[ddo] This week
Conor Clifford
Conor.Clifford at FINEOS.com
Mon Oct 23 12:03:06 IST 2006
Waaaaaaaaaaaaaaaahhh
11d6
Blade Barrier
Level: Clr 6
Components: Somatic, Verbal
Target: Self
School: Evocation
Duration: 1 round/level
Creates a circular wall of blades. Any enemy passing through the blade
barrier takes 1d6 points of damage per caster level (max 15d6). A successful
Reflex save reduces the damage by half.
-----Original Message-----
From: ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]On Behalf Of
Conor Clifford
Sent: 23 October 2006 12:02
To: 'ddo at dspsrv.com'
Subject: Re: [ddo] This week
OMG - I think I just wet myself
Oct 20th 2006, 15:30 GMT
In Testing: Module 3 New Spells for Levels 11-12 spells
Acid Fog
Level: Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Foe, Positional, Breakable
School: Conjuration
Duration: 1 round/level
A billowing mass of misty vapors slows movement, obscures sight, giving all
creatures in the fog concealment (attackers have 20% miss chance), and
causes 2d6 acid damage per round to targets within the cloud.
Banishment
Level: Clr 6
Components: Focus, Somatic, Verbal
Target: Foe
School: Abjuration
Duration: Instantaneous
A more powerful version of the dismissal spell. It enables you to force
several extraplanar creatures out of your home plane. A successful Will save
negates this effect. (DC = spell's save DC - creature's HD + your caster
level).
Bear's Endurance, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to
Constitution to each of them.
Blade Barrier
Level: Clr 6
Components: Somatic, Verbal
Target: Self
School: Evocation
Duration: 1 round/level
Creates a circular wall of blades. Any enemy passing through the blade
barrier takes 1d6 points of damage per caster level (max 15d6). A successful
Reflex save reduces the damage by half.
Bull's Strength, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Bull's Strength on multiple targets giving +4 enhancement bonus to
Strength to each.
Cat's Grace, Mass
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to
Dexterity to each.
Chain Lightning
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Evocation
Duration: Instantaneous
An electrical discharge strikes a primary target for 1d6 per caster level
electrical damage then arcs to other nearby targets hitting each of them
with a similar lightning bolt. A successful Reflex save reduces the damage
by half.
Circle of Death
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Necromancy
Duration: Instantaneous
Snuffs the life force out of living creatures in the area. This spell will
kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A
successful Fortitude save negates this effect.
Cometfall
Level: Clr 6
Components: Somatic, DivineFocus, Verbal
Target: Foe, Positional, Breakable
School: Conjuration
Duration: Instantaneous
You conjure a bright, glowing comet, which appears in midair above your
target, then strikes the ground with tremendous force. This spell does 2d6
points of bludgeon damage for every 2 caster levels. A successful Reflex
save reduces the damage by half. The force of this comet can knock some
creatures prone.
Create Undead
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self, Positional
School: Necromancy
Duration: Permanent
This evil spell allows you to create several powerful sorts of undead:
ghouls, ghasts, or mummies. Created undead are automatically under the
control of their creator, but have a chance to resist every 3d12+12 seconds.
Cure Moderate Wounds, Mass
Level: Clr 6
Components: Somatic, Verbal
Target: Friend, Self, UndeadFoe
School: Conjuration
Duration: Instantaneous
Grants Cure Moderate Wounds on multiple targets.
Disintegrate
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Transmutation
Duration: Instantaneous
A sickly green ray emanates forth, doing 2d6 damage per caster level to the
target. Anything reduced to 0 hit points is disintegrated. A successful
Fortitude save reduces this damage to 5d6.
Eagle's Splendor, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Eagle's Splendor on multiple targets.
Flesh to Stone
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe
School: Transmutation
Duration: Permanent
Turns a single fleshy target into a mindless, inert statue. If the statue
resulting from the spell is broken or damaged, the subject has similar
damage or deformities. In stone form, creatures are much more difficult to
damage. Only creatures made of flesh are affected by this spell. This effect
is permanent, but the target has a chance to remake its Fortitude saving
throw every 2d6+6 seconds.
