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<DIV><SPAN class=154475410-23102006><FONT face=Arial color=#0000ff size=2>OMG -
I think I just wet myself</FONT></SPAN></DIV>
<DIV><SPAN class=154475410-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
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<DIV><SPAN class=154475410-23102006>
<DIV class=article>
<DIV class=date>Oct 20th 2006, 15:30 GMT</DIV>
<DIV class=headline>In Testing: Module 3 New Spells for Levels 11-12
spells</DIV><BR><BR><B>Acid Fog</B><BR>Level: Sor/Wiz 6<BR>Components: Focus,
Material, Somatic, Verbal<BR>Target: Foe, Positional, Breakable<BR>School:
Conjuration<BR>Duration: 1 round/level<BR><BR>A billowing mass of misty vapors
slows movement, obscures sight, giving all creatures in the fog concealment
(attackers have 20% miss chance), and causes 2d6 acid damage per round to
targets within the cloud.<BR><BR><BR><B>Banishment</B><BR>Level: Clr
6<BR>Components: Focus, Somatic, Verbal<BR>Target: Foe<BR>School:
Abjuration<BR>Duration: Instantaneous<BR><BR>A more powerful version of the
dismissal spell. It enables you to force several extraplanar creatures out of
your home plane. A successful Will save negates this effect. (DC = spell's save
DC - creature's HD + your caster level).<BR><BR><BR><B>Bear's Endurance,
Mass</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Focus, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration: 1
min/level<BR><BR>Casts Bear's Endurance on multiple targets giving a +4
enhancement bonus to Constitution to each of them.<BR><BR><BR><B>Blade
Barrier</B><BR>Level: Clr 6<BR>Components: Somatic, Verbal<BR>Target:
Self<BR>School: Evocation<BR>Duration: 1 round/level<BR><BR>Creates a circular
wall of blades. Any enemy passing through the blade barrier takes 1d6 points of
damage per caster level (max 15d6). A successful Reflex save reduces the damage
by half.<BR><BR><BR><B>Bull's Strength, Mass</B><BR>Level: Clr 6, Sor/Wiz
6<BR>Components: Focus, Material, Somatic, Verbal<BR>Target: Friend,
Self<BR>School: Transmutation<BR>Duration: 1 min/level<BR><BR>Casts Bull's
Strength on multiple targets giving +4 enhancement bonus to Strength to
each.<BR><BR><BR><B>Cat's Grace, Mass</B><BR>Level: Sor/Wiz 6<BR>Components:
Material, Somatic, Verbal<BR>Target: Friend, Self<BR>School:
Transmutation<BR>Duration: 1 min/level<BR><BR>Casts Cat's Grace on multiple
targets, giving a +4 enhancement bonus to Dexterity to each.<BR><BR><BR><B>Chain
Lightning</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Foe, Directional, Breakable<BR>School: Evocation<BR>Duration:
Instantaneous<BR><BR>An electrical discharge strikes a primary target for 1d6
per caster level electrical damage then arcs to other nearby targets hitting
each of them with a similar lightning bolt. A successful Reflex save reduces the
damage by half.<BR><BR><BR><B>Circle of Death</B><BR>Level: Sor/Wiz
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Positional<BR>School:
Necromancy<BR>Duration: Instantaneous<BR><BR>Snuffs the life force out of living
creatures in the area. This spell will kill one target of up to 9 Hit Dice per
every 4 caster levels (max 4). A successful Fortitude save negates this
effect.<BR><BR><BR><B>Cometfall</B><BR>Level: Clr 6<BR>Components: Somatic,
DivineFocus, Verbal<BR>Target: Foe, Positional, Breakable<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>You conjure a bright, glowing
comet, which appears in midair above your target, then strikes the ground with
tremendous force. This spell does 2d6 points of bludgeon damage for every 2
caster levels. A successful Reflex save reduces the damage by half. The force of
this comet can knock some creatures prone.<BR><BR><BR><B>Create
Undead</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Self, Positional<BR>School: Necromancy<BR>Duration:
Permanent<BR><BR>This evil spell allows you to create several powerful sorts of
undead: ghouls, ghasts, or mummies. Created undead are automatically under the
control of their creator, but have a chance to resist every 3d12+12
seconds.<BR><BR><BR><B>Cure Moderate Wounds, Mass</B><BR>Level: Clr
6<BR>Components: Somatic, Verbal<BR>Target: Friend, Self, UndeadFoe<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Grants Cure Moderate Wounds on
multiple targets.<BR><BR><BR><B>Disintegrate</B><BR>Level: Sor/Wiz
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Directional,
Breakable<BR>School: Transmutation<BR>Duration: Instantaneous<BR><BR>A sickly
green ray emanates forth, doing 2d6 damage per caster level to the target.
