[ddo] This week

Mike Kelly mike.j.kelly at gmail.com
Tue Oct 24 01:18:10 IST 2006


http://www.ddo.com/forums/showthread.php?t=71295

Now, *that's* what I call a module. :)

On 23/10/06, Joe Vaughan <joev at jarhedz.com> wrote:
>
> Tuesday it is then. Also, you'll have my undivided attention for the
> duration... my missus is off galivanting round Norway for a few days.
>
> Joe.
>
> On 23 Oct 2006, at 18:43, Diarmuid Reidy wrote:
>
> > Still lvl 6 also, about 9k or so to get there.
> > Tomorrow and Wednesday are good for me this week...
> > I cam make it on earlier if people are around..
> >
> > ciao,
> > diarmuid.
> >
> > Leigh Murphy wrote:
> >> schlurp for you guys huh?
> >> Conor, I can't, sorry. My time is really limited atm.
> >> Am I the only one not level 7 yet?
> >>
> >> Leigh.
> >>
> >>
> >> On 10/23/06, *Conor Clifford* <Conor.Clifford at fineos.com
> >> <mailto:Conor.Clifford at fineos.com>> wrote:
> >>
> >>     Oh Joe - I have this scroll set aside for you :)
> >>
> >>     *Disintegrate
> >>     *Level: Sor/Wiz 6
> >>     Components: Material, Somatic, Verbal
> >>     Target: Foe, Directional, Breakable
> >>     School: Transmutation
> >>     Duration: Instantaneous
> >>
> >>     A sickly green ray emanates forth, doing 2d6 damage per caster
> >> level
> >>     to the target. Anything reduced to 0 hit points is
> >> disintegrated. A
> >>     successful Fortitude save reduces this damage to 5d6.
> >>
> >>         -----Original Message-----
> >>         *From:* ddo-bounces at dspsrv.com <mailto:ddo-
> >> bounces at dspsrv.com>
> >>         [mailto:ddo-bounces at dspsrv.com
> >>         <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
> >>         *Sent:* 23 October 2006 12:03
> >>         *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
> >>         *Subject:* Re: [ddo] This week
> >>
> >>         Waaaaaaaaaaaaaaaahhh
> >>
> >>         11d6
> >>
> >>         *Blade Barrier
> >>         *Level: Clr 6
> >>         Components: Somatic, Verbal
> >>         Target: Self
> >>         School: Evocation
> >>         Duration: 1 round/level
> >>
> >>         Creates a circular wall of blades. Any enemy passing
> >> through the
> >>         blade barrier takes 1d6 points of damage per caster level
> >> (max
> >>         15d6). A successful Reflex save reduces the damage by half.
> >>
> >>             -----Original Message-----
> >>             *From:* ddo-bounces at dspsrv.com
> >>             <mailto:ddo-bounces at dspsrv.com>
> >>             [mailto:ddo-bounces at dspsrv.com
> >>             <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
> >> Clifford
> >>             *Sent:* 23 October 2006 12:02
> >>             *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
> >>             *Subject:* Re: [ddo] This week
> >>
> >>             OMG - I think I just wet myself
> >>
> >>
> >>             Oct 20th 2006, 15:30 GMT
> >>             In Testing: Module 3 New Spells for Levels 11-12 spells
> >>
> >>
> >>             *Acid Fog*
> >>             Level: Sor/Wiz 6
> >>             Components: Focus, Material, Somatic, Verbal
> >>             Target: Foe, Positional, Breakable
> >>             School: Conjuration
> >>             Duration: 1 round/level
> >>
> >>             A billowing mass of misty vapors slows movement, obscures
> >>             sight, giving all creatures in the fog concealment
> >>             (attackers have 20% miss chance), and causes 2d6 acid
> >> damage
> >>             per round to targets within the cloud.
> >>
> >>
> >>             *Banishment*
> >>             Level: Clr 6
> >>             Components: Focus, Somatic, Verbal
> >>             Target: Foe
> >>             School: Abjuration
> >>             Duration: Instantaneous
> >>
> >>             A more powerful version of the dismissal spell. It
> >> enables
> >>             you to force several extraplanar creatures out of your
> >> home
> >>             plane. A successful Will save negates this effect. (DC =
> >>             spell's save DC - creature's HD + your caster level).
> >>
> >>
> >>             *Bear's Endurance, Mass*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Focus, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Bear's Endurance on multiple targets giving a +4
> >>             enhancement bonus to Constitution to each of them.
