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<DIV><SPAN class=714245610-23102006><FONT face=Arial color=#0000ff
size=2>Waaaaaaaaaaaaaaaahhh</FONT></SPAN></DIV>
<DIV><SPAN class=714245610-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=714245610-23102006><FONT face=Arial color=#0000ff
size=2>11d6</FONT></SPAN></DIV>
<DIV><SPAN class=714245610-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=714245610-23102006><STRONG>Blade Barrier<BR></STRONG>Level: Clr
6<BR>Components: Somatic, Verbal<BR>Target: Self<BR>School:
Evocation<BR>Duration: 1 round/level<BR><BR>Creates a circular wall of blades.
Any enemy passing through the blade barrier takes 1d6 points of damage per
caster level (max 15d6). A successful Reflex save reduces the damage by
half.<BR></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Conor
Clifford<BR><B>Sent:</B> 23 October 2006 12:02<BR><B>To:</B>
'ddo@dspsrv.com'<BR><B>Subject:</B> Re: [ddo] This week<BR><BR></FONT></DIV>
<DIV><SPAN class=154475410-23102006><FONT face=Arial color=#0000ff size=2>OMG
- I think I just wet myself</FONT></SPAN></DIV>
<DIV><SPAN class=154475410-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=154475410-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=154475410-23102006>
<DIV class=article>
<DIV class=date>Oct 20th 2006, 15:30 GMT</DIV>
<DIV class=headline>In Testing: Module 3 New Spells for Levels 11-12
spells</DIV><BR><BR><B>Acid Fog</B><BR>Level: Sor/Wiz 6<BR>Components: Focus,
Material, Somatic, Verbal<BR>Target: Foe, Positional, Breakable<BR>School:
Conjuration<BR>Duration: 1 round/level<BR><BR>A billowing mass of misty vapors
slows movement, obscures sight, giving all creatures in the fog concealment
(attackers have 20% miss chance), and causes 2d6 acid damage per round to
targets within the cloud.<BR><BR><BR><B>Banishment</B><BR>Level: Clr
6<BR>Components: Focus, Somatic, Verbal<BR>Target: Foe<BR>School:
Abjuration<BR>Duration: Instantaneous<BR><BR>A more powerful version of the
dismissal spell. It enables you to force several extraplanar creatures out of
your home plane. A successful Will save negates this effect. (DC = spell's
save DC - creature's HD + your caster level).<BR><BR><BR><B>Bear's Endurance,
Mass</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Focus, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration: 1
min/level<BR><BR>Casts Bear's Endurance on multiple targets giving a +4
enhancement bonus to Constitution to each of them.<BR><BR><BR><B>Blade
Barrier</B><BR>Level: Clr 6<BR>Components: Somatic, Verbal<BR>Target:
Self<BR>School: Evocation<BR>Duration: 1 round/level<BR><BR>Creates a circular
wall of blades. Any enemy passing through the blade barrier takes 1d6 points
of damage per caster level (max 15d6). A successful Reflex save reduces the
damage by half.<BR><BR><BR><B>Bull's Strength, Mass</B><BR>Level: Clr 6,
Sor/Wiz 6<BR>Components: Focus, Material, Somatic, Verbal<BR>Target: Friend,
Self<BR>School: Transmutation<BR>Duration: 1 min/level<BR><BR>Casts Bull's
Strength on multiple targets giving +4 enhancement bonus to Strength to
each.<BR><BR><BR><B>Cat's Grace, Mass</B><BR>Level: Sor/Wiz 6<BR>Components:
Material, Somatic, Verbal<BR>Target: Friend, Self<BR>School:
Transmutation<BR>Duration: 1 min/level<BR><BR>Casts Cat's Grace on multiple
targets, giving a +4 enhancement bonus to Dexterity to
each.<BR><BR><BR><B>Chain Lightning</B><BR>Level: Sor/Wiz 6<BR>Components:
Material, Somatic, Verbal<BR>Target: Foe, Directional, Breakable<BR>School:
Evocation<BR>Duration: Instantaneous<BR><BR>An electrical discharge strikes a
primary target for 1d6 per caster level electrical damage then arcs to other
nearby targets hitting each of them with a similar lightning bolt. A
successful Reflex save reduces the damage by half.<BR><BR><BR><B>Circle of
Death</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Foe, Positional<BR>School: Necromancy<BR>Duration:
Instantaneous<BR><BR>Snuffs the life force out of living creatures in the
area. This spell will kill one target of up to 9 Hit Dice per every 4 caster
levels (max 4). A successful Fortitude save negates this
effect.<BR><BR><BR><B>Cometfall</B><BR>Level: Clr 6<BR>Components: Somatic,
DivineFocus, Verbal<BR>Target: Foe, Positional, Breakable<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>You conjure a bright, glowing
comet, which appears in midair above your target, then strikes the ground with
tremendous force. This spell does 2d6 points of bludgeon damage for every 2
caster levels. A successful Reflex save reduces the damage by half. The force
of this comet can knock some creatures prone.<BR><BR><BR><B>Create
Undead</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Self, Positional<BR>School: Necromancy<BR>Duration:
Permanent<BR><BR>This evil spell allows you to create several powerful sorts
of undead: ghouls, ghasts, or mummies. Created undead are automatically under
the control of their creator, but have a chance to resist every 3d12+12
seconds.<BR><BR><BR><B>Cure Moderate Wounds, Mass</B><BR>Level: Clr
6<BR>Components: Somatic, Verbal<BR>Target: Friend, Self, UndeadFoe<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Grants Cure Moderate Wounds on
multiple targets.<BR><BR><BR><B>Disintegrate</B><BR>Level: Sor/Wiz
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe, Directional,
Breakable<BR>School: Transmutation<BR>Duration: Instantaneous<BR><BR>A sickly
green ray emanates forth, doing 2d6 damage per caster level to the target.
