[ddo] This week

Leigh Murphy murphy.leigh at gmail.com
Tue Oct 24 05:54:09 IST 2006


I have no class tomorrow either so can we do a marathon module tonight?
Might push D and I up to 7 anyway if we're lucky 8-))

I'll be on TS from about 7 pm BST

Leigh

On 10/24/06, Mike Kelly <mike.j.kelly at gmail.com> wrote:
>
> http://www.ddo.com/forums/showthread.php?t=71295
>
> Now, *that's* what I call a module. :)
>
> On 23/10/06, Joe Vaughan <joev at jarhedz.com> wrote:
> >
> > Tuesday it is then. Also, you'll have my undivided attention for the
> > duration... my missus is off galivanting round Norway for a few days.
> >
> > Joe.
> >
> > On 23 Oct 2006, at 18:43, Diarmuid Reidy wrote:
> >
> > > Still lvl 6 also, about 9k or so to get there.
> > > Tomorrow and Wednesday are good for me this week...
> > > I cam make it on earlier if people are around..
> > >
> > > ciao,
> > > diarmuid.
> > >
> > > Leigh Murphy wrote:
> > >> schlurp for you guys huh?
> > >> Conor, I can't, sorry. My time is really limited atm.
> > >> Am I the only one not level 7 yet?
> > >>
> > >> Leigh.
> > >>
> > >>
> > >> On 10/23/06, *Conor Clifford* < Conor.Clifford at fineos.com
> > >> <mailto:Conor.Clifford at fineos.com>> wrote:
> > >>
> > >>     Oh Joe - I have this scroll set aside for you :)
> > >>
> > >>     *Disintegrate
> > >>     *Level: Sor/Wiz 6
> > >>     Components: Material, Somatic, Verbal
> > >>     Target: Foe, Directional, Breakable
> > >>     School: Transmutation
> > >>     Duration: Instantaneous
> > >>
> > >>     A sickly green ray emanates forth, doing 2d6 damage per caster
> > >> level
> > >>     to the target. Anything reduced to 0 hit points is
> > >> disintegrated. A
> > >>     successful Fortitude save reduces this damage to 5d6.
> > >>
> > >>         -----Original Message-----
> > >>         *From:* ddo-bounces at dspsrv.com <mailto:ddo-
> > >> bounces at dspsrv.com>
> > >>         [mailto:ddo-bounces at dspsrv.com
> > >>         <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
> >
> > >>         *Sent:* 23 October 2006 12:03
> > >>         *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
> > >>         *Subject:* Re: [ddo] This week
> > >>
> > >>         Waaaaaaaaaaaaaaaahhh
> > >>
> > >>         11d6
> > >>
> > >>         *Blade Barrier
> > >>         *Level: Clr 6
> > >>         Components: Somatic, Verbal
> > >>         Target: Self
> > >>         School: Evocation
> > >>         Duration: 1 round/level
> > >>
> > >>         Creates a circular wall of blades. Any enemy passing
> > >> through the
> > >>         blade barrier takes 1d6 points of damage per caster level
> > >> (max
> > >>         15d6). A successful Reflex save reduces the damage by half.
> > >>
> > >>             -----Original Message-----
> > >>             *From:* ddo-bounces at dspsrv.com
> > >>             <mailto:ddo-bounces at dspsrv.com>
> > >>             [mailto: ddo-bounces at dspsrv.com
> > >>             <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
> > >> Clifford
> > >>             *Sent:* 23 October 2006 12:02
> > >>             *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
> > >>             *Subject:* Re: [ddo] This week
> > >>
> > >>             OMG - I think I just wet myself
> > >>
> > >>
> > >>             Oct 20th 2006, 15:30 GMT
> > >>             In Testing: Module 3 New Spells for Levels 11-12 spells
> > >>
> > >>
> > >>             *Acid Fog*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Focus, Material, Somatic, Verbal
> > >>             Target: Foe, Positional, Breakable
> > >>             School: Conjuration
> > >>             Duration: 1 round/level
> > >>
> > >>             A billowing mass of misty vapors slows movement, obscures
> > >>             sight, giving all creatures in the fog concealment
> > >>             (attackers have 20% miss chance), and causes 2d6 acid
> > >> damage
> > >>             per round to targets within the cloud.
> > >>
> > >>
> > >>             *Banishment*
> > >>             Level: Clr 6
> > >>             Components: Focus, Somatic, Verbal
> > >>             Target: Foe
> > >>             School: Abjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             A more powerful version of the dismissal spell. It
> > >> enables
> > >>             you to force several extraplanar creatures out of your
> > >> home
> > >>             plane. A successful Will save negates this effect. (DC =
> > >>             spell's save DC - creature's HD + your caster level).