> >>
> >>
> >>             *Blade Barrier*
> >>             Level: Clr 6
> >>             Components: Somatic, Verbal
> >>             Target: Self
> >>             School: Evocation
> >>             Duration: 1 round/level
> >>
> >>             Creates a circular wall of blades. Any enemy passing
> >> through
> >>             the blade barrier takes 1d6 points of damage per caster
> >>             level (max 15d6). A successful Reflex save reduces the
> >>             damage by half.
> >>
> >>
> >>             *Bull's Strength, Mass*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Focus, Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Bull's Strength on multiple targets giving +4
> >>             enhancement bonus to Strength to each.
> >>
> >>
> >>             *Cat's Grace, Mass*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Cat's Grace on multiple targets, giving a +4
> >>             enhancement bonus to Dexterity to each.
> >>
> >>
> >>             *Chain Lightning*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Directional, Breakable
> >>             School: Evocation
> >>             Duration: Instantaneous
> >>
> >>             An electrical discharge strikes a primary target for
> >> 1d6 per
> >>             caster level electrical damage then arcs to other nearby
> >>             targets hitting each of them with a similar lightning
> >> bolt.
> >>             A successful Reflex save reduces the damage by half.
> >>
> >>
> >>             *Circle of Death*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Positional
> >>             School: Necromancy
> >>             Duration: Instantaneous
> >>
> >>             Snuffs the life force out of living creatures in the
> >> area.
> >>             This spell will kill one target of up to 9 Hit Dice per
> >>             every 4 caster levels (max 4). A successful Fortitude
> >> save
> >>             negates this effect.
> >>
> >>
> >>             *Cometfall*
> >>             Level: Clr 6
> >>             Components: Somatic, DivineFocus, Verbal
> >>             Target: Foe, Positional, Breakable
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             You conjure a bright, glowing comet, which appears in
> >> midair
> >>             above your target, then strikes the ground with
> >> tremendous
> >>             force. This spell does 2d6 points of bludgeon damage for
> >>             every 2 caster levels. A successful Reflex save
> >> reduces the
> >>             damage by half. The force of this comet can knock some
> >>             creatures prone.
> >>
> >>
> >>             *Create Undead*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Self, Positional
> >>             School: Necromancy
> >>             Duration: Permanent
> >>
> >>             This evil spell allows you to create several powerful
> >> sorts
> >>             of undead: ghouls, ghasts, or mummies. Created undead are
> >>             automatically under the control of their creator, but
> >> have a
> >>             chance to resist every 3d12+12 seconds.
> >>
> >>
> >>             *Cure Moderate Wounds, Mass*
> >>             Level: Clr 6
> >>             Components: Somatic, Verbal
> >>             Target: Friend, Self, UndeadFoe
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Grants Cure Moderate Wounds on multiple targets.
> >>
> >>
> >>             *Disintegrate*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Directional, Breakable
> >>             School: Transmutation
> >>             Duration: Instantaneous
> >>
> >>             A sickly green ray emanates forth, doing 2d6 damage per
> >>             caster level to the target. Anything reduced to 0 hit
> >> points
> >>             is disintegrated. A successful Fortitude save reduces
> >> this
> >>             damage to 5d6.
> >>
> >>
> >>             *Eagle's Splendor, Mass*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Focus, Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Eagle's Splendor on multiple targets.
> >>
> >>
> >>             *Flesh to Stone*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe
> >>             School: Transmutation
> >>             Duration: Permanent
> >>
> >>             Turns a single fleshy target into a mindless, inert
> >> statue.
> >>             If the statue resulting from the spell is broken or
> >> damaged,
> >>             the subject has similar damage or deformities. In stone
> >>             form, creatures are much more difficult to damage. Only
> >>             creatures made of flesh are affected by this spell. This
> >>             effect is permanent, but the target has a chance to
> >> remake
> >>             its Fortitude saving throw every 2d6+6 seconds.
> >>
> >>
> >>             *Fox's Cunning, Mass*
> >>             Level: Sor/Wiz 6
> >>             Components: Focus, Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Fox's Cunning on multiple targets.
> >>
> >>
> >>             *Globe Of Invulnerability*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Self
> >>             School: Abjuration
> >>             Duration: 1 round/level
> >>
> >>             An immobile, faintly shimmering magical sphere
> >> surrounds you
> >>             and excludes all spell effects of level 4 and lower. Such
> >>             spells fail to target anyone located within the globe,
> >> but
> >>             any type of spell can be cast through or out of the
> >> magical
> >>             globe.
