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<DIV><SPAN class=849065209-26092006><FONT face=Arial color=#0000ff size=2>I
don't believe that /showhelmet will ever arrive ..... ever .... and Sashkia
still has teh same poxy helm she got a level 3</FONT></SPAN></DIV>
<BLOCKQUOTE>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Leigh
Murphy<BR><B>Sent:</B> 26 September 2006 06:42<BR><B>To:</B>
DDO<BR><B>Subject:</B> [ddo] schlurp.<BR><BR></FONT></DIV>
<DIV class=date>Sep 25th 2006, 15:30 GMT</DIV>
<DIV class=headline>Weekly development activities (September 25,
2006)</DIV>Weekly Development Activities (September 25, 2006)<BR><BR><B>In
QA</B><BR>These items are in QA and should be a part of Module
3.<BR><BR><B>Performance</B><BR>
<UL><BR>
<LI>The landscape renderer has been overhauled to provide better performance
(especially load times). In addition, the new landscape engine enables huge
draw distances that were not possible before. <BR>
<LI>The overall frame rate has been improved and 'hitching' reduced. <BR>
<LI>Avatars and monsters are now a bit brighter than other objects (the
intensity depends upon the environment and lighting conditions). <BR>
<LI>Overall bandwidth of the game will be reduced another 1-3%, and certain
problematic dungeons and laggy areas will be significantly improved by
20-50% (when your client gets flooded with information about objects in your
local area). <BR></LI></UL><BR><BR><B>UI Improvements</B><BR>
<UL><BR>
<LI>The text on the XP bar has been clarified to make it more obvious that
you have not lost the XP you were accruing toward your bonus AP when you die
and get an XP debt while you are working toward bonus action points. <BR>
<LI>You will now get chat feedback in the combat window when you hit someone
with a non-damaging spell (like fear or slow). <BR>
<LI>The "New Mail" icon will now appear on the Focus Orb even if it is
minimized. <BR>
<LI>The "To" and "Subject" line of the Compose Mail UI no longer accept
carriage returns. <BR></LI></UL><BR><BR><B>General</B><BR>
<UL><BR>
<LI>Phantasmal killer is now a fear effect. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)">OH NO JOE!!</SPAN><BR>
<LI>The Silver Flame has recognized that the brothers stationed in Taverns
have been casting an inferior version of Restoration. From now on, the spell
cast in taverns will remove 1 negative level in addition to all the other
Restoration effects. <BR>
<LI>Players will no longer get stuck while dismounting from ladders. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)">OH NO BASTARDS!!</SPAN>
<LI>We are pleased to announce the addition of the /showhelmet command which
can be used to hide your helmet graphic. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)">OH FINALLY MY DREADLOCKS
CAN SWING FREE AGAIN!! </SPAN>
<LI>We are improving the combat/damage feedback mechanism. This will not
only eliminate "false" hits where the target would flinch but no attack roll
would take place, but also give better feedback as to the strength of the
hit. <BR>
<LI>When you successfully swap a spell, you will now get an alert telling
you that it worked. <BR>
<LI>Poison dart and poison grenade traps will now actually poison you
instead of doing poison hp damage. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">DANG</SPAN></SPAN>
<LI>Lava Cam! When your camera is in lava, it now looks more like it's in
lava, as opposed to water. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">LIKE IT MATTERS - YOU DIE </SPAN></SPAN>
<LI>Made some small tweaks to our avatar animations. For example, human
female's wrists won't twist in the dual weapon combo attack, dwarven arms
won't over-extend when they use an axe to cleave, etc. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)">DOES THIS MEAN ODILE'S ASS
WON'T EXTEND??</SPAN> </LI></UL><BR><BR><B>Monsters</B><BR>
<UL><BR>
<LI>Spiders<BR>
<UL><BR>
<LI>Some mid- and high-level (mostly CR 7 and up) spiders have new
stronger poisons. <BR>
<LI>Most spiders on the hard and elite settings have had their attack
damage reduced significantly, particularly those on the elite setting.
<BR>
<LI>Widow type spiders will once again shoot functional webs.
<BR></LI></UL><BR>
<LI><FONT color=red><B>NEW</B></FONT>- The mind flayer and vampire's
dominate abilities no longer dispel protection from evil. <BR>
<LI>Some ogres have been eating their veggies and will be able to see and
hear better than they could before. <BR>
<LI>Several bow wielding enemies will now shoot various energy arrows like
flaming arrows or cold arrows. These will do the typical piercing damage
(1d6 and up) in addition to various amounts of energy damage. <BR>
<LI>Several resourceful enemies have begun using various alchemical
substances in battle. In most cases, these will affect players as energy
damage over time. <BR>
<LI>Elemental Empathy will work properly on Earth Elementals that have used
their Earthgrab ability. <BR>
<LI>More powerful versions of Mummy Rot are now labeled accordingly:
Pernicious Mummy Rot is more dangerous than regular Mummy Rot, and Virulent
Mummy Rot is even more lethal. <BR>
<LI>Female humanoid villains will no longer charge into melee range if armed
with spells or bows. <BR>
<LI>We are fixing an issue with the death animations of Arcane Skeletons.
They will no longer "eat collectables" they should be creating.
<BR></LI></UL><BR><BR><B>Combat</B><BR>
<UL><BR>
<LI>All enemy trips and knockdowns now have dual saves (an initial save and
a secondary save). Most give you an ability modifier check for the initial
save to determine whether or not you fall. This is usually your Strength or
Dexterity modifier, whichever is greater on your character. Some knockdowns
like grease give a reflex save as the initial save. Once you fall down, your
secondary save checks will occur every two seconds and are versus your
balance skill to determine when you stand back up.
