I ran through there once or twice for pots on sunday then logged off, do you teleport to the hobgobs and just run up and down near them to get the 3-4? Or are there plants near the inn that I don't know about.<br><br><div>
<span class="gmail_quote">On 11/10/06, <b class="gmail_sendername">Diarmuid Reidy</b> <<a href="mailto:diarmuid@dspsrv.com">diarmuid@dspsrv.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
sounds great, apart from the fact I'm a bit off level 7 just yet...<br>I'm nearly all out of blindness potions, must do a few more runs through<br>tangleroot gorge to stock up after the last run cleaned me out, still<br>have cure disease though, but not as many...
<br><br>Will probably be on a bit earlier and would be up for the giant cave run<br>for cash definitely... 8-)<br><br>ciao,<br>diarmuid.<br><br>Leigh Murphy wrote:<br>> The same or the last one of Delera?<br>> Stock up on blindness potions. I have that ward ring someone can borrow
<br>> (probably best on D), you need to be lvl 7 to use.<br>> I'm babysitting tonight so I may be interrupted, periodically.....<br>><br>> Leigh<br>><br>><br>> On 10/11/06, *Conor Clifford* <<a href="mailto:Conor.Clifford@fineos.com">
Conor.Clifford@fineos.com</a><br>> <mailto:<a href="mailto:Conor.Clifford@fineos.com">Conor.Clifford@fineos.com</a>>> wrote:<br>><br>> 2 cents<br>><br>> there's a lot of puzzle quests in later intances in DDO - good fun
<br>> and a bit like russian roulette.<br>><br>> So what quest are we doing tonight?<br>> Trying last weeks one again or going for some new content?<br>><br>> For anyone on early - Sashkia will be on to do some giant cave loot
<br>> runs while we wait. Brian and I did this on "normal" last weds after<br>> ye all logged off - so any combination of Sashkia and a melee person<br>> should be good to go.<br>><br>>
<br>> -----Original Message-----<br>> *From:* <a href="mailto:ddo-bounces@dspsrv.com">ddo-bounces@dspsrv.com</a> <mailto:<a href="mailto:ddo-bounces@dspsrv.com">ddo-bounces@dspsrv.com</a>><br>> [mailto:
<a href="mailto:ddo-bounces@dspsrv.com">ddo-bounces@dspsrv.com</a><br>> <mailto:<a href="mailto:ddo-bounces@dspsrv.com">ddo-bounces@dspsrv.com</a>>]*On Behalf Of *Mike Kelly<br>> *Sent:* 11 October 2006 13:59
<br>> *To:* <a href="mailto:ddo@dspsrv.com">ddo@dspsrv.com</a> <mailto:<a href="mailto:ddo@dspsrv.com">ddo@dspsrv.com</a>><br>> *Subject:* Re: [ddo] OMG<br>><br>> Hmmm, you raise interesting points Joe, you've given me a lot to
<br>> think about and while I agree with most of what you say let me<br>> just offer this rejoindre: you suck and I hate you. ;)<br>><br>> Like I said, I agree with most of what you say, CM and Turbine
<br>> are far, far, far, far (repeating) better at tending to and<br>> including the community. Blizzard were and are pathetic at even<br>> informing the community about service loss, they always seemed
<br>> scared sh!tless at the prospect of going back on their "word".<br>> This is IMHO the lamest reason ever.<br>><br>> However, when it comes to quests I think that if you look beyond
<br>> the quest plotlines (which are genereally excellent vary in<br>> quality) to the actual structure then you'll see that nearly<br>> every quest we've done is a variation of the same kill, collect
<br>> and rescue quest types you see in WoW (in fact WoW has 4 quests:<br>> kill, collect, rescue and FEDEX). That said, the depth and<br>> variation in the plotlines make the quests in DDO far more
<br>> rewarding that WoW; in WoW they don't really attempt to give a<br>> meaning to your quests it's more like "I hate bears, kill 10<br>> bears and return to me to get a [Shite Piece of Shaman Armour]".
<br>> Basically when it comes to quests the differences between the<br>> two are in the presentation and locations and there DDO<br>> definitately win out.<br>><br>> All in all I agree that DDO is a "better" game than WoW (or at
<br>> least has potential to be a better game) and allows a hell of a<br>> lot more character customisation and room for different<br>> strategies. However, I think that WoW is a lot more accessable
<br>> in that you can log on and do something for half an hour to an<br>> hour, in the same time in DDO you'd be hard pushed to get a<br>> group, much less a quest done (that said, I haven't tried PUGs
<br>> all that much in DDO so I might be talking through my boxers ;) ).<br>><br>> Oh and good luck pulling Stephen Fry, I knew there was a reason<br>> for you moving to England you sly, sexually-ambigous dog, you!
