[ddo] This week

Mike Kelly mike.j.kelly at gmail.com
Mon Oct 23 17:52:55 IST 2006


Not sure Leigh, I think Odile is level 6 too.

On 23/10/06, Leigh Murphy <murphy.leigh at gmail.com> wrote:
>
> schlurp for you guys huh?
> Conor, I can't, sorry. My time is really limited atm.
> Am I the only one not level 7 yet?
>
> Leigh.
>
>
> On 10/23/06, Conor Clifford <Conor.Clifford at fineos.com> wrote:
>
> >  Oh Joe - I have this scroll set aside for you :)
> >
> > *Disintegrate
> > *Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Directional, Breakable
> > School: Transmutation
> > Duration: Instantaneous
> >
> > A sickly green ray emanates forth, doing 2d6 damage per caster level to
> > the target. Anything reduced to 0 hit points is disintegrated. A successful
> > Fortitude save reduces this damage to 5d6.
> >
> > -----Original Message-----
> > *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> > Of *Conor Clifford
> > *Sent:* 23 October 2006 12:03
> > *To:* 'ddo at dspsrv.com'
> > *Subject:* Re: [ddo] This week
> >
> >  Waaaaaaaaaaaaaaaahhh
> >
> > 11d6
> >
> > *Blade Barrier
> > *Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Self
> > School: Evocation
> > Duration: 1 round/level
> >
> > Creates a circular wall of blades. Any enemy passing through the blade
> > barrier takes 1d6 points of damage per caster level (max 15d6). A successful
> > Reflex save reduces the damage by half.
> >
> > -----Original Message-----
> > *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> > Of *Conor Clifford
> > *Sent:* 23 October 2006 12:02
> > *To:* 'ddo at dspsrv.com'
> > *Subject:* Re: [ddo] This week
> >
> > OMG - I think I just wet myself
> >
> >
> >  Oct 20th 2006, 15:30 GMT
> > In Testing: Module 3 New Spells for Levels 11-12 spells
> >
> >
> > *Acid Fog*
> > Level: Sor/Wiz 6
> > Components: Focus, Material, Somatic, Verbal
> > Target: Foe, Positional, Breakable
> > School: Conjuration
> > Duration: 1 round/level
> >
> > A billowing mass of misty vapors slows movement, obscures sight, giving
> > all creatures in the fog concealment (attackers have 20% miss chance), and
> > causes 2d6 acid damage per round to targets within the cloud.
> >
> >
> > *Banishment*
> > Level: Clr 6
> > Components: Focus, Somatic, Verbal
> > Target: Foe
> > School: Abjuration
> > Duration: Instantaneous
> >
> > A more powerful version of the dismissal spell. It enables you to force
> > several extraplanar creatures out of your home plane. A successful Will save
> > negates this effect. (DC = spell's save DC - creature's HD + your caster
> > level).
> >
> >
> > *Bear's Endurance, Mass*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Focus, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus
> > to Constitution to each of them.
> >
> >
> > *Blade Barrier*
> > Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Self
> > School: Evocation
> > Duration: 1 round/level
> >
> > Creates a circular wall of blades. Any enemy passing through the blade
> > barrier takes 1d6 points of damage per caster level (max 15d6). A successful
> > Reflex save reduces the damage by half.
> >
> >
> > *Bull's Strength, Mass*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Focus, Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Bull's Strength on multiple targets giving +4 enhancement bonus to
> > Strength to each.
> >
> >
> > *Cat's Grace, Mass*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to
> > Dexterity to each.
> >
> >
> > *Chain Lightning*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Directional, Breakable
> > School: Evocation
> > Duration: Instantaneous
> >
> > An electrical discharge strikes a primary target for 1d6 per caster
> > level electrical damage then arcs to other nearby targets hitting each of
> > them with a similar lightning bolt. A successful Reflex save reduces the
> > damage by half.
> >
> >
> > *Circle of Death*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Positional
> > School: Necromancy
> > Duration: Instantaneous
> >
> > Snuffs the life force out of living creatures in the area. This spell
> > will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4).
> > A successful Fortitude save negates this effect.