> > >>
> > >>
> > >>             *Bear's Endurance, Mass*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Focus, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Bear's Endurance on multiple targets giving a +4
> > >>             enhancement bonus to Constitution to each of them.
> > >>
> > >>
> > >>             *Blade Barrier*
> > >>             Level: Clr 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Self
> > >>             School: Evocation
> > >>             Duration: 1 round/level
> > >>
> > >>             Creates a circular wall of blades. Any enemy passing
> > >> through
> > >>             the blade barrier takes 1d6 points of damage per caster
> > >>             level (max 15d6). A successful Reflex save reduces the
> > >>             damage by half.
> > >>
> > >>
> > >>             *Bull's Strength, Mass*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Focus, Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Bull's Strength on multiple targets giving +4
> > >>             enhancement bonus to Strength to each.
> > >>
> > >>
> > >>             *Cat's Grace, Mass*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Cat's Grace on multiple targets, giving a +4
> > >>             enhancement bonus to Dexterity to each.
> > >>
> > >>
> > >>             *Chain Lightning*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Directional, Breakable
> > >>             School: Evocation
> > >>             Duration: Instantaneous
> > >>
> > >>             An electrical discharge strikes a primary target for
> > >> 1d6 per
> > >>             caster level electrical damage then arcs to other nearby
> > >>             targets hitting each of them with a similar lightning
> > >> bolt.
> > >>             A successful Reflex save reduces the damage by half.
> > >>
> > >>
> > >>             *Circle of Death*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Necromancy
> > >>             Duration: Instantaneous
> > >>
> > >>             Snuffs the life force out of living creatures in the
> > >> area.
> > >>             This spell will kill one target of up to 9 Hit Dice per
> > >>             every 4 caster levels (max 4). A successful Fortitude
> > >> save
> > >>             negates this effect.
> > >>
> > >>
> > >>             *Cometfall*
> > >>             Level: Clr 6
> > >>             Components: Somatic, DivineFocus, Verbal
> > >>             Target: Foe, Positional, Breakable
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             You conjure a bright, glowing comet, which appears in
> > >> midair
> > >>             above your target, then strikes the ground with
> > >> tremendous
> > >>             force. This spell does 2d6 points of bludgeon damage for
> > >>             every 2 caster levels. A successful Reflex save
> > >> reduces the
> > >>             damage by half. The force of this comet can knock some
> > >>             creatures prone.
> > >>
> > >>
> > >>             *Create Undead*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Self, Positional
> > >>             School: Necromancy
> > >>             Duration: Permanent
> > >>
> > >>             This evil spell allows you to create several powerful
> > >> sorts
> > >>             of undead: ghouls, ghasts, or mummies. Created undead are
> >
> > >>             automatically under the control of their creator, but
> > >> have a
> > >>             chance to resist every 3d12+12 seconds.
> > >>
> > >>
> > >>             *Cure Moderate Wounds, Mass*
> > >>             Level: Clr 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Friend, Self, UndeadFoe
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Grants Cure Moderate Wounds on multiple targets.
> > >>
> > >>
> > >>             *Disintegrate*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Directional, Breakable
> > >>             School: Transmutation
> > >>             Duration: Instantaneous
> > >>
> > >>             A sickly green ray emanates forth, doing 2d6 damage per
> > >>             caster level to the target. Anything reduced to 0 hit
> > >> points
> > >>             is disintegrated. A successful Fortitude save reduces
> > >> this
> > >>             damage to 5d6.
> > >>
> > >>
> > >>             *Eagle's Splendor, Mass*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Focus, Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Eagle's Splendor on multiple targets.
> > >>
> > >>
> > >>             *Flesh to Stone*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe
> > >>             School: Transmutation
> > >>             Duration: Permanent
> > >>
> > >>             Turns a single fleshy target into a mindless, inert
> > >> statue.
> > >>             If the statue resulting from the spell is broken or
> > >> damaged,
> > >>             the subject has similar damage or deformities. In stone
> > >>             form, creatures are much more difficult to damage. Only
> > >>             creatures made of flesh are affected by this spell. This
> > >>             effect is permanent, but the target has a chance to
> > >> remake
> > >>             its Fortitude saving throw every 2d6+6 seconds.
> > >>
> > >>
> > >>             *Fox's Cunning, Mass*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Focus, Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Fox's Cunning on multiple targets.
