[ddo] This week

Leigh Murphy murphy.leigh at gmail.com
Mon Oct 23 17:34:48 IST 2006


schlurp for you guys huh?
Conor, I can't, sorry. My time is really limited atm.
Am I the only one not level 7 yet?

Leigh.


On 10/23/06, Conor Clifford <Conor.Clifford at fineos.com> wrote:
>
>  Oh Joe - I have this scroll set aside for you :)
>
> *Disintegrate
> *Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Directional, Breakable
> School: Transmutation
> Duration: Instantaneous
>
> A sickly green ray emanates forth, doing 2d6 damage per caster level to
> the target. Anything reduced to 0 hit points is disintegrated. A successful
> Fortitude save reduces this damage to 5d6.
>
> -----Original Message-----
> *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> Of *Conor Clifford
> *Sent:* 23 October 2006 12:03
> *To:* 'ddo at dspsrv.com'
> *Subject:* Re: [ddo] This week
>
>  Waaaaaaaaaaaaaaaahhh
>
> 11d6
>
> *Blade Barrier
> *Level: Clr 6
> Components: Somatic, Verbal
> Target: Self
> School: Evocation
> Duration: 1 round/level
>
> Creates a circular wall of blades. Any enemy passing through the blade
> barrier takes 1d6 points of damage per caster level (max 15d6). A successful
> Reflex save reduces the damage by half.
>
> -----Original Message-----
> *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> Of *Conor Clifford
> *Sent:* 23 October 2006 12:02
> *To:* 'ddo at dspsrv.com'
> *Subject:* Re: [ddo] This week
>
> OMG - I think I just wet myself
>
>
>  Oct 20th 2006, 15:30 GMT
> In Testing: Module 3 New Spells for Levels 11-12 spells
>
>
> *Acid Fog*
> Level: Sor/Wiz 6
> Components: Focus, Material, Somatic, Verbal
> Target: Foe, Positional, Breakable
> School: Conjuration
> Duration: 1 round/level
>
> A billowing mass of misty vapors slows movement, obscures sight, giving
> all creatures in the fog concealment (attackers have 20% miss chance), and
> causes 2d6 acid damage per round to targets within the cloud.
>
>
> *Banishment*
> Level: Clr 6
> Components: Focus, Somatic, Verbal
> Target: Foe
> School: Abjuration
> Duration: Instantaneous
>
> A more powerful version of the dismissal spell. It enables you to force
> several extraplanar creatures out of your home plane. A successful Will save
> negates this effect. (DC = spell's save DC - creature's HD + your caster
> level).
>
>
> *Bear's Endurance, Mass*
> Level: Clr 6, Sor/Wiz 6
> Components: Focus, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus
> to Constitution to each of them.
>
>
> *Blade Barrier*
> Level: Clr 6
> Components: Somatic, Verbal
> Target: Self
> School: Evocation
> Duration: 1 round/level
>
> Creates a circular wall of blades. Any enemy passing through the blade
> barrier takes 1d6 points of damage per caster level (max 15d6). A successful
> Reflex save reduces the damage by half.
>
>
> *Bull's Strength, Mass*
> Level: Clr 6, Sor/Wiz 6
> Components: Focus, Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Bull's Strength on multiple targets giving +4 enhancement bonus to
> Strength to each.
>
>
> *Cat's Grace, Mass*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to
> Dexterity to each.
>
>
> *Chain Lightning*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Directional, Breakable
> School: Evocation
> Duration: Instantaneous
>
> An electrical discharge strikes a primary target for 1d6 per caster level
> electrical damage then arcs to other nearby targets hitting each of them
> with a similar lightning bolt. A successful Reflex save reduces the damage
> by half.
>
>
> *Circle of Death*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Positional
> School: Necromancy
> Duration: Instantaneous
>
> Snuffs the life force out of living creatures in the area. This spell will
> kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A
> successful Fortitude save negates this effect.