> >
> >
> > *Cometfall*
> > Level: Clr 6
> > Components: Somatic, DivineFocus, Verbal
> > Target: Foe, Positional, Breakable
> > School: Conjuration
> > Duration: Instantaneous
> >
> > You conjure a bright, glowing comet, which appears in midair above your
> > target, then strikes the ground with tremendous force. This spell does 2d6
> > points of bludgeon damage for every 2 caster levels. A successful Reflex
> > save reduces the damage by half. The force of this comet can knock some
> > creatures prone.
> >
> >
> > *Create Undead*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Self, Positional
> > School: Necromancy
> > Duration: Permanent
> >
> > This evil spell allows you to create several powerful sorts of undead:
> > ghouls, ghasts, or mummies. Created undead are automatically under the
> > control of their creator, but have a chance to resist every 3d12+12 seconds.
> >
> >
> >
> > *Cure Moderate Wounds, Mass*
> > Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Friend, Self, UndeadFoe
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Grants Cure Moderate Wounds on multiple targets.
> >
> >
> > *Disintegrate*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Directional, Breakable
> > School: Transmutation
> > Duration: Instantaneous
> >
> > A sickly green ray emanates forth, doing 2d6 damage per caster level to
> > the target. Anything reduced to 0 hit points is disintegrated. A successful
> > Fortitude save reduces this damage to 5d6.
> >
> >
> > *Eagle's Splendor, Mass*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Focus, Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Eagle's Splendor on multiple targets.
> >
> >
> > *Flesh to Stone*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe
> > School: Transmutation
> > Duration: Permanent
> >
> > Turns a single fleshy target into a mindless, inert statue. If the
> > statue resulting from the spell is broken or damaged, the subject has
> > similar damage or deformities. In stone form, creatures are much more
> > difficult to damage. Only creatures made of flesh are affected by this
> > spell. This effect is permanent, but the target has a chance to remake its
> > Fortitude saving throw every 2d6+6 seconds.
> >
> >
> > *Fox's Cunning, Mass*
> > Level: Sor/Wiz 6
> > Components: Focus, Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Fox's Cunning on multiple targets.
> >
> >
> > *Globe Of Invulnerability*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Self
> > School: Abjuration
> > Duration: 1 round/level
> >
> > An immobile, faintly shimmering magical sphere surrounds you and
> > excludes all spell effects of level 4 and lower. Such spells fail to target
> > anyone located within the globe, but any type of spell can be cast through
> > or out of the magical globe.
> >
> >
> > *Greater Dispel Magic*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Somatic, Verbal
> > Target: Friend, Self, Foe
> > School: Abjuration
> > Duration: Instantaneous
> >
> > Removes ongoing spells that have been cast on a target. You must make a
> > caster level check of 1d20 + your caster level (maximum +20) versus 11 + the
> > spell's caster level to remove an effect.
> >
> >
> > *Greater Glyph of Warding*
> > Level: Clr 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Positional
> > School: Abjuration
> > Duration: Instantaneous when triggered
> >
> > A powerful inscription that explodes when entered, doing 1d8 per two
> > caster levels (max10d8) to the intruder and all nearby targets. A successful
> > Reflex save reduces the damage by half.
> >
> >
> > *Harm*
> > Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Foe
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Charges the target with negative energy, dealing 10 points of damage per
> > caster level (max 150hp). Harm cannot reduce the target's hit points to less
> > than 1. Against undead targets acts as Heal. A successful Will save reduces
> > the damage by half.
> >
> >
> > *Greater Heroism*
> > Level: Sor/Wiz 6
> > Components: Somatic, Verbal
> > Target: Friend, Self
> > School: Enchantment
> > Duration: 1 min/level
> >
> > Imbues a single ally with great bravery and morale in battle, gaining a
> > +4 morale bonus on attacks, saves, and skill checks. The target also
> > receives temporary hit points equal to the caster level and immunity to
> > fear.
> >
> >
> > *Heal*
> > Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Friend, Self, UndeadFoe
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Channels positive energy into a target to wipe away injury and
> > afflictions, restores 10 hit points per caster level (max 150hp) and removes
> > ability damage, the conditions blinded, confused, dazed, dazzled, deafened,
> > diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and
> > poisoned. Against undead acts as Harm.