<br>><br>> On 10/10/06, *Joe Vaughan *<<a href="mailto:joev@jarhedz.com">joev@jarhedz.com</a><br>> <mailto:<a href="mailto:joev@jarhedz.com">joev@jarhedz.com</a>>> wrote:<br>><br>> You misunderstand me Mike. I wasn't talking about the game
<br>> (even though I would disagree with some of your assertions<br>> about WoW itself. It's a 3 quest game with pretty much 0<br>> variety)<br>><br>><br>> I'm talking about the customer experience from Turbine
<br>> versus Blizzard. The latter, frankly, treated me like shit<br>> for the whole year that I stupidly let them. Turbine, on the<br>> other hand make me feel like they actually care about my
<br>> gaming experience and improving it. I had nothing but<br>> criticism for Blizzard *literally* from day one. I haven't a<br>> single bad thing to say about CM and Turbine. They've been
<br>> top notch.<br>><br>><br>> As for the content issue, true, since we're not rushing<br>> through the amount of content is not an issue for me. But<br>> then again, as I say, WoW is hardly a shining example of
<br>> content. There isn't a single quest in the game (that I can<br>> think of) that requires you to use any other skill besides<br>> your ability to slash, bash or burn your enemies. Doom (1)
<br>> with Swords != content... it's just window dressing over an<br>> incredibly hollow gaming experience (only made bearable by<br>> the company you keep) - For me, once Leigh quit playing (we
<br>> were like the WoW siamese twins joined at the hip) I<br>> realised there was 0 content in that game and without the<br>> social side I quit not long after.<br>><br>> I'm sure it would be the same with DDO if you all quit
<br>> tomorrow, my interest would wane immediately, but the point<br>> is that the quests continue to excite us all with their<br>> variety and the fact that there is no<br>> uber-formula-that-works-every-dungeon means we all get to
<br>> play different styles and stretch various abilites on a<br>> regular basis. Again, something that cannot be said of WoW.<br>><br>><br>> Altogether, having played WoW (compulsively) for a year
<br>> (over 60 days online time in that period) and DDO now for<br>> six months I am convinced that at core, DDO is a better game<br>> being run and improved by people who are not (only) driven
<br>> by the "bottom line" but with a genuine interest in creating<br>> a better gaming experience, contrasting strongly by<br>> Vivendi....er... sorry I mean Blizzard... who are run
<br>> totally by french bean-counters now. WoW is soulless<br>> commercialism. DDO is at least tempered with an element of<br>> pride in their work.<br>><br>><br>> A nice shiny paint job and fancy chrome do not a great car
<br>> make (just look at the performance of American "supercars"<br>> versus European ones). Slick though it is, WoW is the vapid<br>> blonde bimbo of the MMO world.<br>
><br>><br>> Me... I'm seduced by the sultry, intelligent brunette that<br>> is DDO.<br>><br>><br>> Joe.<br>><br>><br>><br>><br>> On 10 Oct 2006, at 11:50, Mike Kelly wrote:
<br>><br>>> On 10/10/06, *Joe Vaughan* < <a href="mailto:joev@jarhedz.com">joev@jarhedz.com</a><br>>> <mailto:<a href="mailto:joev@jarhedz.com">joev@jarhedz.com</a>>> wrote:
<br>>><br>>> God almighty the amount and scope of all the changes,<br>>> along with a very<br>>> large new area in the next module.... These guys<br>
>> (Turbine) make me feel<br>>> like it's more than worth paying them my monthly fee<br>>> (if they keep this<br>>> up, I'd pay more/month tbh!).... contrasting starkly
<br>>> with Blizzard who I<br>>> wish to hell now I had never given a bloody penny to.<br>>><br>>><br>>> On this note, I still play WoW and I think it's still well
<br>>> worth paying for, I still have a ball playing the game,<br>>> I'm really enjoying BWL, I'm looking forward to Naxx soon<br>>> and I'm really looking forward to the Burning Crusade.
<br>>> Whatever problems you have with the game, it's still a<br>>> hell of a game. Slick, polished and largely trouble free<br>>> at this stage.<br>>><br>>> With DDO Turbine are doing very well however IMO they have
<br>>> a hell of a long way to go (druids and monks are still<br>>> missing for example). The game suits our style of play<br>>> (one night a week with a fixed group) however you *need* a
<br>>> group to play, for a awful lot of players the game is far<br>>> too short (largely because the game released with a level<br>>> cap of 10), levelling itself is quick and too easy and
<br>>> there's absolutely nothing to do (except possibly grind<br>>> for loot) once you hit level 10. The system itself rocks<br>>> but the content has serious problems (mostly of the,
<br>>> "there's too little of it" variety).<br>>><br>>> Lets be honest here, it's a whole lot of fun but I play it<br>>> because of the people I play it with (I love you guys! Eh,
<br>>> screw you guys.) if we played DDO the way I/we played WoW<br>>> we'd have been at level 10 after the first couple of weeks<br>>> and we'd probably have quit shortly afterwards.
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