Anything reduced to 0 hit points is disintegrated. A successful Fortitude save
reduces this damage to 5d6.<BR><BR><BR><B>Eagle's Splendor, Mass</B><BR>Level:
Clr 6, Sor/Wiz 6<BR>Components: Focus, Material, Somatic, Verbal<BR>Target:
Friend, Self<BR>School: Transmutation<BR>Duration: 1 min/level<BR><BR>Casts
Eagle's Splendor on multiple targets.<BR><BR><BR><B>Flesh to Stone</B><BR>Level:
Sor/Wiz 6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe<BR>School:
Transmutation<BR>Duration: Permanent<BR><BR>Turns a single fleshy target into a
mindless, inert statue. If the statue resulting from the spell is broken or
damaged, the subject has similar damage or deformities. In stone form, creatures
are much more difficult to damage. Only creatures made of flesh are affected by
this spell. This effect is permanent, but the target has a chance to remake its
Fortitude saving throw every 2d6+6 seconds.<BR><BR><BR><B>Fox's Cunning,
Mass</B><BR>Level: Sor/Wiz 6<BR>Components: Focus, Material, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration: 1
min/level<BR><BR>Casts Fox's Cunning on multiple targets.<BR><BR><BR><B>Globe Of
Invulnerability</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Self<BR>School: Abjuration<BR>Duration: 1
round/level<BR><BR>An immobile, faintly shimmering magical sphere surrounds you
and excludes all spell effects of level 4 and lower. Such spells fail to target
anyone located within the globe, but any type of spell can be cast through or
out of the magical globe.<BR><BR><BR><B>Greater Dispel Magic</B><BR>Level: Clr
6, Sor/Wiz 6<BR>Components: Somatic, Verbal<BR>Target: Friend, Self,
Foe<BR>School: Abjuration<BR>Duration: Instantaneous<BR><BR>Removes ongoing
spells that have been cast on a target. You must make a caster level check of
1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to
remove an effect.<BR><BR><BR><B>Greater Glyph of Warding</B><BR>Level: Clr
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Positional<BR>School:
Abjuration<BR>Duration: Instantaneous when triggered<BR><BR>A powerful
inscription that explodes when entered, doing 1d8 per two caster levels
(max10d8) to the intruder and all nearby targets. A successful Reflex save
reduces the damage by half.<BR><BR><BR><B>Harm</B><BR>Level: Clr
6<BR>Components: Somatic, Verbal<BR>Target: Foe<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Charges the target with negative
energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot
reduce the target's hit points to less than 1. Against undead targets acts as
Heal. A successful Will save reduces the damage by half.<BR><BR><BR><B>Greater
Heroism</B><BR>Level: Sor/Wiz 6<BR>Components: Somatic, Verbal<BR>Target:
Friend, Self<BR>School: Enchantment<BR>Duration: 1 min/level<BR><BR>Imbues a
single ally with great bravery and morale in battle, gaining a +4 morale bonus
on attacks, saves, and skill checks. The target also receives temporary hit
points equal to the caster level and immunity to
fear.<BR><BR><BR><B>Heal</B><BR>Level: Clr 6<BR>Components: Somatic,
Verbal<BR>Target: Friend, Self, UndeadFoe<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Channels positive energy into a target to wipe away injury
and afflictions, restores 10 hit points per caster level (max 150hp) and removes
ability damage, the conditions blinded, confused, dazed, dazzled, deafened,
diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Against undead acts as Harm.<BR><BR><BR><B>Heroes' Feast</B><BR>Level: Clr
6<BR>Components: Focus, Somatic, Verbal<BR>Target: Friend, Self<BR>School:
Conjuration<BR>Duration: 1 min/level<BR><BR>Brings forth a great feast for all
nearby allies. While this spell is active on the player, the next time they use
a rest shrine they consume the feast. The nectarlike beverage which is part of
the feast cures them of all diseases, sickness, and nausea; makes them immune to
