiting for my report back can be a tad tedious but it  
> will save lives later and now the death penalty is getting larger  
> each time. We need to use tactics more, protect the mage, he goes  
> down the firepower dies with him, wait to fire those first arrows  
> until we find out how many muppets are around the corner, and I  
> don't know what to say to Conor as the Cleric class is far  
> different from what I'm used to - pure healer or part tank? We need  
> both until we get a full tank.
>
>
Yes agree totally... Actually the bad guy was my fault... I'm usually  
the one urging caution and scouting and I let a rush of blood to my  
head get to me and charged up that sewer without thinking.

There are a load of skills, spells and tricks we could and should be  
using for the future and we need to start practising to be a good  
group rather than a group of good individuals. We haven't established  
(yet) how we handle things like aggro management, crowd control,  
effecient healing, battelfield ressurection etc. These are all things  
that you can  get by without at low levels  in WoW etc and even in  
DDO we're a little spoiled since we can always ressurect.

Personally I want to start thinking of it like DnD proper. A player  
with a 3rd level DnD character is *uber*-careful because his/her  
character is just starting to be "cool" but there is no hope in  hell  
(unless the DM pulls a Deus-ex-machina) of him/her getting  
ressurected/raised at that level... This is an attitude we should  
adopt (think DnD, not MMO) and strive to play with that in mind. XP  
penalty increases a lot as we get higher and as the person most  
likely to die (at the moment - because my big damage spells are close  
range... at lvl 5 that will swap since I get range with things like  
FB), I don't like loosing so much XP in every dungeon.

If we think "we should never ever die! I think it will have two  
positive effects.

1. It will increase the immersion and tension of all dungeons.
2. It will increase the challenge for us and motivate us more.

> We need to carry masterwork healer kits, and of course spell  
> components :p
>
> Maybe we can talk some of these things over before we run off to do  
> a quest next week, if we are on.
>
>
When's Conor off galivanting? Could we somehow fit in a brief session  
this weekend somewhere? I'd love to do a "tactics" session.. no goal  
(in terms of dungeon) but choose some low level plebs to take on with  
a view to sorting out our group combat dynamics.
> Leigh
>
> at work but not really here :-)
Me too! :)

Joe
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