[ddo] OMG

Leigh Murphy murphy.leigh at gmail.com
Wed Oct 11 16:37:35 IST 2006


The same or the last one of Delera?
Stock up on blindness potions. I have that ward ring someone can borrow
(probably best on D), you need to be lvl 7 to use.
I'm babysitting tonight so I may be interrupted, periodically.....

Leigh


On 10/11/06, Conor Clifford <Conor.Clifford at fineos.com> wrote:
>
>  2 cents
>
> there's a lot of puzzle quests in later intances in DDO - good fun and a
> bit like russian roulette.
>
> So what quest are we doing tonight?
> Trying last weeks one again or going for some new content?
>
> For anyone on early - Sashkia will be on to do some giant cave loot runs
> while we wait. Brian and I did this on "normal" last weds after ye all
> logged off - so any combination of Sashkia and a melee person should be good
> to go.
>
>
> -----Original Message-----
> *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> Of *Mike Kelly
> *Sent:* 11 October 2006 13:59
> *To:* ddo at dspsrv.com
> *Subject:* Re: [ddo] OMG
>
> Hmmm, you raise interesting points Joe, you've given me a lot to think
> about and while I agree with most of what you say let me just offer this
> rejoindre: you suck and I hate you. ;)
>
> Like I said, I agree with most of what you say, CM and Turbine are far,
> far, far, far (repeating) better at tending to and including the community.
> Blizzard were and are pathetic at even informing the community about service
> loss, they always seemed scared sh!tless at the prospect of going back on
> their "word". This is IMHO the lamest reason ever.
>
> However, when it comes to quests I think that if you look beyond the quest
> plotlines (which are genereally excellent vary in quality) to the actual
> structure then you'll see that nearly every quest we've done is a variation
> of the same kill, collect and rescue quest types you see in WoW (in fact WoW
> has 4 quests: kill, collect, rescue and FEDEX). That said, the depth and
> variation in the plotlines make the quests in DDO far more rewarding that
> WoW; in WoW they don't really attempt to give a meaning to your quests it's
> more like "I hate bears, kill 10 bears and return to me to get a [Shite
> Piece of Shaman Armour]". Basically when it comes to quests the differences
> between the two are in the presentation and locations and there DDO
> definitately win out.
>
> All in all I agree that DDO is a "better" game than WoW (or at least has
> potential to be a better game) and allows a hell of a lot more character
> customisation and room for different strategies. However, I think that WoW
> is a lot more accessable in that you can log on and do something for half an
> hour to an hour, in the same time in DDO you'd be hard pushed to get a
> group, much less a quest done (that said, I haven't tried PUGs all that much
> in DDO so I might be talking through my boxers ;) ).
>
> Oh and good luck pulling Stephen Fry, I knew there was a reason for you
> moving to England you sly, sexually-ambigous dog, you!
>
> On 10/10/06, Joe Vaughan <joev at jarhedz.com> wrote:
> >
> > You misunderstand me Mike. I wasn't talking about the game (even though
> > I would disagree with some of your assertions about WoW itself. It's a 3
> > quest game with pretty much 0 variety)
> >
> > I'm talking about the customer experience from Turbine versus Blizzard.
> > The latter, frankly, treated me like shit for the whole year that I stupidly
> > let them. Turbine, on the other hand make me feel like they actually care
> > about my gaming experience and improving it. I had nothing but criticism for
> > Blizzard *literally* from day one. I haven't a single bad thing to say about
> > CM and Turbine. They've been top notch.
> >
> >
> > As for the content issue, true, since we're not rushing through the
> > amount of content is not an issue for me. But then again, as I say, WoW is
> > hardly a shining example of content. There isn't a single quest in the game
> > (that I can think of) that requires you to use any other skill besides your
> > ability to slash, bash or burn your enemies. Doom (1) with Swords !=
> > content... it's just window dressing over an incredibly hollow gaming
> > experience (only made bearable by the company you keep) - For me, once Leigh
> > quit playing (we were like the WoW siamese twins joined at the hip) I
> > realised there was 0 content in that game and without the social side I quit
> > not long after.
> >
> >  I'm sure it would be the same with DDO if you all quit tomorrow, my
> > interest would wane immediately, but the point is that the quests continue
> > to excite us all with their variety and the fact that there is no
> > uber-formula-that-works-every-dungeon means we all get to play different
> > styles and stretch various abilites on a regular basis.  Again, something
> > that cannot be said of WoW.
> >
> >
> > Altogether, having played WoW (compulsively) for a year (over 60 days
> > online time in that period) and DDO now for six months I am convinced that
> > at core, DDO is a better game being run and improved by people who are not
> > (only) driven by the "bottom line" but with a genuine interest in creating a
> > better gaming experience, contrasting strongly by Vivendi....er... sorry I
> > mean Blizzard... who are run totally by french bean-counters now. WoW is
> > soulless commercialism. DDO is at least tempered with an element of pride in
> > their work.
> >
> >
> > A nice shiny paint job and fancy chrome do not a great car make (just
> > look at the performance of American "supercars" versus European ones). Slick
> > though it is, WoW is the vapid blonde bimbo of the MMO world.
> >
> >
> > Me... I'm seduced by the sultry, intelligent brunette that is DDO.
> >
> >
> > Joe.
> >
> >
> >
> >
> > On 10 Oct 2006, at 11:50, Mike Kelly wrote:
> >
> >  On 10/10/06, Joe Vaughan < joev at jarhedz.com> wrote:
> > >
> > > God almighty the amount and scope of all the changes, along with a
> > > very
> > > large new area in the next module.... These guys (Turbine) make me
> > > feel
> > > like it's more than worth paying them my monthly fee (if they keep
> > > this
> > > up, I'd pay more/month tbh!).... contrasting starkly with Blizzard who
> > > I
> > > wish to hell now I had never given a bloody penny to.
> > >
> >
> > On this note, I still play WoW and I think it's still well worth paying
> > for, I still have a ball playing the game, I'm really enjoying BWL, I'm
> > looking forward to Naxx soon and I'm really looking forward to the Burning
> > Crusade. Whatever problems you have with the game, it's still a hell of a
> > game. Slick, polished and largely trouble free at this stage.
> >
> > With DDO Turbine are doing very well however IMO they have a hell of a
> > long way to go (druids and monks are still missing for example). The game
> > suits our style of play (one night a week with a fixed group) however you
> > *need* a group to play, for a awful lot of players the game is far too short
> > (largely because the game released with a level cap of 10), levelling itself
> > is quick and too easy and there's absolutely nothing to do (except possibly
> > grind for loot) once you hit level 10. The system itself rocks but the
> > content has serious problems (mostly of the, "there's too little of it"
> > variety).
> >
> > Lets be honest here, it's a whole lot of fun but I play it because of
> > the people I play it with (I love you guys! Eh, screw you guys.) if we
> > played DDO the way I/we played WoW we'd have been at level 10 after the
> > first couple of weeks and we'd probably have quit shortly afterwards.
> > _______________________________________________
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> >
> >
> >
> >
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> >
> >
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Leigh Murphy,
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4000 Roskilde,
Danmark.
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