[ddo] New Spells

Conor Clifford Conor.Clifford at FINEOS.com
Thu Oct 19 11:55:28 IST 2006


Oct 18th 2006, 15:30 GMT
In Testing: Module 3 New Spells for Levels 1-10
Acid Rain
Level: Sor/Wiz 4
Components: Material, Somatic, Verbal
Target: Foe, Positional, Breakable
School: Conjuration
Duration: 1 round/3 levels

You create a storm that sends down a single torrent of searing rain. Any
creatures that are hit with the rain continue to take 3d4 acid damage every
2 seconds every 3 caster levels.


Blur
Level: Brd2, Sor/Wiz 2
Components: Verbal
Target: Friend, Self
School: Illusion
Duration: 1 min/level

An ally's outline becomes slightly blurred, granting a 20% miss chance.


Burning Blood
Level: Sor/Wiz 4
Components: Material, Somatic, Verbal
Target: Foe
School: Necromancy
Duration: 1 round/level

You taint a living creature's blood with a hot, corrosive infusion, dealing
both 1d8 points of acid damage and 1d8 points of fire damage per round per
caster level. A successful Fortitude save negates the damage for one round.


Deific Vengeance
Level: Clr 2
Components: Somatic, DivineFocus, Verbal
Target: Foe
School: Conjuration
Duration: Instantaneous

The divine power of an angry deity imposes a punishment in the form of a
sharp, spiritual blow to the target, dealing 1d6 points of bane damage per
two caster levels (maximum 5d6) or 1d6 points per caster level (max 10d6) if
the target is undead. A successful Will save reduces this damage by half.


Displacement
Level: Brd 3,Sor/Wiz 3
Components: Material, Verbal 
Target: Friend, Self
School: Illusion
Duration: 1 round/level

An ally's outline becomes blurred, granting a 50% miss chance.


Fire Shield
Level: Sor/Wiz 4
Components: Focus, Material, Somatic, Verbal
Target: Self
School: Evocation
Duration: 1 round/level

Wreaths the caster in hot or cold flames. Any creature striking you in melee
takes 1d6 +1 per caster level (max 15) damage. The Fire version of this
spell deals fire damage and reduces damage the caster takes from cold by
half. The cold version of this spell deals cold damage and protects from
fire. The flame from this spell will burn away any webs that attempt to
entangle you.


Force Missiles
Level: Sor/Wiz 4
Components: Somatic, Verbal
Target: Foe
School: Evocation
Duration: Instantaneous

A powerful missile of magical force darts from your fingertips and
unerringly strikes its target, inflicting 2d6+2 points of force damage. You
gain one missile for every four caster levels.


Glyph of Warding
Level: Clr 3
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Abjuration
Duration: Instantaneous when triggered

A powerful inscription that explodes when entered, doing 1d8 per two caster
levels (max 5d8) to the intruder and all nearby targets. A successful Reflex
save reduces the damage by half.


Minor Globe of Invulnerability
Level: Sor/Wiz 4
Components: Material, Somatic, Verbal
Target: Self
School: Abjuration
Duration: 1 round/level

An immobile, faintly shimmering magical sphere surrounds you and excludes
all spell effects of level 3 and lower. Such spells fail to target anyone
located within the globe, but any type of spell can be cast through or out
of the magical globe.


Nimbus of Light
Level: Clr 1
Components: Focus, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Evocation
Duration: Instantaneous

A glittering corona of light coalesces around your outstretched arm, dealing
1d8 points of light damage +1 per caster level.


Otto's Sphere of Dancing
Level: Brd 4
Components: Verbal
Target: Foe, Positional, Breakable
School: Enchantment
Duration: 1 round/level

A magical sphere that compels all enemies who enter it to dance. A
successful Will save negates this effect.


Symbol of Flame
Level: Clr 4, Sor/Wiz 4
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Evocation
Duration: 1 round/level after triggered

You scribe a potent rune of power in the air. When the symbol is activated
by a target approaching, any targets that come within range of the symbol
take 1d6 damage per caster level (max 10d6) once. A successful Reflex save
negates this effect.


True Seeing
Level: Clr 5, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Divination
Duration: 1 min/level

You confer on the subject the ability to see things as they actually are.
This allows the target to notice secret doors hidden by magic, see the exact
location of creatures hidden by blur or displacement effects, and see
invisible creatures or objects normally.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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