[ddo] Start date/time
Leigh Murphy
murphy.leigh at gmail.com
Thu Mar 2 05:34:42 GMT 2006
I'm looking forward to the next night, although I am considering re-doing my
character already. I was loath to cripple my stats too much and had an idea
I might multiclass.
I may have time tonight to check her stats/feats/skills and see if its the
way I want to go. Yeah, not knowing the min stat requirements for feats can
be crippling. I sent a .jpg to the ddo address that was bounced for ziae
with a complete chart of the feats, I'll upload it to my site tonight or you
can see it on www.ddo-europe.com (think it was class forum)
I think I ended on about lvl 1 rank 3, So if I do a new char I won't go past
L1R4. Should only take a few hours.
I am still wary of you guys doing new content, the problem I found with (the
admittedly few) PuGs is
1) No voice com
2) WoW like play, run from quest to quest, complete mosh fest
3) No tactics, too much individual play
4) Every man for himself, you die? too bad
5) Rushrushrush to get levelled up.
If you thought what we did the other night was hectic try a PuG!
I hope if you guys are going to play a lot more that this won't stop the
enjoyment.
My order was shipped yesterday, woohoo!
On 3/1/06, Joe Vaughan <joev at jarhedz.com> wrote:
>
> Leigh Murphy wrote:
> > thats what I was saying too as to ploughing ahead and then having to
> > replay the dungeons with us..........
> > Can't you guys just WoW on the nights we don't play Angry Dragons?
> >
> Yeah, it's the standard problem of wanting to get to new content. I was
> conscious of it as well... we rushed quite a bit and played a bit like
> WoW (or any other MMO).
>
> That's ok for the early dungeons and where we're just getting set up.
> However very soon (i.e. when we start doing lvl2-3 dungeons) you really
> can't approach it like that. You have to start thinking DnD and planning
> ahead.
>
> There are basically only about 3 more quests that I have done in Beta
> and Leigh and I had just achieved level 2... so once we all hit that (I
> reckon about an hour's more solid play) it'll be new for everyone... and
> there is a *lot* to learn.
>
> The big difference between this and WoW Dalt is that you don't have to
> hack-n-slash every dungeon to get XP. If you use your noggin and
> "defeat" the creatures another way (sneaking past... distracting them,
> drawing them into their own traps etc) you get the same XP for it.
>
> This means that for any character you're not so locked into one role...
> you have a number of options (for example, you could be a total
> damage-hoe fighter and not bother with tanking type skills at all
> knowing that your party are only going to be in 1 in 10 fights.. and
> that when they are, it's on their terms and generally short and brutal)
>
> Also, many of the dungeons/puzzles don't have anything more than a token
> enemy force... there are (apparently.. haven't played them) several
> dungeons that are almost totally "puzzle".
>
> That's part of the appeal to me. WoW when I went back and tried it after
> my first taste of DDO just paled so much because it's this big (pretty)
> empty shell. 0 athmosphere, 0 immersion, 0 depth. Maybe it's just me...
> I dunno, but DDO feels much more "immersive" and I genuinely want to do
> the quests not just as XP but as stories to play through.
>
> joe
>
> _______________________________________________
> ddo mailing list
> ddo at dspsrv.com
> http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
>
--
Leigh Murphy,
Højmarken 13, Gevninge,
4000 Roskilde,
Danmark.
(H) + 45 46 36 02 20 (M) + 45 50 59 80 25
4 Main st.,
Newmarket-on-Fergus,
Co. Clare Ireland.
(H) + 353 61 368316
photos www.dspsrv.com/leigh
Skype: LeighSter
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.dspsrv.com/pipermail/ddo/attachments/20060302/a2f0d5e5/attachment.htm
More information about the ddo
mailing list