[ddo] this week

Conor Clifford Conor.Clifford at FINEOS.com
Tue May 16 11:32:20 IST 2006


Mike don't worry he'll not like you again when he find out I can mana
battery you the same as I can mana battery him :)

-----Original Message-----
From: ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]On Behalf Of
Joe Vaughan
Sent: 16 May 2006 11:30
To: ddo at dspsrv.com
Subject: Re: [ddo] this week


Alannon has just elected herself as the AD chief tactician :)

Run a training / testing session... for 1/2 an hour before doing real 
dungeons the next night. You call the shots, we see what works what 
doesn't.

Done.  ;)

(in otherwords, good post Mike... on the money)

joe

Mike Kelly wrote:
> Just a note on the calling for healing thing, at the moment with our 
> ACs myself and Diarm are normally only getting hit on 20s or by 
> spells, quite often on crits this is why Alannon and Odile tend to 
> drop rapidly especially with chain casting mobs in the game who churn 
> out MMs and Scorching Rays, for example a hobgoblin greataxe crit is 
> (D12 + (str * 1.5)) * 3 = pain so what tends to happen with me (and I 
> can only assume Odile too) is that I'm about 2/3s and then I get 
> critted and realise I'm about 5 hps from death, when I realise it at 
> all, I'd really like a lot more warning from the client tbh as I'm 
> normally scanning for the bastard shaman who's firing on us and I 
> don't really notice the puny little "ow" noise my elf makes as someone 
> removes her foot with an axe. My problem I realise, I just need to get 
> more used to glancing at my health bar.
>
> As for healing the tank and letting the rest of us use pots, I don't 
> think that'll help all that much more. For a start as Leigh pointed 
> out they cost an absolute fortune, 60gp for a CLW and 300 or so for a 
> CMW they're not intended to be used the entire time otherwise every 
> dungeon will end up costing us a fortune and we'll end up begging for 
> scraps in the marketplace. Oh well, at level 6 I get CLWs, with my 
> spell points it's not going to be great but I will get to use wands of 
> CLW then. I'm gonna pick up a wand of CLW for the next night. We can 
> use it between fights.
>
> Don't forget lads the Irestone inlet is designed to be a tough 
> challenge for a party of level 4s (we had 1 level 4 at the start of 
> the quest last night) and apart from the kobold assault it was our 
> first outdoors instance (very beautiful too) we were out of our depth 
> and we did well, you had an unlucky time Conor, I died twice during 
> the quest, once from about 26 hps to -10 in one blow after being 
> tripped by some bugger of a worg and another after the Yarryars camp 
> "incident" when the entire camp respawned.
>
> We do need to learn to stick together more, a lot of the time that's a 
> matter of Odile and Annabelle staying back for support but a lot of 
> the time it's also about us ranged types keeping the hell up with 
> them. If they're taking fire (literally the case in many instances) in 
> the open in a place like Irestone Inlet then they pretty much have to 
> close with the mobs in question as quickly as possible. We need to be 
> flexible is what I'm saying what works in dungeons, turtling up in 
> doorways while a bunch of mobs wail ineffectually on Odiles armour and 
> Wynn flaming hands them, won't work in the wild, we needed to move 
> fast there while taking the camps. I'd recommend that we go back there 
> next week, not to attempt to complete it just to take the first camp 
> or two again and get some practice, the patrols will be a pain but I 
> reckon we go there, discuss what we're going to do and then take it.
>
> One thing I did notice is that we very much just pile in from one 
> direction, this means that we draw them all out towards us in a line 
> and it means that there are various metal clad, jumping hobgobs 
> between Alannon and the casters in the camp, during the fight for 
> Yarryars camp I killed at least 4 other hobgobs who just happened to 
> pass between me and the caster I was aiming at, it might be a better 
> idea if me and Annabelle attack from one of the flanks just after 
> Odile gets their initial attention.
>
> Something like this, we hit them from two directions:
>
> C = camp
>
> C     <--  Al
> ^          An
> |
> |       Sa
> Od Wy
>
> Speaking of which, using summoned monsters as expendable tanks in 
> situations like that might not be a bad idea either, if they go in 
> first and draw aggro while the controller sneaks it'll draw a lot of 
> their fire and enable Odile to get into their midst without being 
> crispy fried. We used very few summoned critters last night compared 
> to when we started, most camps we took without them even though we 
> knew the camps were full of casters and stealthers, their suicidal 
> tendencies are a pain but they are a lump of "free" HPs, they help 
> even the numbers and I'd rather they took the first 2-3 scorching rays 
> than any of us did, at least we don't have to heal them, which means 
> fewer people look at Sashkia with murder in their eyes.
>
> We could have Al and An get into position while Wy and Sa summon pets 
> well away from the camp then Od, Wy and Sa sneak forward until their 
> pets hare into the camp causing mayhem, that can be our cue to attack, 
> Odile goes into berzerker fury, I twang arrows, Annabelle relocates 
> kidneys, Wynn minces about creating hails of death, Sashkia goes down 
> under a press of unwashed hobgob bodies (wouldn't be the first for 
> Sashkia T. Kirk, eh?). Oh wait, the last one is bad. :)
>
> Soon we might have Brens character to mince about singing. Probably 
> also bad. ;P
>


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