[ddo] this week
Diarmuid Reidy
diar at www.dspsrv.com
Tue May 16 10:48:06 IST 2006
Definitely a couple things were against us last night, outdoors
enviroment of which we had zero exposure to already, wandering patrols
and not having a plan for taking a camp. If its dungeons/tunnels then
we're usually better off, I can hold aggro better (they're more likely
to be in range of intimidate...)As for last night, it was a mix of
tanking the main target/ mob of opportunity in particular the clerics...
And for the times I died, I don't think there was anything that Conor
could have done, the last camp when I charged in it was pretty much
first round I got hit with one crit for 20+ and about 3 scorching rays,
took me from full to dead like that...most of the deaths are that, ac is
good enough now that unluckily 20's/crits are the most likely to hit,
that and spells.
So I'm of the opinion that charging in to a camp is a good way for me to
get deaded, draws lots of aggro but especially when there's no save
versus scorching ray(spell of the week) I get toastied very quickly
One thing that I think we need to do is plan out an attack on any group
of mobs (4 or more). And definitely as Adrian Harte would say, 'away
games'.
Joe you should be able to make their life miserable on the way to us with
a layer of web, hypnotic pattern, glitterdust. Mike should be filling
them full of holes, same for Leigh on the way in, Conor can hold person
anyone particularly nasty and I'll either hold the line against any
that make it or move on up to get to the back line.
Depending on how long your spells last Joe, we could prep this around a
corner in a dungeon and have someone lead them back through it...
But overall ddo is much more lethal than wow so we need to hold off our
leet instance running skills and start thinking old school... We've all
done the plan to take down x, y or z so it just needs to be adapted...
My 0.02$, please feel free to critique/add/subtract
On 16/5/2006, "Joe Vaughan" <joev at jarhedz.com> wrote:
>Three words...
>
>Diplomacy, diplomacy, diplomacy.... DDO is not Wow. There is no such
>idea as "build up aggro and the mob sticks to the tank". The mobs have
>the option to switch target whenever they feel that target X is more of
>a danger than target Y. They get this check every combat round, not just
>every once and a long while like WoW. Tanking in DDO is not just down to
>the tank... it's a shared task with the rest of the party. The tank
>intimidates and the rest of the party use diplomacy to drop their aggro
>(if they can)
>
>We're also not, strategically speaking, focusing on the right things.
>Diarm is tanking the main target sometimes (and I may be wrong Diarm, so
>please do correct me if I am) to the exclusion of other targets. Really
>what we need Diarm to do is tag and hold as many of the Melee targets as
>he can (and begin dispatching them as quickly as he can) while Mike and
>I mill into the most dangerous targets (i.e. casters etc) on a one by
>one basis to drop them as fast as we possibly can to eliminate their
>potential threat. In this situation there really shouldn't be many tags
>on Conor (aside from the casters possibly hitting him.. which Mike
>should sort by tagging them and I'll boomstick them). Leigh's main focus
>should be on tagging anything that tags Conor and keeping it busy just
>long enough for myself and Mike to switch focus onto it and dispatch it
>with him. This is my humble opinion only.. feel free to disagree and
>suggest other strategies. The big thing about DDO is we're not as
>"pidgeon-holed" by our class as in other games... theoretically, with
>the right armour and feats etc, I could be the tank with Diarm being the
>big DPS warrior :) - Maybe I should buy myself some +2 full plate and a
>big ass tower shield! I could spend the next couple of levels getting
>the relevant feats :)
>
>Last night wasn't all that bad really I thought. You have to consider
>some "unusual" things about that instance. It's an outdoor environment
>so you have very little ability to control the pathing of the mobs and
>bunch them up. Example was the glitterdust... it's a great spell for CC
>as it paints the invisibles and blinds all mobs... but in that
>environment, where the mobs were spreading in all directions, it was
>proving a bigger hindrance to us than them (which is why I stopped using
>it) because the "target" mob was dragging it out of their group into
>ours. In a real "dungeon", I can drop it in front of them and then they
>have no choice but to move through it to get to us (and become blind and
>visible). Couple that with the number of invisible patrols going around
>I think we did alright (not great, but alright) and I have to say,
>chaotic or not... I had a good time (except for the time my stupid
>f**king scorpion got me killed which irked me tbh. No way should the
>summoned monster appear 1/2 way between us and the mobs.. I would always
>have it spawn beside the caster)
>
>Another thing we haven't really sorted out is pulling. I don't know
>about you guys, but I haven't a clue how is the best way to pull in DDO.
