[ddo] patch tomorrow

Cliffy cliffy at iol.ie
Fri Aug 18 18:19:09 IST 2006


if anyone's bored (like me), I'll be idling in TS if anyone fancies some rep 
grinding (ie old quests on hard/elite).


----- Original Message ----- 
From: <setanta at dspsrv.com>
To: <ddo at dspsrv.com>
Sent: Thursday, August 17, 2006 3:31 PM
Subject: Re: [ddo] patch tomorrow


>
>> Is there anyone being particularly stung? By what?
>
> Nothing for me, I'm a cheap date!
>
>> Healing pots. Nobody should be going into an instance of duration "long"
>> or
>> "very long" without at least 10 (yes I said 10) pots of cure serious
>> wounds.
>
> I am usually sitting on a few CMW and CSW pots and I also have two big
> (78) point heals that I can pop. In genral I try to keep an eye on my hp
> bar and if I am low I will pop a big heal on myself or retreat. If I am
> out of LOS then as far as I am concerned I am on my own and will have to
> look after myself. Because my heal is a "one big pop" affair, I will
> normally run my points down to to about 1/3 of max before applying the lay
> on hands.
>
> I should carry a CLW wand in the event that connor gets floored to pick
> him up off the slab! I'll buy a cheepie
>
>> Especially the melee combatants. All the hold / stun / trip effects have
>> been souped in recent patches and I'm very aware that some of ye are
>> brutal
>> about healing yourselves - tbh sometimes I question if you even know
>> you're
>> even taking damage.
>
> Oh I do, I feel every slap.
>
>> I'm not having a go - I just think the
>> melee combatants need to be more aware of their surroundings regarding
>> receiving heals. Split level areas probably give the most hassle for me 
>> to
>> get line of sight.
>
>>From my point of view, if I need healing and can not retreat to LOS then
> its my bad, and I will die as a result. My own stoopid fault.
>
>
>> - Nobody ever protects the healer in this game ...... I mostly don't need
>> it, but our party always seems to be running around like headless 
>> chickens
>> without a strategy in mind.
>
> You can be a bit "runny-offy" yourself at times, but I take your point to
> a degree as it can be difficult to keep track of where everybody is. That
> being said Od and I take A LOT of aggro, drawing away a lot of heat.. Also
> with some opponents you have to close them down FAST. Arcanes and
> witchdoctors being an example. You can not let those Arcanes get into
> their stride or they will put some big hurt on you. Also Conor you should
> be aware that we make these opponents go away quite rapidly. I do about 42
> points of damage a round to my primary target and about half that to the
> guys flanking.
>
>> Healing wands. Keep em coming! At the moment I am burning at least one
>> fully
>> charged CLW wand per long instance and half CMW wand per instance. I 
>> don't
>> mind buying CLW wands cos they're cheap - but they are also now 
>> completely
>> useless as in combat wands. CMW are just about effective in a scrap.
>
> Whats the balance between buffs to prevent damage/ deal damage vs healing.
> I am tending to take divine favour to help me on the "make bad guys go
> away" front, but mabey should switch back to Virtue (+12 hp) as my default
> spell choice.
>
>>
>> DOG (type) animals - I have crap reflex saves ..... if there are dogs
>> around
>> - get them off me.
>
> My ability to do that is usually limited by the fact that I too am lying
> on the floor being chewed of as my balance and reflex scores suck large
> also (low Dex and big AC pen). Mike and Leigh are the men for that job,
> Mike in particular as Wild Empathy makes them play "nice doggy". Dogs and
> wargs are a big enemy in the game.
>
> The other big risk for me is the non-corp opponents who ignore my physical
> armour. All I have is prot from E and sheild spell (on bracers) will
> sheild of faith help here. Mage armour is self only isnt it?
>
>
>
> We are getting tighter on tatics I think (at times), also keep in mind it
> is supposed to be fun and not all about min-max.
>
> B
>
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