> >>
> >>
> >>             *Greater Dispel Magic*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Somatic, Verbal
> >>             Target: Friend, Self, Foe
> >>             School: Abjuration
> >>             Duration: Instantaneous
> >>
> >>             Removes ongoing spells that have been cast on a
> >> target. You
> >>             must make a caster level check of 1d20 + your caster
> >> level
> >>             (maximum +20) versus 11 + the spell's caster level to
> >> remove
> >>             an effect.
> >>
> >>
> >>             *Greater Glyph of Warding*
> >>             Level: Clr 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Positional
> >>             School: Abjuration
> >>             Duration: Instantaneous when triggered
> >>
> >>             A powerful inscription that explodes when entered,
> >> doing 1d8
> >>             per two caster levels (max10d8) to the intruder and all
> >>             nearby targets. A successful Reflex save reduces the
> >> damage
> >>             by half.
> >>
> >>
> >>             *Harm*
> >>             Level: Clr 6
> >>             Components: Somatic, Verbal
> >>             Target: Foe
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Charges the target with negative energy, dealing 10
> >> points
> >>             of damage per caster level (max 150hp). Harm cannot
> >> reduce
> >>             the target's hit points to less than 1. Against undead
> >>             targets acts as Heal. A successful Will save reduces the
> >>             damage by half.
> >>
> >>
> >>             *Greater Heroism*
> >>             Level: Sor/Wiz 6
> >>             Components: Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Enchantment
> >>             Duration: 1 min/level
> >>
> >>             Imbues a single ally with great bravery and morale in
> >>             battle, gaining a +4 morale bonus on attacks, saves, and
> >>             skill checks. The target also receives temporary hit
> >> points
> >>             equal to the caster level and immunity to fear.
> >>
> >>
> >>             *Heal*
> >>             Level: Clr 6
> >>             Components: Somatic, Verbal
> >>             Target: Friend, Self, UndeadFoe
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Channels positive energy into a target to wipe away
> >> injury
> >>             and afflictions, restores 10 hit points per caster level
> >>             (max 150hp) and removes ability damage, the conditions
> >>             blinded, confused, dazed, dazzled, deafened, diseased,
> >>             exhausted, fatigued, feebleminded, insanity,
> >> nauseated, and
> >>             poisoned. Against undead acts as Harm.
> >>
> >>
> >>             *Heroes' Feast*
> >>             Level: Clr 6
> >>             Components: Focus, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Conjuration
> >>             Duration: 1 min/level
> >>
> >>             Brings forth a great feast for all nearby allies.
> >> While this
> >>             spell is active on the player, the next time they use
> >> a rest
> >>             shrine they consume the feast. The nectarlike beverage
> >> which
> >>             is part of the feast cures them of all diseases,
> >> sickness,
> >>             and nausea; makes them immune to poison for 1 minute per
> >>             caster level; and grants 1d8 temporary hit points +1
> >> per two
> >>             caster levels (maximum 10). The ambrosial food that is
> >>             consumed grants each creature that partakes a +1 morale
> >>             bonus on attack rolls and Will saves and immunity to fear
> >>             effects for 1 minute per caster level.
> >>
> >>
> >>             *Inflict Moderate Wounds, Mass*
> >>             Level: Clr 6
> >>             Components: Somatic, Verbal
> >>             Target: Foe, Undead Friend
> >>             School: Necromancy
> >>             Duration: Instantaneous
> >>
> >>             Casts Inflict Moderate Wounds on multiple targets.
> >>
> >>
> >>             *Owl's Wisdom, Mass*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Focus, Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: 1 min/level
> >>
> >>             Casts Owl's Wisdom on multiple targets.
> >>
> >>
> >>             *Otiluke's Freezing Sphere*
> >>             Level: Sor/Wiz 6
> >>             Components: Focus, Somatic, Verbal
> >>             Target: Foe, Directional, Breakable
> >>             School: Evocation
> >>             Duration: Instantaneous
> >>
> >>             A frigid globe of cold energy streaks towards a
> >> target. On
> >>             impact it explodes, causing 1d6 per caster level (max
> >> 15d6)
> >>             cold damage to targets in the area. A successful
> >> Reflex save
> >>             reduces the damage by half.