Anything reduced to 0 hit points is disintegrated. A successful Fortitude save
reduces this damage to 5d6.<BR><BR><BR><B>Eagle's Splendor, Mass</B><BR>Level:
Clr 6, Sor/Wiz 6<BR>Components: Focus, Material, Somatic, Verbal<BR>Target:
Friend, Self<BR>School: Transmutation<BR>Duration: 1 min/level<BR><BR>Casts
Eagle's Splendor on multiple targets.<BR><BR><BR><B>Flesh to
Stone</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Foe<BR>School: Transmutation<BR>Duration:
Permanent<BR><BR>Turns a single fleshy target into a mindless, inert statue.
If the statue resulting from the spell is broken or damaged, the subject has
similar damage or deformities. In stone form, creatures are much more
difficult to damage. Only creatures made of flesh are affected by this spell.
This effect is permanent, but the target has a chance to remake its Fortitude
saving throw every 2d6+6 seconds.<BR><BR><BR><B>Fox's Cunning,
Mass</B><BR>Level: Sor/Wiz 6<BR>Components: Focus, Material, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration: 1
min/level<BR><BR>Casts Fox's Cunning on multiple targets.<BR><BR><BR><B>Globe
Of Invulnerability</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Self<BR>School: Abjuration<BR>Duration: 1
round/level<BR><BR>An immobile, faintly shimmering magical sphere surrounds
you and excludes all spell effects of level 4 and lower. Such spells fail to
target anyone located within the globe, but any type of spell can be cast
through or out of the magical globe.<BR><BR><BR><B>Greater Dispel
Magic</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Somatic, Verbal<BR>Target:
Friend, Self, Foe<BR>School: Abjuration<BR>Duration:
Instantaneous<BR><BR>Removes ongoing spells that have been cast on a target.
You must make a caster level check of 1d20 + your caster level (maximum +20)
versus 11 + the spell's caster level to remove an
effect.<BR><BR><BR><B>Greater Glyph of Warding</B><BR>Level: Clr
6<BR>Components: Material, Somatic, Verbal<BR>Target: Foe,
Positional<BR>School: Abjuration<BR>Duration: Instantaneous when
triggered<BR><BR>A powerful inscription that explodes when entered, doing 1d8
per two caster levels (max10d8) to the intruder and all nearby targets. A
successful Reflex save reduces the damage by
half.<BR><BR><BR><B>Harm</B><BR>Level: Clr 6<BR>Components: Somatic,
Verbal<BR>Target: Foe<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Charges the target with negative energy, dealing 10
points of damage per caster level (max 150hp). Harm cannot reduce the target's
hit points to less than 1. Against undead targets acts as Heal. A successful
Will save reduces the damage by half.<BR><BR><BR><B>Greater
Heroism</B><BR>Level: Sor/Wiz 6<BR>Components: Somatic, Verbal<BR>Target:
Friend, Self<BR>School: Enchantment<BR>Duration: 1 min/level<BR><BR>Imbues a
single ally with great bravery and morale in battle, gaining a +4 morale bonus
on attacks, saves, and skill checks. The target also receives temporary hit
points equal to the caster level and immunity to
fear.<BR><BR><BR><B>Heal</B><BR>Level: Clr 6<BR>Components: Somatic,
Verbal<BR>Target: Friend, Self, UndeadFoe<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Channels positive energy into a target to wipe away
injury and afflictions, restores 10 hit points per caster level (max 150hp)
and removes ability damage, the conditions blinded, confused, dazed, dazzled,
deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated,
and poisoned. Against undead acts as Harm.<BR><BR><BR><B>Heroes'
Feast</B><BR>Level: Clr 6<BR>Components: Focus, Somatic, Verbal<BR>Target:
Friend, Self<BR>School: Conjuration<BR>Duration: 1 min/level<BR><BR>Brings
forth a great feast for all nearby allies. While this spell is active on the
player, the next time they use a rest shrine they consume the feast. The
nectarlike beverage which is part of the feast cures them of all diseases,
sickness, and nausea; makes them immune to poison for 1 minute per caster
level; and grants 1d8 temporary hit points +1 per two caster levels (maximum
10). The ambrosial food that is consumed grants each creature that partakes a
+1 morale bonus on attack rolls and Will saves and immunity to fear effects
