[ddo] lo

Leigh Murphy murphy.leigh at gmail.com
Tue May 30 16:05:26 IST 2006


Some good thoughts there guys, nothing I disagree with. As for bulls
strength, my attacks are based on dex (feat) which is 20, I think my + dmg
might still be str though and mine is 10 (+0).
I tend to scout when people rest as that's what I do and my mobility whilst
stealthed is quite low.
I like the idea of a voice for overall tactics we can try it tonight.
My role can be protector, My AC is terrible so as a backup fighter I go down
a lot (Enough Sniggering!!) but for one who can hit a backstab for 4 d6 (1
d6 + 1d6 frost + 2 d6 BS) I think I can take people off Joe or Conor.

Main Pint:
Slow Down, Enjoy the Atmosphere, relish the small things.

See you online,

Leigh



On 5/30/06, Mike Kelly <mike.j.kelly at gmail.com> wrote:
>
> Interesting dissertation, however I want to see a references section, if
> this was the final version it'd be a B but you *can* get an A, Joe. ;)
>
>  On 30/05/06, Joe Vaughan <joev at jarhedz.com> wrote:
> >
> > I'm mad up for it tonight... been feeling kinda "cold turkey" this week
> > and GuildWars just isn't scratching my itch...
>
>
> Get an anti-fungal cream, Canesten Duo works well, remember to keep
> applying it for two weeks after the symptoms disappear.
>
>
> Like Leigh, I enjoyed last week immensely but still would like to try to
> > remove more "WoW" from our play style. We've done the 80% that only
> > takes 20% of the effort... now it's time to work on the other 20%.
> >
> > We were mostly effective last week... the skelly army was fun :) but
> > when we were down to our own devices it was still a bit messy.
>
>
> That was excellent and it was nice to see that you can do things
> differently in DDO. That you're not part of some obsessively "(un)balanced"
> rock-paper-scissors class structure.
>
> I was impressed by them (Turbine) last week, they're quite clever really,
> notice how they give skellies swords and bows, skellies having damage
> reduction 5/Bludgeoning ( i.e. the first 5 points of damage are absorbed
> unless you use a bludgeoning weapon) and zombies, with damage reduction
> 5/Slashing, just have bludgeoning attacks so if you control a bunch of
> skellies they aren't great against other skellies but they'll whip the crap
> out of zombies and vice versa. I was hoping we'd come across a bunch of
> zombies when we had your undead horde, the hilarious carnage would have been
> even more hilarious.
>
>
> a) Noone should enter a room/area till the rogue clears it
>
>
> A good idea, also we need to hold the doors when underground. Odile is
> ideal for that, except that casters stay back blasting the people in the
> door and a lot of Joes spells are quite short range. I don't have a solution
> right now. Maybe me and Conor hold the door in situations where there are a
> lot of casters/ranged characters and Diarm and Annabelle mill in?
>
> We do need to communicate (what we're doing) more and I think we're having
> some issues with the voice comms, I know Diarm breaks up all the time (I
> rarely get the start or the end of any Diarmspek) Joe, Conor and Leigh's
> comms are normally great, I don't know what mine is like.
>
> Remember this from last week, I know I do:
>
> Me: "Trap, don't use the switch"
> Odile: <runs over and starts using the switch>
> 1 sec later.
> Me: "I said DON'T use the..."
> Trap: <Sproing>
> Odile: Ouch!
> Us: HAHAHAHHAHAHAHHAHAHA! ZOMG NOOBORZ! ROFLCAKES! etc.
>
>
> I reckon that my comms broke up, or Diarms client didn't hear me or the
> message was delayed or... who knows... funny stuff though: as Faith no More
> put it in Ricochet: "It's always funny until some-one gets hurt and then
> it's just hil-ar-ious!" :D
>
>
> b) We shouldn't wander anywhere alone. not even "x is resting, lets look
> > at the next bit". Rest shrines take 30 seconds tops... are we that
> > impatient we can't wait that long to keep the team together. please gods
> > say we're not :)
>
>
> I hope it's noticed that I normally stand guard in the doorway while the
> spellicasters rest (clothies being a hugely inappropriate term as it
> includes Conors platearmoured ass). I'm a (chaotic) *good* ranger! Yay!
>
>
> c) Don't run off when the healers/casters are buffing/healing.
>
>
> A word on buffs, I know Conor likes to buff Odile with Bulls Strength
> which is cool as it gives a +2 to hit and damage, however I think that
> Annabelle could make a better use of it (Odiles Attack Bonus probably being
> close on +10 and Annabelles being about +4) .
>
> A pity we didn't get Bren involved, his bard's buffs would be excellent,
> spellpoint free additions. *Grumble* stupid Joe's brother.
>
>
> d) if/when we do have to release, and we're trying to get back to assist
> > the party asap, then don't be "selling" to vendor and collectors.
>
>
> Aye aye. Although the temptation is there particularly when my bags are
> stuffed with arrows.
>
>
> e) We still have a tendency to "mill in" before reading quest texts...
> > and an impatience to do so. I want to savour the content of this game,
> > not just rush through it as I did with WoW. I think most of us do. We
> > have to take the time (and if you've already read the quest or just
> > "Next, Next, Next"ed allow the others the time) to *read* texts. We
> > would have possibly avoided loads of hassle with that wraith last week
> > if we had.
>
>
> I agree, I like the flavour of DDO, i like "playing" a Ranger, I love the
> fact that I can use my skills passively: e.g. my spot allows me to see
> stealthers a mile off and plant an arrow in the bastards. But we need to
> slow down a bit on the interpersonal side, sometimes it's kinda hard follow
> the quest text, especially when only one person can speak to someone before
> triggering something (this is a problem with the client IMO, a time-delayed
