[ddo] patch tomorrow
setanta at dspsrv.com
setanta at dspsrv.com
Sat Aug 19 09:54:14 IST 2006
That was good last night, with I thought some tight play at the end to
take that outpost. Lessons learned. Slow plus FBall is a nasty combo.
Sleet storm is a nasty, powerful spell which we should mabey use more.
Hypno pat works wonders against worgs.
Lots of fun, if somewhat expensive.
B
> anyone else?
> I know Leigh's probably not free .... Mike? Joe? Diarm?
>
>
> ----- Original Message -----
> From: <setanta at dspsrv.com>
> To: <ddo at dspsrv.com>
> Sent: Friday, August 18, 2006 7:08 PM
> Subject: Re: [ddo] patch tomorrow
>
>
>> Intresting to note, we havent finished Deleras Tomb. I spoke to the guy
>> in
>> the grave yard and then back to Deleara and she gives you the next part,
>> which is lvl 8.
>>
>> I may be kicking around later.
>>
>> B
>>
>>
>>> if anyone's bored (like me), I'll be idling in TS if anyone fancies
>>> some
>>> rep
>>> grinding (ie old quests on hard/elite).
>>>
>>>
>>> ----- Original Message -----
>>> From: <setanta at dspsrv.com>
>>> To: <ddo at dspsrv.com>
>>> Sent: Thursday, August 17, 2006 3:31 PM
>>> Subject: Re: [ddo] patch tomorrow
>>>
>>>
>>>>
>>>>> Is there anyone being particularly stung? By what?
>>>>
>>>> Nothing for me, I'm a cheap date!
>>>>
>>>>> Healing pots. Nobody should be going into an instance of duration
>>>>> "long"
>>>>> or
>>>>> "very long" without at least 10 (yes I said 10) pots of cure serious
>>>>> wounds.
>>>>
>>>> I am usually sitting on a few CMW and CSW pots and I also have two big
>>>> (78) point heals that I can pop. In genral I try to keep an eye on my
>>>> hp
>>>> bar and if I am low I will pop a big heal on myself or retreat. If I
>>>> am
>>>> out of LOS then as far as I am concerned I am on my own and will have
>>>> to
>>>> look after myself. Because my heal is a "one big pop" affair, I will
>>>> normally run my points down to to about 1/3 of max before applying the
>>>> lay
>>>> on hands.
>>>>
>>>> I should carry a CLW wand in the event that connor gets floored to
>>>> pick
>>>> him up off the slab! I'll buy a cheepie
>>>>
>>>>> Especially the melee combatants. All the hold / stun / trip effects
>>>>> have
>>>>> been souped in recent patches and I'm very aware that some of ye are
>>>>> brutal
>>>>> about healing yourselves - tbh sometimes I question if you even know
>>>>> you're
>>>>> even taking damage.
>>>>
>>>> Oh I do, I feel every slap.
>>>>
>>>>> I'm not having a go - I just think the
>>>>> melee combatants need to be more aware of their surroundings
>>>>> regarding
>>>>> receiving heals. Split level areas probably give the most hassle for
>>>>> me
>>>>> to
>>>>> get line of sight.
>>>>
>>>>>From my point of view, if I need healing and can not retreat to LOS
>>>>> then
>>>> its my bad, and I will die as a result. My own stoopid fault.
>>>>
>>>>
>>>>> - Nobody ever protects the healer in this game ...... I mostly don't
>>>>> need
>>>>> it, but our party always seems to be running around like headless
>>>>> chickens
>>>>> without a strategy in mind.
>>>>
>>>> You can be a bit "runny-offy" yourself at times, but I take your point
>>>> to
>>>> a degree as it can be difficult to keep track of where everybody is.
>>>> That
>>>> being said Od and I take A LOT of aggro, drawing away a lot of heat..
>>>> Also
>>>> with some opponents you have to close them down FAST. Arcanes and
>>>> witchdoctors being an example. You can not let those Arcanes get into
>>>> their stride or they will put some big hurt on you. Also Conor you
>>>> should
>>>> be aware that we make these opponents go away quite rapidly. I do
>>>> about
>>>> 42
>>>> points of damage a round to my primary target and about half that to
>>>> the
>>>> guys flanking.
>>>>
>>>>> Healing wands. Keep em coming! At the moment I am burning at least
>>>>> one
>>>>> fully
>>>>> charged CLW wand per long instance and half CMW wand per instance. I
>>>>> don't
>>>>> mind buying CLW wands cos they're cheap - but they are also now
>>>>> completely
>>>>> useless as in combat wands. CMW are just about effective in a scrap.
>>>>
>>>> Whats the balance between buffs to prevent damage/ deal damage vs
>>>> healing.
>>>> I am tending to take divine favour to help me on the "make bad guys go
>>>> away" front, but mabey should switch back to Virtue (+12 hp) as my
>>>> default
>>>> spell choice.
>>>>
>>>>>
>>>>> DOG (type) animals - I have crap reflex saves ..... if there are dogs
>>>>> around
>>>>> - get them off me.
>>>>
>>>> My ability to do that is usually limited by the fact that I too am
>>>> lying
>>>> on the floor being chewed of as my balance and reflex scores suck
>>>> large
>>>> also (low Dex and big AC pen). Mike and Leigh are the men for that
>>>> job,
>>>> Mike in particular as Wild Empathy makes them play "nice doggy". Dogs
>>>> and
>>>> wargs are a big enemy in the game.
>>>>
>>>> The other big risk for me is the non-corp opponents who ignore my
>>>> physical
>>>> armour. All I have is prot from E and sheild spell (on bracers) will
>>>> sheild of faith help here. Mage armour is self only isnt it?
>>>>
>>>>
>>>>
>>>> We are getting tighter on tatics I think (at times), also keep in mind
>>>> it
>>>> is supposed to be fun and not all about min-max.
>>>>
>>>> B
>>>>
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>>>
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