> > >>
> > >>
> > >>             *Globe Of Invulnerability*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Self
> > >>             School: Abjuration
> > >>             Duration: 1 round/level
> > >>
> > >>             An immobile, faintly shimmering magical sphere
> > >> surrounds you
> > >>             and excludes all spell effects of level 4 and lower. Such
> >
> > >>             spells fail to target anyone located within the globe,
> > >> but
> > >>             any type of spell can be cast through or out of the
> > >> magical
> > >>             globe.
> > >>
> > >>
> > >>             *Greater Dispel Magic*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Friend, Self, Foe
> > >>             School: Abjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Removes ongoing spells that have been cast on a
> > >> target. You
> > >>             must make a caster level check of 1d20 + your caster
> > >> level
> > >>             (maximum +20) versus 11 + the spell's caster level to
> > >> remove
> > >>             an effect.
> > >>
> > >>
> > >>             *Greater Glyph of Warding*
> > >>             Level: Clr 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Abjuration
> > >>             Duration: Instantaneous when triggered
> > >>
> > >>             A powerful inscription that explodes when entered,
> > >> doing 1d8
> > >>             per two caster levels (max10d8) to the intruder and all
> > >>             nearby targets. A successful Reflex save reduces the
> > >> damage
> > >>             by half.
> > >>
> > >>
> > >>             *Harm*
> > >>             Level: Clr 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Foe
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Charges the target with negative energy, dealing 10
> > >> points
> > >>             of damage per caster level (max 150hp). Harm cannot
> > >> reduce
> > >>             the target's hit points to less than 1. Against undead
> > >>             targets acts as Heal. A successful Will save reduces the
> > >>             damage by half.
> > >>
> > >>
> > >>             *Greater Heroism*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Enchantment
> > >>             Duration: 1 min/level
> > >>
> > >>             Imbues a single ally with great bravery and morale in
> > >>             battle, gaining a +4 morale bonus on attacks, saves, and
> > >>             skill checks. The target also receives temporary hit
> > >> points
> > >>             equal to the caster level and immunity to fear.
> > >>
> > >>
> > >>             *Heal*
> > >>             Level: Clr 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Friend, Self, UndeadFoe
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Channels positive energy into a target to wipe away
> > >> injury
> > >>             and afflictions, restores 10 hit points per caster level
> > >>             (max 150hp) and removes ability damage, the conditions
> > >>             blinded, confused, dazed, dazzled, deafened, diseased,
> > >>             exhausted, fatigued, feebleminded, insanity,
> > >> nauseated, and
> > >>             poisoned. Against undead acts as Harm.
> > >>
> > >>
> > >>             *Heroes' Feast*
> > >>             Level: Clr 6
> > >>             Components: Focus, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Conjuration
> > >>             Duration: 1 min/level
> > >>
> > >>             Brings forth a great feast for all nearby allies.
> > >> While this
> > >>             spell is active on the player, the next time they use
> > >> a rest
> > >>             shrine they consume the feast. The nectarlike beverage
> > >> which
> > >>             is part of the feast cures them of all diseases,
> > >> sickness,
> > >>             and nausea; makes them immune to poison for 1 minute per
> > >>             caster level; and grants 1d8 temporary hit points +1
> > >> per two
> > >>             caster levels (maximum 10). The ambrosial food that is
> > >>             consumed grants each creature that partakes a +1 morale
> > >>             bonus on attack rolls and Will saves and immunity to fear
> > >>             effects for 1 minute per caster level.
> > >>
> > >>
> > >>             *Inflict Moderate Wounds, Mass*
> > >>             Level: Clr 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Foe, Undead Friend
> > >>             School: Necromancy
> > >>             Duration: Instantaneous
> > >>
> > >>             Casts Inflict Moderate Wounds on multiple targets.
> > >>
> > >>
> > >>             *Owl's Wisdom, Mass*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Focus, Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: 1 min/level
> > >>
> > >>             Casts Owl's Wisdom on multiple targets.
> > >>
> > >>
> > >>             *Otiluke's Freezing Sphere*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Focus, Somatic, Verbal
> > >>             Target: Foe, Directional, Breakable
> > >>             School: Evocation
> > >>             Duration: Instantaneous
> > >>
> > >>             A frigid globe of cold energy streaks towards a
> > >> target. On
> > >>             impact it explodes, causing 1d6 per caster level (max
> > >> 15d6)
> > >>             cold damage to targets in the area. A successful
> > >> Reflex save
> > >>             reduces the damage by half.
> > >>
> > >>
> > >>             *Reconstruct*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: Instantaneous
> > >>
> > >>             Greatly repairs the ally construct, restoring 10 hit
> > >> points
> > >>             per caster level (max 150hp), while simultaneously
> > >> granting
> > >>             it an increase in attack speed for a short time.