>
>
> *Cometfall*
> Level: Clr 6
> Components: Somatic, DivineFocus, Verbal
> Target: Foe, Positional, Breakable
> School: Conjuration
> Duration: Instantaneous
>
> You conjure a bright, glowing comet, which appears in midair above your
> target, then strikes the ground with tremendous force. This spell does 2d6
> points of bludgeon damage for every 2 caster levels. A successful Reflex
> save reduces the damage by half. The force of this comet can knock some
> creatures prone.
>
>
> *Create Undead*
> Level: Clr 6, Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Self, Positional
> School: Necromancy
> Duration: Permanent
>
> This evil spell allows you to create several powerful sorts of undead:
> ghouls, ghasts, or mummies. Created undead are automatically under the
> control of their creator, but have a chance to resist every 3d12+12 seconds.
>
>
> *Cure Moderate Wounds, Mass*
> Level: Clr 6
> Components: Somatic, Verbal
> Target: Friend, Self, UndeadFoe
> School: Conjuration
> Duration: Instantaneous
>
> Grants Cure Moderate Wounds on multiple targets.
>
>
> *Disintegrate*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Directional, Breakable
> School: Transmutation
> Duration: Instantaneous
>
> A sickly green ray emanates forth, doing 2d6 damage per caster level to
> the target. Anything reduced to 0 hit points is disintegrated. A successful
> Fortitude save reduces this damage to 5d6.
>
>
> *Eagle's Splendor, Mass*
> Level: Clr 6, Sor/Wiz 6
> Components: Focus, Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Eagle's Splendor on multiple targets.
>
>
> *Flesh to Stone*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe
> School: Transmutation
> Duration: Permanent
>
> Turns a single fleshy target into a mindless, inert statue. If the statue
> resulting from the spell is broken or damaged, the subject has similar
> damage or deformities. In stone form, creatures are much more difficult to
> damage. Only creatures made of flesh are affected by this spell. This effect
> is permanent, but the target has a chance to remake its Fortitude saving
> throw every 2d6+6 seconds.
>
>
> *Fox's Cunning, Mass*
> Level: Sor/Wiz 6
> Components: Focus, Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Fox's Cunning on multiple targets.
>
>
> *Globe Of Invulnerability*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Self
> School: Abjuration
> Duration: 1 round/level
>
> An immobile, faintly shimmering magical sphere surrounds you and excludes
> all spell effects of level 4 and lower. Such spells fail to target anyone
> located within the globe, but any type of spell can be cast through or out
> of the magical globe.
>
>
> *Greater Dispel Magic*
> Level: Clr 6, Sor/Wiz 6
> Components: Somatic, Verbal
> Target: Friend, Self, Foe
> School: Abjuration
> Duration: Instantaneous
>
> Removes ongoing spells that have been cast on a target. You must make a
> caster level check of 1d20 + your caster level (maximum +20) versus 11 + the
> spell's caster level to remove an effect.
>
>
> *Greater Glyph of Warding*
> Level: Clr 6
> Components: Material, Somatic, Verbal
> Target: Foe, Positional
> School: Abjuration
> Duration: Instantaneous when triggered
>
> A powerful inscription that explodes when entered, doing 1d8 per two
> caster levels (max10d8) to the intruder and all nearby targets. A successful
> Reflex save reduces the damage by half.
>
>
> *Harm*
> Level: Clr 6
> Components: Somatic, Verbal
> Target: Foe
> School: Conjuration
> Duration: Instantaneous
>
> Charges the target with negative energy, dealing 10 points of damage per
> caster level (max 150hp). Harm cannot reduce the target's hit points to less
> than 1. Against undead targets acts as Heal. A successful Will save reduces
> the damage by half.
>
>
> *Greater Heroism*
> Level: Sor/Wiz 6
> Components: Somatic, Verbal
> Target: Friend, Self
> School: Enchantment
> Duration: 1 min/level
>
> Imbues a single ally with great bravery and morale in battle, gaining a +4
> morale bonus on attacks, saves, and skill checks. The target also receives
> temporary hit points equal to the caster level and immunity to fear.
>
>
> *Heal*
> Level: Clr 6
> Components: Somatic, Verbal
> Target: Friend, Self, UndeadFoe
> School: Conjuration
> Duration: Instantaneous
>
> Channels positive energy into a target to wipe away injury and
> afflictions, restores 10 hit points per caster level (max 150hp) and removes
> ability damage, the conditions blinded, confused, dazed, dazzled, deafened,
> diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and
> poisoned. Against undead acts as Harm.