Fox's Cunning, Mass
Level: Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Fox's Cunning on multiple targets.
Globe Of Invulnerability
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self
School: Abjuration
Duration: 1 round/level
An immobile, faintly shimmering magical sphere surrounds you and excludes
all spell effects of level 4 and lower. Such spells fail to target anyone
located within the globe, but any type of spell can be cast through or out
of the magical globe.
Greater Dispel Magic
Level: Clr 6, Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self, Foe
School: Abjuration
Duration: Instantaneous
Removes ongoing spells that have been cast on a target. You must make a
caster level check of 1d20 + your caster level (maximum +20) versus 11 + the
spell's caster level to remove an effect.
Greater Glyph of Warding
Level: Clr 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Abjuration
Duration: Instantaneous when triggered
A powerful inscription that explodes when entered, doing 1d8 per two caster
levels (max10d8) to the intruder and all nearby targets. A successful Reflex
save reduces the damage by half.
Harm
Level: Clr 6
Components: Somatic, Verbal
Target: Foe
School: Conjuration
Duration: Instantaneous
Charges the target with negative energy, dealing 10 points of damage per
caster level (max 150hp). Harm cannot reduce the target's hit points to less
than 1. Against undead targets acts as Heal. A successful Will save reduces
the damage by half.
Greater Heroism
Level: Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self
School: Enchantment
Duration: 1 min/level
Imbues a single ally with great bravery and morale in battle, gaining a +4
morale bonus on attacks, saves, and skill checks. The target also receives
temporary hit points equal to the caster level and immunity to fear.
Heal
Level: Clr 6
Components: Somatic, Verbal
Target: Friend, Self, UndeadFoe
School: Conjuration
Duration: Instantaneous
Channels positive energy into a target to wipe away injury and afflictions,
restores 10 hit points per caster level (max 150hp) and removes ability
damage, the conditions blinded, confused, dazed, dazzled, deafened,
diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and
poisoned. Against undead acts as Harm.
Heroes' Feast
Level: Clr 6
Components: Focus, Somatic, Verbal
Target: Friend, Self
School: Conjuration
Duration: 1 min/level
Brings forth a great feast for all nearby allies. While this spell is active
on the player, the next time they use a rest shrine they consume the feast.
The nectarlike beverage which is part of the feast cures them of all
diseases, sickness, and nausea; makes them immune to poison for 1 minute per
caster level; and grants 1d8 temporary hit points +1 per two caster levels
(maximum 10). The ambrosial food that is consumed grants each creature that
partakes a +1 morale bonus on attack rolls and Will saves and immunity to
fear effects for 1 minute per caster level.
Inflict Moderate Wounds, Mass
Level: Clr 6
Components: Somatic, Verbal
Target: Foe, Undead Friend
School: Necromancy
Duration: Instantaneous
Casts Inflict Moderate Wounds on multiple targets.
Owl's Wisdom, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/level
Casts Owl's Wisdom on multiple targets.
Otiluke's Freezing Sphere
Level: Sor/Wiz 6
Components: Focus, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Evocation
Duration: Instantaneous
A frigid globe of cold energy streaks towards a target. On impact it
explodes, causing 1d6 per caster level (max 15d6) cold damage to targets in
the area. A successful Reflex save reduces the damage by half.
Reconstruct
Level: Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: Instantaneous
Greatly repairs the ally construct, restoring 10 hit points per caster level
(max 150hp), while simultaneously granting it an increase in attack speed
for a short time.
Stone to Flesh
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: Instantaneous
Restores a petrified creature, such as one affected by the Flesh to Stone
spell, to its normal state.
Suggestion, Mass
Level: Sor/Wiz 6
Components: Material, Verbal
Target: Foe, Positional
School: Enchantment
Duration: 1 round/level
Casts Suggestion on multiple enemies.