<BR></LI></UL><BR><BR><B>Spells</B><BR><BR>Spell Changes<BR>
<UL><BR>
<LI>Resist Energy is now available for clerics, paladins, rangers, and
wizards. Protection from Energy is now available to Rangers, Wizards, and
Clerics. This change allows these classes to cast Protection From Energy and
Resist Energy the same way a sorcerer can, by memorizing a single spell and
then choosing which damage type to ward against. The days of memorizing
several Resist Energy: (Element) are no more! <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">LOVE YOU GUYS, NO MORE POTS FOR ME.</SPAN></SPAN>
<LI><FONT color=red><B>NEW</B></FONT>- Protection from Evil has been fixed
to work correctly. It no longer protects against *all* charms and
compulsions (including Otto's, command, hold monster/person, etc). Rather,
it only protects against charms and compulsions that give ongoing mental
control, such as the vampire's dominate ability. Also, as per D&D rules,
it no longer protects against mental control from evil creatures, but ALL
mental control, regardless of the target's alignment. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Holy smite will now work damage
spiders.<BR>
<LI><FONT color=red><B>NEW</B></FONT>- The Teleport spell no longer has a
Somatic casting component so players will not suffer an arcane spell failure
chance for Teleport while wearing armor. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Niac's cold ray now uses the proper
ray cast animation. <BR></LI></UL><BR>Metamagic Fixes <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">LOOKS GOOD??</SPAN></SPAN>
<UL><BR>
<LI><FONT color=red><B>NEW</B></FONT>- Resistance, Restoration, Raise Dead
and See Invisibility spells can now be used with the Eschew Materials feat.
<LI><FONT color=red><B>NEW</B></FONT>- Find Traps, Ice Storm, Magic Missile,
Scorching Ray and Searing Light no longer consume additional spellpoints
while the Heighten Spell feat is active. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Holy Smite and Niac's Cold Ray can
now be used with the Heighten Spell feat. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Dismissal no longer consumes extra
spell points while the Maximize or Empower spell feats are active. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Feeblemind and Waves of Fatigue no
longer consume extra spell points while the Extend Spell feat is active.
<BR>
<LI><FONT color=red><B>NEW</B></FONT>- Ray of Exhaustion can now be used
with the Heighten spell feat. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Sleet Storm no longer consumes
addition spell points while the Heighten spell feat is active. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Wall of Fire <BR>
<UL><BR>
<LI>No longer consumes additional spellpoints while the Heighten spell
feat is active. <BR>
<LI>Wall of Fire can now be used with the Extend Spell
feat.<BR></LI></UL><BR>
<LI><FONT color=red><B>NEW</B></FONT>- Shocking grasp can now be affected by
the Heighten Spell metamagic feat. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Solid Fog and Grease no longer
consume additional spellpoints when under the effects of the Heighten Spell
metamagic feat. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Melf's Acid Arrow no longer consumes
additional spellpoints while the heighten spell feat is active.
<BR></LI></UL><BR>Spell Description Updates<BR>(these are just text changes,
not changes to spell functionality)<BR>
<UL><BR>
<LI><FONT color=red><B>NEW</B></FONT>- Spell descriptions now use color for
greater readability!<BR>
<LI><FONT color=red><B>NEW</B></FONT>- Player spells will now state in their
descriptions if the spell has a saving throw to resist, and if so, the
results of a successful save. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Ray of Enfeeblement description
fixed, it had been indicating an extraneous +1 STR damage that it did not
do, and was missing max caster level information. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Hold spells have been updated to
state that they have a save interval. <BR>
<LI><FONT color=red><B>NEW</B></FONT>- Player spells that have a max Hit
Dice cap should now state this in their description. <BR>
<LI><FONT color=red><B>NEW</B></FONT>– Melf's Acid Arrow description has
been updated to list the correct interval. <BR>
<LI><FONT color=red><B>NEW</B></FONT>– Wall of Fire description now been
updated to include damage amounts. <BR></LI></UL><BR><BR><B>Skills &
Abilities</B><BR>
<UL><BR>
<LI><FONT color=red><B>NEW</B></FONT>- The magnitude of the bonus provided
by Action Boost: Attack and Action Boost: Skills have been reduced at the
higher level enhancements. <SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">FFS-HAVEN'T EVEN GOTTEN THERE YET.</SPAN></SPAN>
<LI>Bards can now activate their singing abilities while moving! The
activation time on their singing abilities has been reduced significantly as
well. An animation glitch has also been fixed! <BR>
<LI>The description for the Paladin's Lay on Hands ability has been
corrected to better describe the amount of healing/damage that the ability
does. <SPAN style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">"YOUR ASS HAS BEEN PALADINISED"</SPAN></SPAN>
</LI></UL><BR><BR><BR><B>Under Development</B><BR>These items are currently in
development and are scheduled for some time Module 3. <BR><BR><SPAN
style="FONT-WEIGHT: bold; COLOR: rgb(51,51,255)"><SPAN
style="FONT-WEIGHT: bold">I should really be studying. looking forward to
tomorrow, Leigh </SPAN></SPAN><BR clear=all><BR>-- <BR>Leigh
Murphy,<BR>Højmarken 13, Gevninge, <BR>4000 Roskilde, <BR>Danmark. <BR>(H) +
45 46 36 02 20 (M) + 45 50 59 80 25<BR><BR>photos <A
href="http://www.dspsrv.com/leigh">www.dspsrv.com/leigh </A><BR>Skype:
LeighSter </BLOCKQUOTE>
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