>
>
> *Heroes' Feast*
> Level: Clr 6
> Components: Focus, Somatic, Verbal
> Target: Friend, Self
> School: Conjuration
> Duration: 1 min/level
>
> Brings forth a great feast for all nearby allies. While this spell is
> active on the player, the next time they use a rest shrine they consume the
> feast. The nectarlike beverage which is part of the feast cures them of all
> diseases, sickness, and nausea; makes them immune to poison for 1 minute per
> caster level; and grants 1d8 temporary hit points +1 per two caster levels
> (maximum 10). The ambrosial food that is consumed grants each creature that
> partakes a +1 morale bonus on attack rolls and Will saves and immunity to
> fear effects for 1 minute per caster level.
>
>
> *Inflict Moderate Wounds, Mass*
> Level: Clr 6
> Components: Somatic, Verbal
> Target: Foe, Undead Friend
> School: Necromancy
> Duration: Instantaneous
>
> Casts Inflict Moderate Wounds on multiple targets.
>
>
> *Owl's Wisdom, Mass*
> Level: Clr 6, Sor/Wiz 6
> Components: Focus, Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: 1 min/level
>
> Casts Owl's Wisdom on multiple targets.
>
>
> *Otiluke's Freezing Sphere*
> Level: Sor/Wiz 6
> Components: Focus, Somatic, Verbal
> Target: Foe, Directional, Breakable
> School: Evocation
> Duration: Instantaneous
>
> A frigid globe of cold energy streaks towards a target. On impact it
> explodes, causing 1d6 per caster level (max 15d6) cold damage to targets in
> the area. A successful Reflex save reduces the damage by half.
>
>
> *Reconstruct*
> Level: Sor/Wiz 6
> Components: Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: Instantaneous
>
> Greatly repairs the ally construct, restoring 10 hit points per caster
> level (max 150hp), while simultaneously granting it an increase in attack
> speed for a short time.
>
>
> *Stone to Flesh*
> Level: Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Friend, Self
> School: Transmutation
> Duration: Instantaneous
>
> Restores a petrified creature, such as one affected by the Flesh to Stone
> spell, to its normal state.
>
>
> *Suggestion, Mass*
> Level: Sor/Wiz 6
> Components: Material, Verbal
> Target: Foe, Positional
> School: Enchantment
> Duration: 1 round/level
>
> Casts Suggestion on multiple enemies.
>
>
> *Summon Monster VI*
> Level: Clr 6, Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Self, Positional
> School: Conjuration
> Duration: 6 Minutes
>
> Summons a fiendish troll to fight for you for a brief time. Casting this
> spell locks out casting any other Summon Monster spell for 6 minutes.
>
>
> *Symbol of Fear*
> Level: Clr 6, Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Positional
> School: Necromancy
> Duration: 1 round/level after activated.
>
> You scribe a potent rune of power in the air. When the symbol is activated
> by a target approaching, all nearby targets are panicked for 1 round per
> caster level or until the Symbol expires. A successful Will save negates
> this effect.
>
>
> *Symbol of Persuasion*
> Level: Clr 6, Sor/Wiz 6
> Components: Material, Somatic, Verbal
> Target: Foe, Positional
> School: Enchantment
> Duration: 1 round/level after activated.
>
> You scribe a potent rune of power in the air. When the symbol is activated
> by a target approaching, all nearby targets are charmed for 1 round per
> caster level or until the Symbol expires. A successful Will save negates
> this effect.
>
>
> *Undeath To Death*
> Level: Clr 6, Sor/Wiz 6
> Components: Material, Somatic, DivineFocus, Verbal
> Target: Foe, Positional
> School: Necromancy
> Duration: Instantaneous
>
> Destroys undead creatures in the area. This spell will kill one target of
> up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save
> negates this effect.
>
>
> *Word of Recall*
> Level: Clr 6
> Components: Verbal
> Target: Self
> School: Conjuration
> Duration: Instantaneous
>
> Teleports you to the Temple of the Sovereign Host in House Deneith.