> speech bubble like WoW would be clearer).
>
> We also need to decide on a case by case basis who speaks to people, Diarm
> with his huge intimidate, Joe or Conor with their huge Diplomacy or me and
> Annabelle with our... erm... huge... Dexterity? Interpersonal skills might
> allow other options in conversation.
>
>
> The main thing I wonder about is why do we fear "The Plan" so much? If
> > we were a real pen n paper DnD group, every engagement (that we could
> > forsee) would have at least some basic planning going into it, and the
> > more dangerous ones could have hours... yet, in DDO we're rushing into
> > fights without any thought about strategy. This is the main reason we
> > keep getting smacked. When something unexpected happens.. even in just
> > the simple form of a big crit on a key character, we're off like
> > headless chickens. I'm not saying we need to have a 2 hour debate before
> >
> > every single fight... 90% of them we can do with our eyes closed, but
> > couldn't we have:
> >
> > 1. The "90% of fights will go like this so let's conserve spell points
> > etc" plan
> > 2. Plans for big fights... e.g. large numbers of humanoids... undead
> > (immune to charm/sleep/diplomacy/intimidate - what to do?)... animals
> > etc.
> > 3. Specific plans for bosses etc... i.e. we don't just rush in but
> > instead work out a buff and spell strategy, where to place ranged
> > firers.. .where the Diarm tanks them etc... this will take us,
> > realistically, 2 mins  before a big fight, but I'm sure will result in
> > less deaths.
>
>
> It's especially going to be important when you get Fireball Joe, I have a
> funny feeling that we won't be immune to your fireballs (I hope we won't).
>
>
> Finally... can I suggest, to counter a lot of the problems above, what
> > we really need is a properly designated group leader. The idea is that
> > we don't do anything till the GL tells us to, e.g. "Attack", "Let's rest
> > then stick together", "Leigh, go scout, the rest of you don't move a
> > friggin muscle" etc. I'm not saying we have to be shouted at all the
> > time before we can do anything, but just generally to control us a
> > bit... we're an unruly bunch at the best of times and a calming, guiding
> > influence would probably be a good idea. My suggestion would be Mike,
> > because he is good strategically, generally at range in combat (and
> > therefore able to oversee better) and also because those dulcet tones
> > are calming... kinda hypnotic... Mike nice... must make Mike happy....
> > Of course, any of us could be. (given that we're also generally "out of
> > melee) Conor and I would be the other choices, but no offence to Conor,
> > I think we're both a bit too authoritarian... and who the hell wants to
> > play with a dictator? :)
>
>
> The German race, c 1933-1945? ;)
>
> I'll give it a shot if you like, but don't start complaining if you find
> yourself, in shiny new jackboots, marching on Poland on September 1st. ;)
>
>
> Thoughts?
> >
> > Joe.
> >
> > Mike Kelly wrote:
> > > I'm ready and eager for tonight... 7.00pm start? Mayhem and
> > > destruction all round?
> > >
> > > On 29/05/06, *Conor Clifford* < Conor.Clifford at fineos.com
> > > <mailto:Conor.Clifford at fineos.com>> wrote:
> > >
> > >     I'm probably buggered tonight between tag rugby and working late.
> > >     No soccer tomorrow though, so should be able to start at decent
> > time.
> > >
> > >         -----Original Message-----
> > >         *From:* ddo-bounces at dspsrv.com <mailto:ddo-bounces at dspsrv.com>
> > >         [mailto:ddo-bounces at dspsrv.com
> > >         <mailto: ddo-bounces at dspsrv.com>]*On Behalf Of *Leigh Murphy
> > >         *Sent:* 29 May 2006 09:34
> > >         *To:* DDO
> > >         *Subject:* [ddo] lo
> > >
> > >         Hi Guys,
> > >         Are we set fot his week? Or is anyone interested in tonight
> > >         instead of tomorrow so we could start a little earlier??
> > >         I think we rushed a bit last week, the 4 deaths by wraith
> > >         being case and point.
> > >         Things got a tad to WoWish but I have to say the army of
> > >         undead was brilliant :-)
> > >         There seemed to be too much time wasted between deaths as we
> > >         ran back as well. I think as soon as you're healed and
> > >         repaired if necessary hurry back.
> > >         There should really be no trading or turning in of collecables
> > >         when our time is so limited anyway.
> > >         We had talked of discussing tactics last week before we
> > >         started but that never came to pass. I think if somone calls
> > >         timeout or whatever we should group up and chilll for a sec.
> > >         If I can't scout (undead/spiders etc..) Diarmuid should lead
> > >         the way. If Mike protects Joe, I can try and protect Conor.
> > >         It went much better potion wise last week though, probably
> > >         largely due to the army we had with us and that Conor could
> > >         focus on us instead of defending himself.
> > >         On a brighter lighter note:
> > >         I was standing around the market place yesterday when a lvl 8
> > >         bard came over and gave me a +1 Frost Rapier -woohoo!!
> > >         So I'm all ready to backstab :-)
> > >
> > >         Leigh.
> > >
> >
> > _______________________________________________
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> >
>
>
>
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-- 
Leigh Murphy,
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4000 Roskilde,
Danmark.
(H) + 45 46 36 02 20 (M) + 45 50 59 80 25

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Newmarket-on-Fergus,
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Skype: LeighSter
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