> >
> >
> > *Heroes' Feast*
> > Level: Clr 6
> > Components: Focus, Somatic, Verbal
> > Target: Friend, Self
> > School: Conjuration
> > Duration: 1 min/level
> >
> > Brings forth a great feast for all nearby allies. While this spell is
> > active on the player, the next time they use a rest shrine they consume the
> > feast. The nectarlike beverage which is part of the feast cures them of all
> > diseases, sickness, and nausea; makes them immune to poison for 1 minute per
> > caster level; and grants 1d8 temporary hit points +1 per two caster levels
> > (maximum 10). The ambrosial food that is consumed grants each creature that
> > partakes a +1 morale bonus on attack rolls and Will saves and immunity to
> > fear effects for 1 minute per caster level.
> >
> >
> > *Inflict Moderate Wounds, Mass*
> > Level: Clr 6
> > Components: Somatic, Verbal
> > Target: Foe, Undead Friend
> > School: Necromancy
> > Duration: Instantaneous
> >
> > Casts Inflict Moderate Wounds on multiple targets.
> >
> >
> > *Owl's Wisdom, Mass*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Focus, Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: 1 min/level
> >
> > Casts Owl's Wisdom on multiple targets.
> >
> >
> > *Otiluke's Freezing Sphere*
> > Level: Sor/Wiz 6
> > Components: Focus, Somatic, Verbal
> > Target: Foe, Directional, Breakable
> > School: Evocation
> > Duration: Instantaneous
> >
> > A frigid globe of cold energy streaks towards a target. On impact it
> > explodes, causing 1d6 per caster level (max 15d6) cold damage to targets in
> > the area. A successful Reflex save reduces the damage by half.
> >
> >
> > *Reconstruct*
> > Level: Sor/Wiz 6
> > Components: Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: Instantaneous
> >
> > Greatly repairs the ally construct, restoring 10 hit points per caster
> > level (max 150hp), while simultaneously granting it an increase in attack
> > speed for a short time.
> >
> >
> > *Stone to Flesh*
> > Level: Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Friend, Self
> > School: Transmutation
> > Duration: Instantaneous
> >
> > Restores a petrified creature, such as one affected by the Flesh to
> > Stone spell, to its normal state.
> >
> >
> > *Suggestion, Mass*
> > Level: Sor/Wiz 6
> > Components: Material, Verbal
> > Target: Foe, Positional
> > School: Enchantment
> > Duration: 1 round/level
> >
> > Casts Suggestion on multiple enemies.
> >
> >
> > *Summon Monster VI*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Self, Positional
> > School: Conjuration
> > Duration: 6 Minutes
> >
> > Summons a fiendish troll to fight for you for a brief time. Casting this
> > spell locks out casting any other Summon Monster spell for 6 minutes.
> >
> >
> > *Symbol of Fear*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Positional
> > School: Necromancy
> > Duration: 1 round/level after activated.
> >
> > You scribe a potent rune of power in the air. When the symbol is
> > activated by a target approaching, all nearby targets are panicked for 1
> > round per caster level or until the Symbol expires. A successful Will save
> > negates this effect.
> >
> >
> > *Symbol of Persuasion*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Material, Somatic, Verbal
> > Target: Foe, Positional
> > School: Enchantment
> > Duration: 1 round/level after activated.
> >
> > You scribe a potent rune of power in the air. When the symbol is
> > activated by a target approaching, all nearby targets are charmed for 1
> > round per caster level or until the Symbol expires. A successful Will save
> > negates this effect.
> >
> >
> > *Undeath To Death*
> > Level: Clr 6, Sor/Wiz 6
> > Components: Material, Somatic, DivineFocus, Verbal
> > Target: Foe, Positional
> > School: Necromancy
> > Duration: Instantaneous
> >
> > Destroys undead creatures in the area. This spell will kill one target
> > of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will
> > save negates this effect.
> >
> >
> > *Word of Recall*
> > Level: Clr 6
> > Components: Verbal
> > Target: Self
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Teleports you to the Temple of the Sovereign Host in House Deneith.
