[ddo] lo
Mike Kelly
mike.j.kelly at gmail.com
Mon Nov 27 11:38:55 GMT 2006
On 27/11/06, Conor Clifford <Conor.Clifford at fineos.com> wrote:
>
> thanks I needed "its time to start the music, its time to light the
> lights" in my head at this hour!!
>
Mahna Mahna
Do doo be-do-do
Mahna Mahna
Do do-do do
Mahna Mahna
Do doo be-do-do be-do-do be-do-do be-do-do-doodle do do do-doo do!
On a different note - equipment lists at level 7.
> If you are speculating on the AH there are a few things we all should have
> at least one of by now. AND as a fixed group we should all have 1-2 items
> each to boost our "prime" party skill.
>
> Genric we should all have or be working on getting.
> 1. item of underwater breathing/action
>
Check.
2. an adamantine weapon of some kind
>
Apparantly hard to get, I'm keeping an eye out for adamantine weapons of all
types if I spot a good longsword, scimitar, rapier, bastard sword or dwarven
waraxe I'm whipping it (sod the slappy weapons, slashy and stabby ftw!).
We'll sort out the details later, I have an adamantine throwing axe now but
it's crap (tbh).
They should be the weapon we normally use because they shouldn't get damaged
anywhere like as often or as much as iron weapons. Cheaper to fix and less
likely to break just because a particular zombie is on the husky side.
3. a ghost touch weapon of some kind
>
Check (x2 bow and sword).
4. an item of feather falling - preferably permanent eg boots - if not
> possible then at least something that gives you the spell a few times a day
>
Don't have one yet, I'll keep an eye out.
5. an item of jump (similar to feather falling)
>
Have boots with +5 I think.
6. a bykesh weapon of some kind (although not needed this myself yet)
>
Have one. Bloody daelkyr!
After that we should all have items that boost our main skills by 7.
> e.g. Leigh should have a few items to boost all the thiefy skills by 7
> (disable trap, open locks etc etc)
> Mike should have same for Search, Listen, etc
>
I think I've got these, might be +5 but with my keen elven senses, max ranks
for levels and decent Wis I'm not bad on this front, normally I have them
spotted long before you dim-witted^H^H^H^H^H^H^H^Hsensually challenged
people do. I cry out, however that's probably not a lot of use. ;)
Me: "Incoming Wights."
Wynn: "Where?"
Me: "Erm. Eating you, actually."
Wynn: "Ow, not my kidneys. I need those to filter my blood!"
you get the idea.
>
> Basically when we get to NPC, like the giant in VON2 - Leigh should be
> popping on a +7 bluff item, quaffing a pot of eagles splendour - taking
> whatever buffs are available and then talking to the NPC. Most NPC's will
> allow this to happen mid conversation so its not even player knowledge
> (really).
>
A bard would be great here, or a warlock if they were in the game (if they
added warlocks I reckon a lot of bards and sorcerers would reroll). Or a
rogue who doesn't have the charisma of a dead skunk. On fire. ;P
Like I said - just something to watch out for if you are trawling the AH.
>
> Oh - btw - somebody other than me (usually the bard/rogue - but doesn't
> have to be) needs to start being able to use scrolls well. Specifically
> "raise dead". Its gonna be a hit for somebody - but the party absolutely
> needs it - and it can't be me, as that person is needed to raise me so I can
> raise everyone else.
>
Hmmm... 1 level of cleric would allow any of us to use them at level 9
(unless they fix that mechanic which they could do), but a good UMD would be
better so we'll leave it up to the rogue and the bard to decide which one it
should be.
Oh wait... :P
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