[ddo] Next 2 weeks
Joe Vaughan
joev at jarhedz.com
Fri Apr 21 08:41:21 IST 2006
On 21 Apr 2006, at 08:06, Leigh Murphy wrote:
> Hi Guys,
>
> Dalt, grand, no worries. I have to admit I wouldn't go back to WoW
> either just for the opportunity of talking with my buddies.
Yeah, I meant to say in my post that I agree with your decision
totally Dalt. I see no point whatsoever in you paying for a game you
don't like and the only benefit you're getting is having some craic
with us... you can do that any time for free :) Just drop by on TS or
holler at us on Skype.
> We'll remove you from the DDO list then so you're not inundated
> with junk.
Say when Dalt.
> As for the rest of us we need another person, perferably 2. We're
> slumming it now clearing out the lower level quests, fine. I have
> one left and then I'm done in the Harbour area.
I'll see who can be rustled up as well.... anyone on the dspsrv? Ask
there perhaps?
> We need to move to the market and start some increased difficulty
> quests. New and fun adventures!!
Agreed... but we need to stop playing WoW first (i.e. start playing
like a DnD party and not a group of WoW players) as you have also
said later.
> Conor is gone next week, are there suggestions? CLW potions at 58
> gp a pop are getting ridiculous if you use 5-10 a quest (and I
> popped over 20 last Tuesday). Can we get Diarm started? A Paladin
> maybe?
When do paladins start getting decent healing? I think we really need
a big ass Fighter with huuuge intimidate and bluff (so that the rogue
can use lots of backstabbing and trips) and a kick ass healer... can
we get both in one package? I'm not sure what DnD3.5 pallys are
like.... I played one briefly in Beta but at level 1 he had no
healing so I couldn't assess the healing side.
> I do feel as we advance slowly that we're going to need more
> people, we've been getting by with 4 for now but as I said above we
> are slumming it on lower level quests. What about Ade and Paula?
> They not interested? Who else from the old crew might be able to
> commit to one night a week? We need them soon as we're all level 3
> now and the further we advance the more catching up they have to do.
>
> Other than that I think we need to slow down as well. We got
> fireballed by that muppet recently as we charged up the hill because
> 1) We didn't scout - I need more time and a tad more patience to
> fulfill that role
>
> 2) We didn't see his CR - that would have been a good indication
> fireball was a possibility - we need to use the utility spells a
> little more, I mean when was the last DND game you went into battle
> unbuffed?
>
> I realise waiting for my report back can be a tad tedious but it
> will save lives later and now the death penalty is getting larger
> each time. We need to use tactics more, protect the mage, he goes
> down the firepower dies with him, wait to fire those first arrows
> until we find out how many muppets are around the corner, and I
> don't know what to say to Conor as the Cleric class is far
> different from what I'm used to - pure healer or part tank? We need
> both until we get a full tank.
>
>
Yes agree totally... Actually the bad guy was my fault... I'm usually
the one urging caution and scouting and I let a rush of blood to my
head get to me and charged up that sewer without thinking.
There are a load of skills, spells and tricks we could and should be
using for the future and we need to start practising to be a good
group rather than a group of good individuals. We haven't established
(yet) how we handle things like aggro management, crowd control,
effecient healing, battelfield ressurection etc. These are all things
that you can get by without at low levels in WoW etc and even in
DDO we're a little spoiled since we can always ressurect.
Personally I want to start thinking of it like DnD proper. A player
with a 3rd level DnD character is *uber*-careful because his/her
character is just starting to be "cool" but there is no hope in hell
(unless the DM pulls a Deus-ex-machina) of him/her getting
ressurected/raised at that level... This is an attitude we should
adopt (think DnD, not MMO) and strive to play with that in mind. XP
penalty increases a lot as we get higher and as the person most
likely to die (at the moment - because my big damage spells are close
range... at lvl 5 that will swap since I get range with things like
FB), I don't like loosing so much XP in every dungeon.
If we think "we should never ever die! I think it will have two
positive effects.
1. It will increase the immersion and tension of all dungeons.
2. It will increase the challenge for us and motivate us more.
> We need to carry masterwork healer kits, and of course spell
> components :p
>
> Maybe we can talk some of these things over before we run off to do
> a quest next week, if we are on.
>
>
When's Conor off galivanting? Could we somehow fit in a brief session
this weekend somewhere? I'd love to do a "tactics" session.. no goal
(in terms of dungeon) but choose some low level plebs to take on with
a view to sorting out our group combat dynamics.
> Leigh
>
> at work but not really here :-)
Me too! :)
Joe
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