for 1 minute per caster level.<BR><BR><BR><B>Inflict Moderate Wounds,
Mass</B><BR>Level: Clr 6<BR>Components: Somatic, Verbal<BR>Target: Foe, Undead
Friend<BR>School: Necromancy<BR>Duration: Instantaneous<BR><BR>Casts Inflict
Moderate Wounds on multiple targets.<BR><BR><BR><B>Owl's Wisdom,
Mass</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Focus, Material, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration: 1
min/level<BR><BR>Casts Owl's Wisdom on multiple
targets.<BR><BR><BR><B>Otiluke's Freezing Sphere</B><BR>Level: Sor/Wiz
6<BR>Components: Focus, Somatic, Verbal<BR>Target: Foe, Directional,
Breakable<BR>School: Evocation<BR>Duration: Instantaneous<BR><BR>A frigid
globe of cold energy streaks towards a target. On impact it explodes, causing
1d6 per caster level (max 15d6) cold damage to targets in the area. A
successful Reflex save reduces the damage by
half.<BR><BR><BR><B>Reconstruct</B><BR>Level: Sor/Wiz 6<BR>Components:
Somatic, Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration:
Instantaneous<BR><BR>Greatly repairs the ally construct, restoring 10 hit
points per caster level (max 150hp), while simultaneously granting it an
increase in attack speed for a short time.<BR><BR><BR><B>Stone to
Flesh</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Friend, Self<BR>School: Transmutation<BR>Duration:
Instantaneous<BR><BR>Restores a petrified creature, such as one affected by
the Flesh to Stone spell, to its normal state.<BR><BR><BR><B>Suggestion,
Mass</B><BR>Level: Sor/Wiz 6<BR>Components: Material, Verbal<BR>Target: Foe,
Positional<BR>School: Enchantment<BR>Duration: 1 round/level<BR><BR>Casts
Suggestion on multiple enemies.<BR><BR><BR><B>Summon Monster VI</B><BR>Level:
Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic, Verbal<BR>Target: Self,
Positional<BR>School: Conjuration<BR>Duration: 6 Minutes<BR><BR>Summons a
fiendish troll to fight for you for a brief time. Casting this spell locks out
casting any other Summon Monster spell for 6 minutes.<BR><BR><BR><B>Symbol of
Fear</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Foe, Positional<BR>School: Necromancy<BR>Duration: 1
round/level after activated. <BR><BR>You scribe a potent rune of power in the
air. When the symbol is activated by a target approaching, all nearby targets
are panicked for 1 round per caster level or until the Symbol expires. A
successful Will save negates this effect.<BR><BR><BR><B>Symbol of
Persuasion</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
Verbal<BR>Target: Foe, Positional<BR>School: Enchantment<BR>Duration: 1
round/level after activated. <BR><BR>You scribe a potent rune of power in the
air. When the symbol is activated by a target approaching, all nearby targets
are charmed for 1 round per caster level or until the Symbol expires. A
successful Will save negates this effect.<BR><BR><BR><B>Undeath To
Death</B><BR>Level: Clr 6, Sor/Wiz 6<BR>Components: Material, Somatic,
DivineFocus, Verbal<BR>Target: Foe, Positional<BR>School:
Necromancy<BR>Duration: Instantaneous<BR><BR>Destroys undead creatures in the
area. This spell will kill one target of up to 9 Hit Dice per every 4 caster
levels (max 4). A successful Will save negates this effect.<BR><BR><BR><B>Word
of Recall</B><BR>Level: Clr 6<BR>Components: Verbal<BR>Target: Self<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Teleports you to the Temple of
the Sovereign Host in House Deneith.<BR><BR><BR><B>New Spells for Rangers and
Paladins</B><BR><BR><B>Cure Moderate Wounds</B><BR>Level: Pal3,
Rng3<BR>Components: Verbal, Somatic<BR>Target: Friend, Self<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Positive energy is channeled to
heal moderate wounds of your target or damage undead for 2d8 hit points +1 per
caster level.<BR><BR><BR><B>Dispel Magic</B><BR>Level: Pal3<BR>Components:
Verbal, Somatic<BR>Target: Friend, Self, Foe<BR>School:
Abjuration<BR>Duration: Instantaneous<BR><BR>Removes ongoing spells that have
been cast on a target.<BR><BR><BR><B>Neutralize Poison</B><BR>Level:
Rng3<BR>Components: Verbal, Somatic <BR>Target: Friend, Self<BR>School:
Conjuration<BR>Duration: 1 minute/level <BR><BR>Detoxifies any sort of venom
in an ally, causing him to suffer no additional effects from the poison.