Summon Monster VI
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self, Positional
School: Conjuration
Duration: 6 Minutes
Summons a fiendish troll to fight for you for a brief time. Casting this
spell locks out casting any other Summon Monster spell for 6 minutes.
Symbol of Fear
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Necromancy
Duration: 1 round/level after activated.
You scribe a potent rune of power in the air. When the symbol is activated
by a target approaching, all nearby targets are panicked for 1 round per
caster level or until the Symbol expires. A successful Will save negates
this effect.
Symbol of Persuasion
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Enchantment
Duration: 1 round/level after activated.
You scribe a potent rune of power in the air. When the symbol is activated
by a target approaching, all nearby targets are charmed for 1 round per
caster level or until the Symbol expires. A successful Will save negates
this effect.
Undeath To Death
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, DivineFocus, Verbal
Target: Foe, Positional
School: Necromancy
Duration: Instantaneous
Destroys undead creatures in the area. This spell will kill one target of up
to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save
negates this effect.
Word of Recall
Level: Clr 6
Components: Verbal
Target: Self
School: Conjuration
Duration: Instantaneous
Teleports you to the Temple of the Sovereign Host in House Deneith.
New Spells for Rangers and Paladins
Cure Moderate Wounds
Level: Pal3, Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: Instantaneous
Positive energy is channeled to heal moderate wounds of your target or
damage undead for 2d8 hit points +1 per caster level.
Dispel Magic
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self, Foe
School: Abjuration
Duration: Instantaneous
Removes ongoing spells that have been cast on a target.
Neutralize Poison
Level: Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: 1 minute/level
Detoxifies any sort of venom in an ally, causing him to suffer no additional
effects from the poison. Additionally, it immunizes the ally from any poison
he is exposed to during the duration of the spell.
Prayer
Level: Pal3
Components: Verbal, Somatic, Divine Focus
Target: Friend, Self
School: Enchantment
Duration: 1 round/level
Gives special favor to allies and disfavor to enemy targets, giving a +1
luck bonus to friend's attack rolls, weapon damage, saves, and skill checks
and a -1 penalty to enemies for the same rolls.
Remove Blindness
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: Instantaneous
Cures blindness in an ally.
Remove Curse
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self
School: Abjuration
Duration: Instantaneous
Removes all curses on an ally. Counters and dispels Bestow Curse.
Remove Disease
Level: Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: Instantaneous
Cures all diseases on an ally. Does not prevent reinfection after a new
exposure.
-----Original Message-----
From: ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]On Behalf Of
Conor Clifford
Sent: 23 October 2006 10:40
To: 'ddo at dspsrv.com'
Subject: Re: [ddo] This week
Leigh - if you can at all I suggest you should do some PUGs to get that
level - there's some slammin' stuff on the Horizon for us to do e.g.
VON/Threnal Excavations but six is just a tad to low.
On a different note - I got my fav item so far and my best named item so far
(which I sold already)
Best named: +3 Falcion of Thundering Destruction
Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
:)
Leigh I'm going to be at home most of tomorrow if you want to go pugging
tomorrow to get you up those levels. Tomorrow night is good for me for ddo -
can't do tonight/Thursday/Friday
-----Original Message-----
From: ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]On Behalf Of
Leigh Murphy
Sent: 23 October 2006 07:04
To: DDO
Subject: [ddo] This week
Hi guys, I'm 13 K short of level 7 so, gagging to go! I don't think I can
make Wednesday as the parents in law may be coming to dinner.
Tuesday ok with people?
I think we're at the stage too where we pretty much need all 6 to do any
decent quests so lets see if we can find a common evening.
Just bought a a + 2 thundering shortbow of backstabbing :-)
Leigh.
ps. still looking out for + to spot and search items, I have + 3 to each
atm. Oooh Oooh and a big red ball.
Leigh Murphy,
Højmarken 13, Gevninge,
4000 Roskilde,
Danmark.
(H) + 45 46 36 02 20 (M) + 45 50 59 80 25
photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
Skype: LeighSter
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