poison for 1 minute per caster level; and grants 1d8 temporary hit points +1 per
two caster levels (maximum 10). The ambrosial food that is consumed grants each
creature that partakes a +1 morale bonus on attack rolls and Will saves and
immunity to fear effects for 1 minute per caster level.<BR><BR><BR><B>Inflict
Moderate Wounds, Mass</B><BR>Level: Clr 6<BR>Components: Somatic,
Verbal<BR>Target: Foe, Undead Friend<BR>School: Necromancy<BR>Duration:
Instantaneous<BR><BR>Casts Inflict Moderate Wounds on multiple
targets.<BR><BR><BR><B>Owl's Wisdom, Mass</B><BR>Level: Clr 6, Sor/Wiz
6<BR>Components: Focus, Material, Somatic, Verbal<BR>Target: Friend,
Self<BR>School: Transmutation<BR>Duration: 1 min/level<BR><BR>Casts Owl's Wisdom
on multiple targets.<BR><BR><BR><B>Otiluke's Freezing Sphere</B><BR>Level:
Sor/Wiz 6<BR>Components: Focus, Somatic, Verbal<BR>Target: Foe, Directional,
Breakable<BR>School: Evocation<BR>Duration: Instantaneous<BR><BR>A frigid globe
of cold energy streaks towards a target. On impact it explodes, causing 1d6 per
caster level (max 15d6) cold damage to targets in the area. A successful Reflex
save reduces the damage by half.<BR><BR><BR><B>Reconstruct</B><BR>Level: Sor/Wiz
6<BR>Components: Somatic, Verbal<BR>Target: Friend, Self<BR>School:
Transmutation<BR>Duration: Instantaneous<BR><BR>Greatly repairs the ally
construct, restoring 10 hit points per caster level (max 150hp), while
simultaneously granting it an increase in attack speed for a short
time.<BR><BR><BR><B>Stone to Flesh</B><BR>Level: Sor/Wiz 6<BR>Components:
Material, Somatic, Verbal<BR>Target: Friend, Self<BR>School:
Transmutation<BR>Duration: Instantaneous<BR><BR>Restores a petrified creature,
such as one affected by the Flesh to Stone spell, to its normal
state.<BR><BR><BR><B>Suggestion, Mass</B><BR>Level: Sor/Wiz 6<BR>Components:
Material, Verbal<BR>Target: Foe, Positional<BR>School: Enchantment<BR>Duration:
1 round/level<BR><BR>Casts Suggestion on multiple enemies.<BR><BR><BR><B>Summon
Monster VI</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Self, Positional<BR>School: Conjuration<BR>Duration: 6
Minutes<BR><BR>Summons a fiendish troll to fight for you for a brief time.
Casting this spell locks out casting any other Summon Monster spell for 6
minutes.<BR><BR><BR><B>Symbol of Fear</B><BR>Level: Clr 6, Sor/Wiz
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Positional<BR>School:
Necromancy<BR>Duration: 1 round/level after activated. <BR><BR>You scribe a
potent rune of power in the air. When the symbol is activated by a target
approaching, all nearby targets are panicked for 1 round per caster level or
until the Symbol expires. A successful Will save negates this
effect.<BR><BR><BR><B>Symbol of Persuasion</B><BR>Level: Clr 6, Sor/Wiz
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Positional<BR>School:
Enchantment<BR>Duration: 1 round/level after activated. <BR><BR>You scribe a
potent rune of power in the air. When the symbol is activated by a target
approaching, all nearby targets are charmed for 1 round per caster level or
until the Symbol expires. A successful Will save negates this
effect.<BR><BR><BR><B>Undeath To Death</B><BR>Level: Clr 6, Sor/Wiz
6<BR>Components: Material, Somatic, DivineFocus, Verbal<BR>Target: Foe,
Positional<BR>School: Necromancy<BR>Duration: Instantaneous<BR><BR>Destroys
undead creatures in the area. This spell will kill one target of up to 9 Hit
Dice per every 4 caster levels (max 4). A successful Will save negates this
effect.<BR><BR><BR><B>Word of Recall</B><BR>Level: Clr 6<BR>Components:
Verbal<BR>Target: Self<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Teleports you to the Temple of the Sovereign Host in House
Deneith.<BR><BR><BR><B>New Spells for Rangers and Paladins</B><BR><BR><B>Cure
Moderate Wounds</B><BR>Level: Pal3, Rng3<BR>Components: Verbal,
Somatic<BR>Target: Friend, Self<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Positive energy is channeled to heal moderate wounds of