> >>
> >>
> >>             *Reconstruct*
> >>             Level: Sor/Wiz 6
> >>             Components: Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: Instantaneous
> >>
> >>             Greatly repairs the ally construct, restoring 10 hit
> >> points
> >>             per caster level (max 150hp), while simultaneously
> >> granting
> >>             it an increase in attack speed for a short time.
> >>
> >>
> >>             *Stone to Flesh*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Friend, Self
> >>             School: Transmutation
> >>             Duration: Instantaneous
> >>
> >>             Restores a petrified creature, such as one affected by
> >> the
> >>             Flesh to Stone spell, to its normal state.
> >>
> >>
> >>             *Suggestion, Mass*
> >>             Level: Sor/Wiz 6
> >>             Components: Material, Verbal
> >>             Target: Foe, Positional
> >>             School: Enchantment
> >>             Duration: 1 round/level
> >>
> >>             Casts Suggestion on multiple enemies.
> >>
> >>
> >>             *Summon Monster VI*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Self, Positional
> >>             School: Conjuration
> >>             Duration: 6 Minutes
> >>
> >>             Summons a fiendish troll to fight for you for a brief
> >> time.
> >>             Casting this spell locks out casting any other Summon
> >>             Monster spell for 6 minutes.
> >>
> >>
> >>             *Symbol of Fear*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Positional
> >>             School: Necromancy
> >>             Duration: 1 round/level after activated.
> >>
> >>             You scribe a potent rune of power in the air. When the
> >>             symbol is activated by a target approaching, all nearby
> >>             targets are panicked for 1 round per caster level or
> >> until
> >>             the Symbol expires. A successful Will save negates
> >> this effect.
> >>
> >>
> >>             *Symbol of Persuasion*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Material, Somatic, Verbal
> >>             Target: Foe, Positional
> >>             School: Enchantment
> >>             Duration: 1 round/level after activated.
> >>
> >>             You scribe a potent rune of power in the air. When the
> >>             symbol is activated by a target approaching, all nearby
> >>             targets are charmed for 1 round per caster level or until
> >>             the Symbol expires. A successful Will save negates
> >> this effect.
> >>
> >>
> >>             *Undeath To Death*
> >>             Level: Clr 6, Sor/Wiz 6
> >>             Components: Material, Somatic, DivineFocus, Verbal
> >>             Target: Foe, Positional
> >>             School: Necromancy
> >>             Duration: Instantaneous
> >>
> >>             Destroys undead creatures in the area. This spell will
> >> kill
> >>             one target of up to 9 Hit Dice per every 4 caster levels
> >>             (max 4). A successful Will save negates this effect.
> >>
> >>
> >>             *Word of Recall*
> >>             Level: Clr 6
> >>             Components: Verbal
> >>             Target: Self
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Teleports you to the Temple of the Sovereign Host in
> >> House
> >>             Deneith.
> >>
> >>
> >>             *New Spells for Rangers and Paladins*
> >>
> >>             *Cure Moderate Wounds*
> >>             Level: Pal3, Rng3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Positive energy is channeled to heal moderate wounds
> >> of your
> >>             target or damage undead for 2d8 hit points +1 per
> >> caster level.
> >>
> >>
> >>             *Dispel Magic*
> >>             Level: Pal3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self, Foe
> >>             School: Abjuration
> >>             Duration: Instantaneous
> >>
> >>             Removes ongoing spells that have been cast on a target.
> >>
> >>
> >>             *Neutralize Poison*
> >>             Level: Rng3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self
> >>             School: Conjuration
> >>             Duration: 1 minute/level
> >>
> >>             Detoxifies any sort of venom in an ally, causing him to
> >>             suffer no additional effects from the poison.
> >> Additionally,
> >>             it immunizes the ally from any poison he is exposed to
> >>             during the duration of the spell.
> >>
> >>
> >>             *Prayer*
> >>             Level: Pal3
> >>             Components: Verbal, Somatic, Divine Focus
> >>             Target: Friend, Self
> >>             School: Enchantment
> >>             Duration: 1 round/level
> >>
> >>             Gives special favor to allies and disfavor to enemy
> >> targets,
> >>             giving a +1 luck bonus to friend's attack rolls, weapon
> >>             damage, saves, and skill checks and a -1 penalty to
> >> enemies
> >>             for the same rolls.