> > >>
> > >>
> > >>             *Stone to Flesh*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Friend, Self
> > >>             School: Transmutation
> > >>             Duration: Instantaneous
> > >>
> > >>             Restores a petrified creature, such as one affected by
> > >> the
> > >>             Flesh to Stone spell, to its normal state.
> > >>
> > >>
> > >>             *Suggestion, Mass*
> > >>             Level: Sor/Wiz 6
> > >>             Components: Material, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Enchantment
> > >>             Duration: 1 round/level
> > >>
> > >>             Casts Suggestion on multiple enemies.
> > >>
> > >>
> > >>             *Summon Monster VI*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Self, Positional
> > >>             School: Conjuration
> > >>             Duration: 6 Minutes
> > >>
> > >>             Summons a fiendish troll to fight for you for a brief
> > >> time.
> > >>             Casting this spell locks out casting any other Summon
> > >>             Monster spell for 6 minutes.
> > >>
> > >>
> > >>             *Symbol of Fear*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Necromancy
> > >>             Duration: 1 round/level after activated.
> > >>
> > >>             You scribe a potent rune of power in the air. When the
> > >>             symbol is activated by a target approaching, all nearby
> > >>             targets are panicked for 1 round per caster level or
> > >> until
> > >>             the Symbol expires. A successful Will save negates
> > >> this effect.
> > >>
> > >>
> > >>             *Symbol of Persuasion*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Material, Somatic, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Enchantment
> > >>             Duration: 1 round/level after activated.
> > >>
> > >>             You scribe a potent rune of power in the air. When the
> > >>             symbol is activated by a target approaching, all nearby
> > >>             targets are charmed for 1 round per caster level or until
> >
> > >>             the Symbol expires. A successful Will save negates
> > >> this effect.
> > >>
> > >>
> > >>             *Undeath To Death*
> > >>             Level: Clr 6, Sor/Wiz 6
> > >>             Components: Material, Somatic, DivineFocus, Verbal
> > >>             Target: Foe, Positional
> > >>             School: Necromancy
> > >>             Duration: Instantaneous
> > >>
> > >>             Destroys undead creatures in the area. This spell will
> > >> kill
> > >>             one target of up to 9 Hit Dice per every 4 caster levels
> > >>             (max 4). A successful Will save negates this effect.
> > >>
> > >>
> > >>             *Word of Recall*
> > >>             Level: Clr 6
> > >>             Components: Verbal
> > >>             Target: Self
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Teleports you to the Temple of the Sovereign Host in
> > >> House
> > >>             Deneith.
> > >>
> > >>
> > >>             *New Spells for Rangers and Paladins*
> > >>
> > >>             *Cure Moderate Wounds*
> > >>             Level: Pal3, Rng3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Positive energy is channeled to heal moderate wounds
> > >> of your
> > >>             target or damage undead for 2d8 hit points +1 per
> > >> caster level.
> > >>
> > >>
> > >>             *Dispel Magic*
> > >>             Level: Pal3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self, Foe
> > >>             School: Abjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Removes ongoing spells that have been cast on a target.
> > >>
> > >>
> > >>             *Neutralize Poison*
> > >>             Level: Rng3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self
> > >>             School: Conjuration
> > >>             Duration: 1 minute/level
> > >>
> > >>             Detoxifies any sort of venom in an ally, causing him to
> > >>             suffer no additional effects from the poison.
> > >> Additionally,
> > >>             it immunizes the ally from any poison he is exposed to
> > >>             during the duration of the spell.
> > >>
> > >>
> > >>             *Prayer*
> > >>             Level: Pal3
> > >>             Components: Verbal, Somatic, Divine Focus
> > >>             Target: Friend, Self
> > >>             School: Enchantment
> > >>             Duration: 1 round/level
> > >>
> > >>             Gives special favor to allies and disfavor to enemy
> > >> targets,
> > >>             giving a +1 luck bonus to friend's attack rolls, weapon
> > >>             damage, saves, and skill checks and a -1 penalty to
> > >> enemies
> > >>             for the same rolls.
> > >>
> > >>
> > >>             *Remove Blindness*
> > >>             Level: Pal3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Cures blindness in an ally.
> > >>
> > >>
> > >>             *Remove Curse*
> > >>             Level: Pal3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self
> > >>             School: Abjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Removes all curses on an ally. Counters and dispels
> > >> Bestow
> > >>             Curse.