your target or damage undead for 2d8 hit points +1 per caster
level.<BR><BR><BR><B>Dispel Magic</B><BR>Level: Pal3<BR>Components: Verbal,
Somatic<BR>Target: Friend, Self, Foe<BR>School: Abjuration<BR>Duration:
Instantaneous<BR><BR>Removes ongoing spells that have been cast on a
target.<BR><BR><BR><B>Neutralize Poison</B><BR>Level: Rng3<BR>Components:
Verbal, Somatic <BR>Target: Friend, Self<BR>School: Conjuration<BR>Duration: 1
minute/level <BR><BR>Detoxifies any sort of venom in an ally, causing him to
suffer no additional effects from the poison. Additionally, it immunizes the
ally from any poison he is exposed to during the duration of the
spell.<BR><BR><BR><B>Prayer</B><BR>Level: Pal3<BR>Components: Verbal, Somatic,
Divine Focus<BR>Target: Friend, Self<BR>School: Enchantment<BR>Duration: 1
round/level<BR><BR>Gives special favor to allies and disfavor to enemy targets,
giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill
checks and a -1 penalty to enemies for the same rolls.<BR><BR><BR><B>Remove
Blindness</B><BR>Level: Pal3<BR>Components: Verbal, Somatic<BR>Target: Friend,
Self<BR>School: Conjuration<BR>Duration: Instantaneous<BR><BR>Cures blindness in
an ally.<BR><BR><BR><B>Remove Curse</B><BR>Level: Pal3<BR>Components: Verbal,
Somatic<BR>Target: Friend, Self<BR>School: Abjuration <BR>Duration:
Instantaneous<BR><BR>Removes all curses on an ally. Counters and dispels Bestow
Curse.<BR><BR><BR><B>Remove Disease</B><BR>Level: Rng3<BR>Components: Verbal,
Somatic<BR>Target: Friend, Self<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Cures all diseases on an ally. Does not prevent reinfection
after a new exposure.</DIV></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Conor
Clifford<BR><B>Sent:</B> 23 October 2006 10:40<BR><B>To:</B>
'ddo@dspsrv.com'<BR><B>Subject:</B> Re: [ddo] This week<BR><BR></FONT></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Leigh - if you can at all I suggest you should do some PUGs to get that
level - there's some slammin' stuff on the Horizon for us to do e.g.
VON/Threnal Excavations but six is just a tad to low.</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff size=2>On a
different note - I got my fav item so far and my best named item so far (which
I sold already)</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff size=2>Best
named: +3 Falcion of Thundering Destruction</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff size=2>Fav
item (Brian? Oh Brian?): +5 Adamantite Full Plate</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>:)</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Leigh I'm going to be at home most of tomorrow if you want to go
pugging tomorrow to get you up those levels. Tomorrow night is good for me for
ddo - can't do tonight/Thursday/Friday</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Leigh
Murphy<BR><B>Sent:</B> 23 October 2006 07:04<BR><B>To:</B>
DDO<BR><B>Subject:</B> [ddo] This week<BR><BR></FONT></DIV>
<DIV>Hi guys, I'm 13 K short of level 7 so, gagging to go! I don't think I
can make Wednesday as the parents in law may be coming to dinner. </DIV>
<DIV>Tuesday ok with people?</DIV>
<DIV>I think we're at the stage too where we pretty much need <STRONG>all
6</STRONG> to do any decent quests so lets see if we can find a common
evening.</DIV>
<DIV>Just bought a a + 2 thundering shortbow of backstabbing :-)</DIV>
<DIV> </DIV>
<DIV>Leigh.</DIV>
<DIV> </DIV>
<DIV>ps. still looking out for + to spot and search items, I have + 3 to
each atm. Oooh Oooh and a big red ball.</DIV>
<DIV><BR>Leigh Murphy,<BR>Højmarken 13, Gevninge, <BR>4000 Roskilde,
<BR>Danmark. <BR>(H) + 45 46 36 02 20 (M) + 45 50 59 80 25<BR><BR>photos <A
href="http://www.dspsrv.com/leigh">www.dspsrv.com/leigh</A><BR>Skype:
LeighSter </DIV></BLOCKQUOTE>
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