>Do we rush the tank in amongst them? Do we tag them with spells from
>just inside spell range? Do we tag them with arrows from a long way away
>etc etc etc... these are things we should probably work out one evening
>for about 15 mins in some baby dungeons.
>
>I think Leigh is right, focus your healing on the tank and let the rest
>of us look after ourselves... if we need you, we shout... otherwise it's
>our own fault if we get creamed (providing we're all doing our jobs in
>combat ok).
>
>Overall, we haven't really sorted out a general combat strategy... and
>we probably should. Yes, it's boring to sit talking about mechanics for
>15 minutes when you could be exploring a cool dungeon but as the
>dungeons get harder we're going to need to gel better and better as a
>unit in all ways (spell strategies, sneaking, trap avoiding and combat)
>to get to the really meaty stuff. At the moment I think we're still
>finding our feet. Keep in mind, we really haven't played this game
>much... about, what? 20 maybe 25 hours? We've still a lot to learn (all
>of us) and we all have to allow that one or other of us will Leroy us
>every once and a while. The thing to learn to do is not to let it get to
>us too much... Hey.. that's part of the fun isn't it? :)
>
>I couldn't care an arse about XP or gold or whatever... I enjoy the
>challenge of the quests and the company of friends... the XP and gold is
>a bonus. I'm sorry you lost out last Conor, but it's going to happen to
>each of us at some stage where we end up worse off at the end of the
>night than we started. (I know there have been some nights I've had
>practically 0 net gain). You just have to be philosophical about it and
>laugh it off... now if it goes that way every night, then that's a
>different story :)
>
>Joe
>
>Leigh Murphy wrote:
>> The combats last night were all in all, unfocussed. It really hurts to
>> die now. As for pots, I start with 15 CLW every evening but I say we
>> need to up that to 30 each. I don't think we should start pooling
>> cash. Personally I feel the cost difference between CLW and CMW is
>> ridiculous and cannot be justified. What I mean is I use only CLW for
>> now as I can tumble, quaff, tumble, quaff, which is the same as quaff
>> 1 CMW at way less price.
>> I am still figuring out the role of the rogue in combat. My armour is
>> terrible and if I'm in melee range 2 hits kills me, as you all saw
>> last night. Backstab is now 1d6 + 3 d6 with 18-20 being a crit
>> (rapier). I get the same bonuses with my throwing daggers 1d4 + 3 d6
>> if I'm within 30 yards. I may try that for a while.
>> Conor, it's hard to judge when to call, I found last night. Being hit
>> twice for 20 points in a row reduces me to 9 hp in no time, screaming
>> at you then, and getting a potentially bad roll on the CLW won't stop
>> the death if another comes your way. The mobs hit hard now and being
>> pecked away at from 49 to 33 then boom to 10 can't be prevented.
>> Suggestions: Keep the tank up, let us on pots unless D is doing fine,
>> then throw emergency heals our way? All non combat healing is to be by
>> pot/wand ONLY, we need your mana for when we can't quaff quick enough.
>> As for you being whopped, I can only suggest more communication before
>> fight, Intimidate and Diplomacy are like aggro management and fade in
>> WoW a bit.
>> If you can't see who's where use the V key in battle to see who is in
>> LOS. I use both defensive stance and uncanny dodge.
>> I loved the Irestone Inlet with all that sneaking, how fun was that?!!
>> All in all a good night.