> >
> >
> > *New Spells for Rangers and Paladins*
> >
> > *Cure Moderate Wounds*
> > Level: Pal3, Rng3
> > Components: Verbal, Somatic
> > Target: Friend, Self
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Positive energy is channeled to heal moderate wounds of your target or
> > damage undead for 2d8 hit points +1 per caster level.
> >
> >
> > *Dispel Magic*
> > Level: Pal3
> > Components: Verbal, Somatic
> > Target: Friend, Self, Foe
> > School: Abjuration
> > Duration: Instantaneous
> >
> > Removes ongoing spells that have been cast on a target.
> >
> >
> > *Neutralize Poison*
> > Level: Rng3
> > Components: Verbal, Somatic
> > Target: Friend, Self
> > School: Conjuration
> > Duration: 1 minute/level
> >
> > Detoxifies any sort of venom in an ally, causing him to suffer no
> > additional effects from the poison. Additionally, it immunizes the ally from
> > any poison he is exposed to during the duration of the spell.
> >
> >
> > *Prayer*
> > Level: Pal3
> > Components: Verbal, Somatic, Divine Focus
> > Target: Friend, Self
> > School: Enchantment
> > Duration: 1 round/level
> >
> > Gives special favor to allies and disfavor to enemy targets, giving a +1
> > luck bonus to friend's attack rolls, weapon damage, saves, and skill checks
> > and a -1 penalty to enemies for the same rolls.
> >
> >
> > *Remove Blindness*
> > Level: Pal3
> > Components: Verbal, Somatic
> > Target: Friend, Self
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Cures blindness in an ally.
> >
> >
> > *Remove Curse*
> > Level: Pal3
> > Components: Verbal, Somatic
> > Target: Friend, Self
> > School: Abjuration
> > Duration: Instantaneous
> >
> > Removes all curses on an ally. Counters and dispels Bestow Curse.
> >
> >
> > *Remove Disease *
> > Level: Rng3
> > Components: Verbal, Somatic
> > Target: Friend, Self
> > School: Conjuration
> > Duration: Instantaneous
> >
> > Cures all diseases on an ally. Does not prevent reinfection after a new
> > exposure.
> >
> > -----Original Message-----
> > *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> > Of *Conor Clifford
> > *Sent:* 23 October 2006 10:40
> > *To:* 'ddo at dspsrv.com'
> > *Subject:* Re: [ddo] This week
> >
> > Leigh - if you can at all I suggest you should do some PUGs to get that
> > level - there's some slammin' stuff on the Horizon for us to do e.g.
> > VON/Threnal Excavations but six is just a tad to low.
> >
> > On a different note - I got my fav item so far and my best named item so
> > far (which I sold already)
> >
> > Best named: +3 Falcion of Thundering Destruction
> > Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
> >
> > :)
> >
> > Leigh I'm going to be at home most of tomorrow if you want to go pugging
> > tomorrow to get you up those levels. Tomorrow night is good for me for ddo -
> > can't do tonight/Thursday/Friday
> >
> > -----Original Message-----
> > *From:* ddo-bounces at dspsrv.com [mailto:ddo-bounces at dspsrv.com]*On Behalf
> > Of *Leigh Murphy
> > *Sent:* 23 October 2006 07:04
> > *To:* DDO
> > *Subject:* [ddo] This week
> >
> > Hi guys, I'm 13 K short of level 7 so, gagging to go! I don't think I
> > can make Wednesday as the parents in law may be coming to dinner.
> > Tuesday ok with people?
> > I think we're at the stage too where we pretty much need *all 6* to do
> > any decent quests so lets see if we can find a common evening.
> > Just bought a a + 2 thundering shortbow of backstabbing :-)
> >
> > Leigh.
> >
> > ps. still looking out for + to spot and search items, I have + 3 to each
> > atm. Oooh Oooh and a big red ball.
> >
> > Leigh Murphy,
> > H�jmarken 13, Gevninge,
> > 4000 Roskilde,
> > Danmark.
> > (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> >
> > photos www.dspsrv.com/leigh
> > Skype: LeighSter
> >
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>
>
> --
> Leigh Murphy,
> Højmarken 13, Gevninge,
> 4000 Roskilde,
> Danmark.
> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>
> photos www.dspsrv.com/leigh
> Skype: LeighSter
>
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