> >>
> >>
> >>             *Remove Blindness*
> >>             Level: Pal3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Cures blindness in an ally.
> >>
> >>
> >>             *Remove Curse*
> >>             Level: Pal3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self
> >>             School: Abjuration
> >>             Duration: Instantaneous
> >>
> >>             Removes all curses on an ally. Counters and dispels
> >> Bestow
> >>             Curse.
> >>
> >>
> >>             *Remove Disease *
> >>             Level: Rng3
> >>             Components: Verbal, Somatic
> >>             Target: Friend, Self
> >>             School: Conjuration
> >>             Duration: Instantaneous
> >>
> >>             Cures all diseases on an ally. Does not prevent
> >> reinfection
> >>             after a new exposure.
> >>
> >>                 -----Original Message-----
> >>                 *From:* ddo-bounces at dspsrv.com
> >>                 <mailto:ddo-bounces at dspsrv.com>
> >>                 [mailto:ddo-bounces at dspsrv.com
> >>                 <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
> >>                 Clifford
> >>                 *Sent:* 23 October 2006 10:40
> >>                 *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
> >>                 *Subject:* Re: [ddo] This week
> >>
> >>                 Leigh - if you can at all I suggest you should do
> >> some
> >>                 PUGs to get that level - there's some slammin'
> >> stuff on
> >>                 the Horizon for us to do e.g. VON/Threnal Excavations
> >>                 but six is just a tad to low.
> >>
> >>                 On a different note - I got my fav item so far and my
> >>                 best named item so far (which I sold already)
> >>
> >>                 Best named: +3 Falcion of Thundering Destruction
> >>                 Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
> >>
> >>                 :)
> >>
> >>                 Leigh I'm going to be at home most of tomorrow if you
> >>                 want to go pugging tomorrow to get you up those
> >> levels.
> >>                 Tomorrow night is good for me for ddo - can't do
> >>                 tonight/Thursday/Friday
> >>
> >>                     -----Original Message-----
> >>                     *From:* ddo-bounces at dspsrv.com
> >>                     <mailto:ddo-bounces at dspsrv.com>
> >>                     [mailto:ddo-bounces at dspsrv.com
> >>                     <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of
> >> *Leigh
> >>                     Murphy
> >>                     *Sent:* 23 October 2006 07:04
> >>                     *To:* DDO
> >>                     *Subject:* [ddo] This week
> >>
> >>                     Hi guys, I'm 13 K short of level 7 so, gagging to
> >>                     go! I don't think I can make Wednesday as the
> >>                     parents in law may be coming to dinner.
> >>                     Tuesday ok with people?
> >>                     I think we're at the stage too where we pretty
> >> much
> >>                     need *all 6* to do any decent quests so lets
> >> see if
> >>                     we can find a common evening.
> >>                     Just bought a a + 2 thundering shortbow of
> >>                     backstabbing :-)
> >>
> >>                     Leigh.
> >>
> >>                     ps. still looking out for + to spot and search
> >>                     items, I have + 3 to each atm. Oooh Oooh and a
> >> big
> >>                     red ball.
> >>
> >>                     Leigh Murphy,
> >>                     H�jmarken 13, Gevninge,
> >>                     4000 Roskilde,
> >>                     Danmark.
> >>                     (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> >>
> >>                     photos www.dspsrv.com/leigh
> >>                     <http://www.dspsrv.com/leigh>
> >>                     Skype: LeighSter
> >>
> >>
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> >>
> >>
> >>
> >>
> >>     _______________________________________________
> >>     ddo mailing list
> >>     ddo at dspsrv.com <mailto:ddo at dspsrv.com>
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> >>
> >>
> >>
> >>
> >> --
> >> Leigh Murphy,
> >> Højmarken 13, Gevninge,
> >> 4000 Roskilde,
> >> Danmark.
> >> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> >>
> >> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
> >> Skype: LeighSter
> >>
> >>
> >> ---------------------------------------------------------------------
> >> ---
> >>
> >> _______________________________________________
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> >> ddo at dspsrv.com
> >> http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
> >>
> >>
> >> ---------------------------------------------------------------------
> >> ---
> >>
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.408 / Virus Database: 268.13.10/491 - Release Date:
> >> 10/23/2006
> >>
> >
> > _______________________________________________
> > ddo mailing list
> > ddo at dspsrv.com
> > http://www.dspsrv.com/cgi-bin/mailman/listinfo/ddo
>
>
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>
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