>> Bren's bard is what level? Have you all alts to get him up to speed?
>> Will you just swap over to mains when he hits 4?
>>
>> Leigh
>>
>>
>> On 5/16/06, *Cliffy* <cliffy at iol.ie <mailto:cliffy at iol.ie>> wrote:
>>
>> Sorry for being grumpy with the healing tonight lads - but its a
>> boring and painful job and I find it really annoying if someone
>> goes down, whether it was them being a newb or me.
>> Tonight thankfully it was ye being the newbs :)
>>
>> Healing 101 - If I am being milled into I will not know to heal
>> you unless I hear your name. Generally as the person who is
>> keeping everyone up ye should be trying to get stuff of me - 'cos
>> even if they are not doing major damage the spell interuptions
>> could kill us.
>>
>> Hearing it when you are nearly dead is too late. Both heals (CLW &
>> CMW) have a cooldown and chances are I have just healed someone
>> else a second a go - if you leave it till the last second. When
>> you hit 50% you should be shouting.
>>
>> LINE OF SIGHT - if you are out of it then you will not be healed.
>> If you go out of it have a pot at the ready. I probably won't even
>> realise you are not getting healed till too late, cos basically if
>> there are 2-3 of ye in need of healing (and thats generally the
>> way it is) I have time to select one, cast heal, select the next
>> one, cast heal etc etc I barely have time to see if a heal
>> actually went off.
>>
>> Cash for healing stuff. I know its party needed stuff etc etc, but
>> at this stage we are all saving up for stuff from the brokers. I
>> propose we keep it equal until otherwise is needed.
>> Tonight I said 30 and someone gave me 50 and I ended up spending
>> somewhere between 80-100 plat of my own - don't really care but
>> between the dying loads and the cost of healing for everyone else
>> I gained no xp and was down about 50 plat from a nights hard work
>> :) so like I said I think from now on the start of the night the
>> person with the best haggle skill gets 50 plat per player and goes
>> and buys all the required healing stuff, once we have the party
>> healing bought we can decide the best way to split it up ie I will
>> end up getting wand cos its a 100% chance of success, but I only
>> need 1 pot. Diarm and Mike probably need the most pots.
>>
>> Is anyone using block or defensive fighting style??? I'm only
>> asking cos when I am on full mana ye seem to act bonkers and suck
>> up my mana - when I'm low ye all seem to become better players and
>> my last 30 SP seem to go a lot further than the 250SP before them??
>>
>>
>> ----- Original Message -----
>> *From:* Mike Kelly <mailto:mike.j.kelly at gmail.com>
>> *To:* ddo at dspsrv.com <mailto:ddo at dspsrv.com>
>> *Sent:* Monday, May 15, 2006 7:41 PM
>> *Subject:* Re: [ddo] this week
>>
>>
>> BTW just a reminder to you all,there's a new patch, fairly quick
>> to download.
>>
>> On 15/05/06, *Mike Kelly* <*MailScanner has detected a possible
>> fraud attempt from "mike.j.kelly at gmail.com+" claiming to be*
>> mike.j.kelly at gmail.com <mailto:mike.j.kelly at gmail.com+>> wrote:
>> Rather! I say, that sounds supah!
>>
>>
>> On 15/05/06, *Leigh Murphy* <*MailScanner has detected a possible
>> fraud attempt from "murphy.leigh at gmail.com+" claiming to be*
>> murphy.leigh at gmail.com <mailto:murphy.leigh at gmail.com+>> wrote:
>> k.
>> Joe is on in 2 hours.
>> Shall we say 8 pm IGT Irish Git Time for a meet?
>>
>>
>> On 5/15/06, *Mike Kelly* < mike.j.kelly at gmail.com
>> <mailto:mike.j.kelly at gmail.com>> wrote:
>> He wasn't introduced. I reckon he's afraid. Or he's a figment of
>> Joes imagination. Or both, most likely.
>>
>> I have no contact info for him, I dunno if he's on the mailing
>> list yet.