>
>
> *New Spells for Rangers and Paladins*
>
> *Cure Moderate Wounds*
> Level: Pal3, Rng3
> Components: Verbal, Somatic
> Target: Friend, Self
> School: Conjuration
> Duration: Instantaneous
>
> Positive energy is channeled to heal moderate wounds of your target or
> damage undead for 2d8 hit points +1 per caster level.
>
>
> *Dispel Magic*
> Level: Pal3
> Components: Verbal, Somatic
> Target: Friend, Self, Foe
> School: Abjuration
> Duration: Instantaneous
>
> Removes ongoing spells that have been cast on a target.
>
>
> *Neutralize Poison*
> Level: Rng3
> Components: Verbal, Somatic
> Target: Friend, Self
> School: Conjuration
> Duration: 1 minute/level
>
> Detoxifies any sort of venom in an ally, causing him to suffer no
> additional effects from the poison. Additionally, it immunizes the ally from
> any poison he is exposed to during the duration of the spell.
>
>
> *Prayer*
> Level: Pal3
> Components: Verbal, Somatic, Divine Focus
> Target: Friend, Self
> School: Enchantment
> Duration: 1 round/level
>
> Gives special favor to allies and disfavor to enemy targets, giving a +1
> luck bonus to friend's attack rolls, weapon damage, saves, and skill checks
> and a -1 penalty to enemies for the same rolls.
>
>
> *Remove Blindness*
> Level: Pal3
> Components: Verbal, Somatic
> Target: Friend, Self
> School: Conjuration
> Duration: Instantaneous
>
> Cures blindness in an ally.
>
>
> *Remove Curse*
> Level: Pal3
> Components: Verbal, Somatic
> Target: Friend, Self
> School: Abjuration
> Duration: Instantaneous
>
> Removes all curses on an ally. Counters and dispels Bestow Curse.
>
>
> *Remove Disease*
> Level: Rng3
> Components: Verbal, Somatic
> Target: Friend, Self
> School: Conjuration
> Duration: Instantaneous
>
> Cures all diseases on an ally. Does not prevent reinfection after a new
> exposure.
>
> -----Original Message-----
> *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> Of *Conor Clifford
> *Sent:* 23 October 2006 10:40
> *To:* 'ddo at dspsrv.com'
> *Subject:* Re: [ddo] This week
>
> Leigh - if you can at all I suggest you should do some PUGs to get that
> level - there's some slammin' stuff on the Horizon for us to do e.g.
> VON/Threnal Excavations but six is just a tad to low.
>
> On a different note - I got my fav item so far and my best named item so
> far (which I sold already)
>
> Best named: +3 Falcion of Thundering Destruction
> Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
>
> :)
>
> Leigh I'm going to be at home most of tomorrow if you want to go pugging
> tomorrow to get you up those levels. Tomorrow night is good for me for ddo -
> can't do tonight/Thursday/Friday
>
> -----Original Message-----
> *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> Of *Leigh Murphy
> *Sent:* 23 October 2006 07:04
> *To:* DDO
> *Subject:* [ddo] This week
>
> Hi guys, I'm 13 K short of level 7 so, gagging to go! I don't think I can
> make Wednesday as the parents in law may be coming to dinner.
> Tuesday ok with people?
> I think we're at the stage too where we pretty much need *all 6* to do any
> decent quests so lets see if we can find a common evening.
> Just bought a a + 2 thundering shortbow of backstabbing :-)
>
> Leigh.
>
> ps. still looking out for + to spot and search items, I have + 3 to each
> atm. Oooh Oooh and a big red ball.
>
> Leigh Murphy,
> H�jmarken 13, Gevninge,
> 4000 Roskilde,
> Danmark.
> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>
> photos www.dspsrv.com/leigh
> Skype: LeighSter
>
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-- 
Leigh Murphy,
Højmarken 13, Gevninge,
4000 Roskilde,
Danmark.
(H) + 45 46 36 02 20 (M) + 45 50 59 80 25

photos www.dspsrv.com/leigh
Skype: LeighSter
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