Additionally, it immunizes the ally from any poison he is exposed to during
the duration of the spell.<BR><BR><BR><B>Prayer</B><BR>Level:
Pal3<BR>Components: Verbal, Somatic, Divine Focus<BR>Target: Friend,
Self<BR>School: Enchantment<BR>Duration: 1 round/level<BR><BR>Gives special
favor to allies and disfavor to enemy targets, giving a +1 luck bonus to
friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty
to enemies for the same rolls.<BR><BR><BR><B>Remove Blindness</B><BR>Level:
Pal3<BR>Components: Verbal, Somatic<BR>Target: Friend, Self<BR>School:
Conjuration<BR>Duration: Instantaneous<BR><BR>Cures blindness in an
ally.<BR><BR><BR><B>Remove Curse</B><BR>Level: Pal3<BR>Components: Verbal,
Somatic<BR>Target: Friend, Self<BR>School: Abjuration <BR>Duration:
Instantaneous<BR><BR>Removes all curses on an ally. Counters and dispels
Bestow Curse.<BR><BR><BR><B>Remove Disease</B><BR>Level: Rng3<BR>Components:
Verbal, Somatic<BR>Target: Friend, Self<BR>School: Conjuration<BR>Duration:
Instantaneous<BR><BR>Cures all diseases on an ally. Does not prevent
reinfection after a new exposure.</DIV></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Conor
Clifford<BR><B>Sent:</B> 23 October 2006 10:40<BR><B>To:</B>
'ddo@dspsrv.com'<BR><B>Subject:</B> Re: [ddo] This week<BR><BR></FONT></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Leigh - if you can at all I suggest you should do some PUGs to get
that level - there's some slammin' stuff on the Horizon for us to do e.g.
VON/Threnal Excavations but six is just a tad to low.</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff size=2>On
a different note - I got my fav item so far and my best named item so far
(which I sold already)</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Best named: +3 Falcion of Thundering Destruction</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Fav item (Brian? Oh Brian?): +5 Adamantite Full
Plate</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>:)</FONT></SPAN></DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=378002109-23102006><FONT face=Arial color=#0000ff
size=2>Leigh I'm going to be at home most of tomorrow if you want to go
pugging tomorrow to get you up those levels. Tomorrow night is good for me
for ddo - can't do tonight/Thursday/Friday</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> ddo-bounces@dspsrv.com
[mailto:ddo-bounces@dspsrv.com]<B>On Behalf Of </B>Leigh
Murphy<BR><B>Sent:</B> 23 October 2006 07:04<BR><B>To:</B>
DDO<BR><B>Subject:</B> [ddo] This week<BR><BR></FONT></DIV>
<DIV>Hi guys, I'm 13 K short of level 7 so, gagging to go! I don't think I
can make Wednesday as the parents in law may be coming to dinner. </DIV>
<DIV>Tuesday ok with people?</DIV>
<DIV>I think we're at the stage too where we pretty much need <STRONG>all
6</STRONG> to do any decent quests so lets see if we can find a common
evening.</DIV>
<DIV>Just bought a a + 2 thundering shortbow of backstabbing
:-)</DIV>
<DIV> </DIV>
<DIV>Leigh.</DIV>
<DIV> </DIV>
<DIV>ps. still looking out for + to spot and search items, I have + 3 to
each atm. Oooh Oooh and a big red ball.</DIV>
<DIV><BR>Leigh Murphy,<BR>Højmarken 13, Gevninge, <BR>4000 Roskilde,
<BR>Danmark. <BR>(H) + 45 46 36 02 20 (M) + 45 50 59 80 25<BR><BR>photos
<A href="http://www.dspsrv.com/leigh">www.dspsrv.com/leigh</A><BR>Skype:
LeighSter </DIV></BLOCKQUOTE>
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