[ddo] this week
Joe Vaughan
joev at jarhedz.com
Tue May 16 11:30:13 IST 2006
Alannon has just elected herself as the AD chief tactician :)
Run a training / testing session... for 1/2 an hour before doing real
dungeons the next night. You call the shots, we see what works what
doesn't.
Done. ;)
(in otherwords, good post Mike... on the money)
joe
Mike Kelly wrote:
> Just a note on the calling for healing thing, at the moment with our
> ACs myself and Diarm are normally only getting hit on 20s or by
> spells, quite often on crits this is why Alannon and Odile tend to
> drop rapidly especially with chain casting mobs in the game who churn
> out MMs and Scorching Rays, for example a hobgoblin greataxe crit is
> (D12 + (str * 1.5)) * 3 = pain so what tends to happen with me (and I
> can only assume Odile too) is that I'm about 2/3s and then I get
> critted and realise I'm about 5 hps from death, when I realise it at
> all, I'd really like a lot more warning from the client tbh as I'm
> normally scanning for the bastard shaman who's firing on us and I
> don't really notice the puny little "ow" noise my elf makes as someone
> removes her foot with an axe. My problem I realise, I just need to get
> more used to glancing at my health bar.
>
> As for healing the tank and letting the rest of us use pots, I don't
> think that'll help all that much more. For a start as Leigh pointed
> out they cost an absolute fortune, 60gp for a CLW and 300 or so for a
> CMW they're not intended to be used the entire time otherwise every
> dungeon will end up costing us a fortune and we'll end up begging for
> scraps in the marketplace. Oh well, at level 6 I get CLWs, with my
> spell points it's not going to be great but I will get to use wands of
> CLW then. I'm gonna pick up a wand of CLW for the next night. We can
> use it between fights.
>
> Don't forget lads the Irestone inlet is designed to be a tough
> challenge for a party of level 4s (we had 1 level 4 at the start of
> the quest last night) and apart from the kobold assault it was our
> first outdoors instance (very beautiful too) we were out of our depth
> and we did well, you had an unlucky time Conor, I died twice during
> the quest, once from about 26 hps to -10 in one blow after being
> tripped by some bugger of a worg and another after the Yarryars camp
> "incident" when the entire camp respawned.
>
> We do need to learn to stick together more, a lot of the time that's a
> matter of Odile and Annabelle staying back for support but a lot of
> the time it's also about us ranged types keeping the hell up with
> them. If they're taking fire (literally the case in many instances) in
> the open in a place like Irestone Inlet then they pretty much have to
> close with the mobs in question as quickly as possible. We need to be
> flexible is what I'm saying what works in dungeons, turtling up in
> doorways while a bunch of mobs wail ineffectually on Odiles armour and
> Wynn flaming hands them, won't work in the wild, we needed to move
> fast there while taking the camps. I'd recommend that we go back there
> next week, not to attempt to complete it just to take the first camp
> or two again and get some practice, the patrols will be a pain but I
> reckon we go there, discuss what we're going to do and then take it.
>
> One thing I did notice is that we very much just pile in from one
> direction, this means that we draw them all out towards us in a line
> and it means that there are various metal clad, jumping hobgobs
> between Alannon and the casters in the camp, during the fight for
> Yarryars camp I killed at least 4 other hobgobs who just happened to
> pass between me and the caster I was aiming at, it might be a better
> idea if me and Annabelle attack from one of the flanks just after
> Odile gets their initial attention.
>
> Something like this, we hit them from two directions:
>
> C = camp
>
> C <-- Al
> ^ An
> |
> | Sa
> Od Wy
>
> Speaking of which, using summoned monsters as expendable tanks in
> situations like that might not be a bad idea either, if they go in
> first and draw aggro while the controller sneaks it'll draw a lot of
> their fire and enable Odile to get into their midst without being
> crispy fried. We used very few summoned critters last night compared
> to when we started, most camps we took without them even though we
> knew the camps were full of casters and stealthers, their suicidal
> tendencies are a pain but they are a lump of "free" HPs, they help
> even the numbers and I'd rather they took the first 2-3 scorching rays
> than any of us did, at least we don't have to heal them, which means
> fewer people look at Sashkia with murder in their eyes.
>
> We could have Al and An get into position while Wy and Sa summon pets
> well away from the camp then Od, Wy and Sa sneak forward until their
> pets hare into the camp causing mayhem, that can be our cue to attack,
> Odile goes into berzerker fury, I twang arrows, Annabelle relocates
> kidneys, Wynn minces about creating hails of death, Sashkia goes down
> under a press of unwashed hobgob bodies (wouldn't be the first for
> Sashkia T. Kirk, eh?). Oh wait, the last one is bad. :)
>
> Soon we might have Brens character to mince about singing. Probably
> also bad. ;P
>
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