[ddo] Next 2 weeks
Cliffy
cliffy at iol.ie
Sun Apr 23 22:54:04 IST 2006
sorry I had to leg it - I was invited to my neighbours for some traditional romanian/orthodox easter desert,
those poeple really need to discover cadbury's cream eggs :)
----- Original Message -----
From: Cliffy
To: ddo at dspsrv.com
Sent: Sunday, April 23, 2006 10:54 AM
Subject: Re: [ddo] Next 2 weeks
> I don't know what to say to Conor as the Cleric class is far different from what I'm used to - pure healer or part tank? We need both until we get a full tank.
I'm not really sure yet either :) I have a lvl 1.4 tank and the cleric is defo not a tank in that calibre - but at the same time by our party standard I am the one wrapped in the most pig iron ... where it gets risky is when I can't get spells off, no probs healing if I'm far back or maybe facing one-two enemies, but more that than and the healing won't happen.
So basically decent AC, very little DEX (ie none), massive WIS (20), firmly believes that you guys should be carrying 10 healing pots each minimum going into a dungeon - I do!
I deal out feic all damage. Have just got some reasonable aoe spells - but of my lvl 2 offensive spells I can't really afford to take that many (maybe one) of them.
7BST would be better for me tonight, but maybe leave it at 6 with the assumption that I might be late - I still have a crapload of work to do before flying tomorrow, and am excpecting company a few times today. I may even have to drop out for 30mins or so tonight during the game - hopefully not.
C.
----- Original Message -----
From: Leigh Murphy
To: ddo at dspsrv.com
Sent: Friday, April 21, 2006 8:06 AM
Subject: Re: [ddo] Next 2 weeks
Hi Guys,
Dalt, grand, no worries. I have to admit I wouldn't go back to WoW either just for the opportunity of talking with my buddies.
We'll remove you from the DDO list then so you're not inundated with junk.
As for the rest of us we need another person, perferably 2. We're slumming it now clearing out the lower level quests, fine. I have one left and then I'm done in the Harbour area.
We need to move to the market and start some increased difficulty quests. New and fun adventures!!
Conor is gone next week, are there suggestions? CLW potions at 58 gp a pop are getting ridiculous if you use 5-10 a quest (and I popped over 20 last Tuesday). Can we get Diarm started? A Paladin maybe?
I do feel as we advance slowly that we're going to need more people, we've been getting by with 4 for now but as I said above we are slumming it on lower level quests. What about Ade and Paula? They not interested? Who else from the old crew might be able to commit to one night a week? We need them soon as we're all level 3 now and the further we advance the more catching up they have to do.
Other than that I think we need to slow down as well. We got fireballed by that muppet recently as we charged up the hill because
1) We didn't scout - I need more time and a tad more patience to fulfill that role
2) We didn't see his CR - that would have been a good indication fireball was a possibility - we need to use the utility spells a little more, I mean when was the last DND game you went into battle unbuffed?
I realise waiting for my report back can be a tad tedious but it will save lives later and now the death penalty is getting larger each time. We need to use tactics more, protect the mage, he goes down the firepower dies with him, wait to fire those first arrows until we find out how many muppets are around the corner, and I don't know what to say to Conor as the Cleric class is far different from what I'm used to - pure healer or part tank? We need both until we get a full tank.
We need to carry masterwork healer kits, and of course spell components :p
Maybe we can talk some of these things over before we run off to do a quest next week, if we are on.
Leigh
at work but not really here :-)
On 4/20/06, Joe Vaughan <joev at jarhedz.com> wrote:
There's a lot of reasons I don't like the game and I'm not going to go into them again (or Joe might start a mini-flame war! :>)
See you say that but then you say...
but suffice to say imo wow is a far superior game in almost every way.
The major difference, and this is fundamentally the reason you love it and I loath it, is that WoW is "mechanistic" game playing. This suits your personality to a tee... you love to work out the mathematics and figure out exactly how many points of damage you will do per hit... we know this of you of old (it's the same reason you were the always best at Empire :>). In this way, fundamentally, WoW "fits" you as a player perfectly.
DDO is different... I'm not going to say it's better or worse, (although so far I've enjoyed just about every game from about 10 games (4 hour evenings) of DDO a thousand times more than a *year* of WoW) - in that it is designed around the idea of gaming as a social pursuit (without a need to be a mechanist unless you want to) as is DnD itself. For that reason above all it suits me as a game.
The equation for me (i.e. as suits me) boils down to this:
Wow = great UI (as provided by the community), nice cartoony graphics, lousy repetitive boring game in exactly the same mold as all other mechanistic MMO's I've played(EQ, EQ2, DAoC, EO etc).
DDO = lousy UI (as provided by the devs with no opportunity for community improvement), pretty semi-realistic graphics (which I always put at 1/2 way between the twee of WoW and the real of EQ2) with fun quests and above all a focus on social gaming atmosphere which I've never seen in any other MMO.
I chose the latter cos it suits my personality :)
Joe
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Skype: LeighSter
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