>>
>>
>> On 15/05/06, *Leigh Murphy* < murphy.leigh at gmail.com
>> <mailto:murphy.leigh at gmail.com>> wrote:
>> Joe is in the Airport in Stanstead but has said he probably will.
>> Anyone got Bren? Or is he playing? Was he introduced and did he
>> like it?
>>
>>
>> On 5/15/06, *Conor Clifford* < Conor.Clifford at fineos.com
>> <mailto:Conor.Clifford at fineos.com>> wrote:
>>
>> I have tag rugby tonight - will be home around 8.30 - 9ish
>>
>> If Leigh can indeed play late then cool!!
>>
>> Tomorrow / Weds are ok for me too
>>
>> Thursday and Friday are out
>> -----Original Message-----
>> *From:* ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>[mailto:ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Mike Kelly
>> *Sent:* 15 May 2006 16:30
>> *To:* ddo at dspsrv.com <mailto:ddo at dspsrv.com>
>> *Subject:* Re: [ddo] this week
>>
>> Can someone with their number text Conor and el chupacabra
>> (Joev) for availability? (There's absolutely no rush, I just
>> wanted to refer to Joev as el chupacabra, it seemed
>> appropriate. :) )
>>
>> On 15/05/06, *Diarmuid Reidy* < diar at www.dspsrv.com
>> <mailto:diar at www.dspsrv.com>> wrote:
>> tonight is good for me also...
>> now if the rest of the motley crew can indicate availability
>> we're
>> sorted.
>>
>> On 15/5/2006, "Mike Kelly" < mike.j.kelly at gmail.com
>> <mailto:mike.j.kelly at gmail.com>> wrote:
>>
>> >Yay! Leigh!
>> >
>> >I can do tonight, wed and thurs, I'd prefer tonight (I needz
>> my fix!!!1!) :)
>> >
>> >On 15/05/06, Leigh Murphy < murphy.leigh at gmail.com
>> <mailto:murphy.leigh at gmail.com>> wrote:
>> >>
>> >> Hi guys, I can't make tomorrow but I can do tonight or any
>> other night.
>> >> And I'm off so, no probs playing late.
>> >>
>> >> Leigh
>> >>
>> >> --
>> >> Leigh Murphy,
>> >> H�jmarken 13, Gevninge,
>>
>> >> 4000 Roskilde,
>> >> Danmark.
>> >> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>> >>
>> >> 4 Main st.,
>> >> Newmarket-on-Fergus,
>> >> Co. Clare Ireland.
>> >> (H) + 353 61 368316
>> >>
>> >> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> >> Skype: LeighSter
>> >>
>> >> _______________________________________________
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>> >>
>> >>
>> >>
>>
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>>
>>
>> --
>>
>> Leigh Murphy,
>> H�jmarken 13, Gevninge,
>>
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> 4 Main st.,
>> Newmarket-on-Fergus,
>> Co. Clare Ireland.
>> (H) + 353 61 368316
>>
>> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>>
>> _______________________________________________
>> ddo mailing list
>> ddo at dspsrv.com <mailto:ddo at dspsrv.com>
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>>
>>
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>>
>>
>>
>> --
>> Leigh Murphy,
>> H�jmarken 13, Gevninge,
>>
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> 4 Main st.,
>> Newmarket-on-Fergus,
>> Co. Clare Ireland
>> (H) + 353 61 368316
>>
>> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>>
>> _______________________________________________
>> ddo mailing list
>> ddo at dspsrv.com <mailto:ddo at dspsrv.com>
>> http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
>>
>>
>>
>>
>>
>>
>> --
>> Leigh Murphy,
>> Højmarken 13, Gevninge,
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> 4 Main st.,
>> Newmarket-on-Fergus,
>> Co. Clare Ireland.
>> (H) + 353 61 368316
>>
>> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>> ------------------------------------------------------------------------
>>
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>> ddo mailing list
>> ddo at dspsrv.com
>> http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
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>
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