> > >>
> > >>
> > >>             *Remove Disease *
> > >>             Level: Rng3
> > >>             Components: Verbal, Somatic
> > >>             Target: Friend, Self
> > >>             School: Conjuration
> > >>             Duration: Instantaneous
> > >>
> > >>             Cures all diseases on an ally. Does not prevent
> > >> reinfection
> > >>             after a new exposure.
> > >>
> > >>                 -----Original Message-----
> > >>                 *From:* ddo-bounces at dspsrv.com
> > >>                 <mailto: ddo-bounces at dspsrv.com>
> > >>                 [mailto:ddo-bounces at dspsrv.com
> > >>                 <mailto:ddo-bounces at dspsrv.com >]*On Behalf Of *Conor
> > >>                 Clifford
> > >>                 *Sent:* 23 October 2006 10:40
> > >>                 *To:* 'ddo at dspsrv.com <mailto: ddo at dspsrv.com>'
> > >>                 *Subject:* Re: [ddo] This week
> > >>
> > >>                 Leigh - if you can at all I suggest you should do
> > >> some
> > >>                 PUGs to get that level - there's some slammin'
> > >> stuff on
> > >>                 the Horizon for us to do e.g. VON/Threnal Excavations
> > >>                 but six is just a tad to low.
> > >>
> > >>                 On a different note - I got my fav item so far and my
> > >>                 best named item so far (which I sold already)
> > >>
> > >>                 Best named: +3 Falcion of Thundering Destruction
> > >>                 Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
> > >>
> > >>                 :)
> > >>
> > >>                 Leigh I'm going to be at home most of tomorrow if you
> > >>                 want to go pugging tomorrow to get you up those
> > >> levels.
> > >>                 Tomorrow night is good for me for ddo - can't do
> > >>                 tonight/Thursday/Friday
> > >>
> > >>                     -----Original Message-----
> > >>                     *From:* ddo-bounces at dspsrv.com
> > >>                     <mailto: ddo-bounces at dspsrv.com>
> > >>                     [mailto:ddo-bounces at dspsrv.com
> > >>                     <mailto: ddo-bounces at dspsrv.com>]*On Behalf Of
> > >> *Leigh
> > >>                     Murphy
> > >>                     *Sent:* 23 October 2006 07:04
> > >>                     *To:* DDO
> > >>                     *Subject:* [ddo] This week
> > >>
> > >>                     Hi guys, I'm 13 K short of level 7 so, gagging to
> > >>                     go! I don't think I can make Wednesday as the
> > >>                     parents in law may be coming to dinner.
> > >>                     Tuesday ok with people?
> > >>                     I think we're at the stage too where we pretty
> > >> much
> > >>                     need *all 6* to do any decent quests so lets
> > >> see if
> > >>                     we can find a common evening.
> > >>                     Just bought a a + 2 thundering shortbow of
> > >>                     backstabbing :-)
> > >>
> > >>                     Leigh.
> > >>
> > >>                     ps. still looking out for + to spot and search
> > >>                     items, I have + 3 to each atm. Oooh Oooh and a
> > >> big
> > >>                     red ball.
> > >>
> > >>                     Leigh Murphy,
> > >>                     H�jmarken 13, Gevninge,
> > >>                     4000 Roskilde,
> > >>                     Danmark.
> > >>                     (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> > >>
> > >>                     photos www.dspsrv.com/leigh
> > >>                     <http://www.dspsrv.com/leigh>
> > >>                     Skype: LeighSter
> > >>
> > >>
> > >> __________________________________________________________
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> > >>
> > >>
> > >>
> > >>
> > >> --
> > >> Leigh Murphy,
> > >> Højmarken 13, Gevninge,
> > >> 4000 Roskilde,
> > >> Danmark.
> > >> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> > >>
> > >> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
> > >> Skype: LeighSter
> > >>
> > >>
> > >> ---------------------------------------------------------------------
> >
> > >> ---
> > >>
> > >> _______________________________________________
> > >> ddo mailing list
> > >> ddo at dspsrv.com
> > >> http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
> > >>
> > >>
> > >> ---------------------------------------------------------------------
> > >> ---
> > >>
> > >> No virus found in this incoming message.
> > >> Checked by AVG Free Edition.
> > >> Version: 7.1.408 / Virus Database: 268.13.10/491 - Release Date:
> > >> 10/23/2006
> > >>
> > >
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> >
> >
> > _______________________________________________
> > ddo mailing list
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> >
>
>
> _______________________________________________
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>


-- 
Leigh Murphy,
Højmarken 13, Gevninge,
4000 Roskilde,
Danmark.
(H) + 45 46 36 02 20 (M) + 45 50 59 80 25

photos www.dspsrv.com/leigh
Skype: LeighSter
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