[ddo] This week

Diarmuid Reidy diarmuid at dspsrv.com
Mon Oct 23 18:43:43 IST 2006


Still lvl 6 also, about 9k or so to get there.
Tomorrow and Wednesday are good for me this week...
I cam make it on earlier if people are around..

ciao,
diarmuid.

Leigh Murphy wrote:
> schlurp for you guys huh?
> Conor, I can't, sorry. My time is really limited atm.
> Am I the only one not level 7 yet?
>  
> Leigh.
> 
>  
> On 10/23/06, *Conor Clifford* <Conor.Clifford at fineos.com 
> <mailto:Conor.Clifford at fineos.com>> wrote:
> 
>     Oh Joe - I have this scroll set aside for you :)
>      
>     *Disintegrate
>     *Level: Sor/Wiz 6
>     Components: Material, Somatic, Verbal
>     Target: Foe, Directional, Breakable
>     School: Transmutation
>     Duration: Instantaneous
> 
>     A sickly green ray emanates forth, doing 2d6 damage per caster level
>     to the target. Anything reduced to 0 hit points is disintegrated. A
>     successful Fortitude save reduces this damage to 5d6.
> 
>         -----Original Message-----
>         *From:* ddo-bounces at dspsrv.com <mailto:ddo-bounces at dspsrv.com>
>         [mailto:ddo-bounces at dspsrv.com
>         <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
>         *Sent:* 23 October 2006 12:03
>         *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>         *Subject:* Re: [ddo] This week
> 
>         Waaaaaaaaaaaaaaaahhh
>          
>         11d6
>          
>         *Blade Barrier
>         *Level: Clr 6
>         Components: Somatic, Verbal
>         Target: Self
>         School: Evocation
>         Duration: 1 round/level
> 
>         Creates a circular wall of blades. Any enemy passing through the
>         blade barrier takes 1d6 points of damage per caster level (max
>         15d6). A successful Reflex save reduces the damage by half.
> 
>             -----Original Message-----
>             *From:* ddo-bounces at dspsrv.com
>             <mailto:ddo-bounces at dspsrv.com>
>             [mailto:ddo-bounces at dspsrv.com
>             <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
>             *Sent:* 23 October 2006 12:02
>             *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>             *Subject:* Re: [ddo] This week
> 
>             OMG - I think I just wet myself
>              
>              
>             Oct 20th 2006, 15:30 GMT
>             In Testing: Module 3 New Spells for Levels 11-12 spells
> 
> 
>             *Acid Fog*
>             Level: Sor/Wiz 6
>             Components: Focus, Material, Somatic, Verbal
>             Target: Foe, Positional, Breakable
>             School: Conjuration
>             Duration: 1 round/level
> 
>             A billowing mass of misty vapors slows movement, obscures
>             sight, giving all creatures in the fog concealment
>             (attackers have 20% miss chance), and causes 2d6 acid damage
>             per round to targets within the cloud.
> 
> 
>             *Banishment*
>             Level: Clr 6
>             Components: Focus, Somatic, Verbal
>             Target: Foe
>             School: Abjuration
>             Duration: Instantaneous
> 
>             A more powerful version of the dismissal spell. It enables
>             you to force several extraplanar creatures out of your home
>             plane. A successful Will save negates this effect. (DC =
>             spell's save DC - creature's HD + your caster level).
> 
> 
>             *Bear's Endurance, Mass*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Focus, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Bear's Endurance on multiple targets giving a +4
>             enhancement bonus to Constitution to each of them.
> 
> 
>             *Blade Barrier*
>             Level: Clr 6
>             Components: Somatic, Verbal
>             Target: Self
>             School: Evocation
>             Duration: 1 round/level
> 
>             Creates a circular wall of blades. Any enemy passing through
>             the blade barrier takes 1d6 points of damage per caster
>             level (max 15d6). A successful Reflex save reduces the
>             damage by half.
> 
> 
>             *Bull's Strength, Mass*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Focus, Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Bull's Strength on multiple targets giving +4
>             enhancement bonus to Strength to each.
> 
> 
>             *Cat's Grace, Mass*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Cat's Grace on multiple targets, giving a +4
>             enhancement bonus to Dexterity to each.
> 
> 
>             *Chain Lightning*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Directional, Breakable
>             School: Evocation
>             Duration: Instantaneous
> 
>             An electrical discharge strikes a primary target for 1d6 per
>             caster level electrical damage then arcs to other nearby
>             targets hitting each of them with a similar lightning bolt.
>             A successful Reflex save reduces the damage by half.
> 
> 
>             *Circle of Death*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Positional
>             School: Necromancy
>             Duration: Instantaneous
> 
>             Snuffs the life force out of living creatures in the area.
>             This spell will kill one target of up to 9 Hit Dice per
>             every 4 caster levels (max 4). A successful Fortitude save
>             negates this effect.
> 
> 
>             *Cometfall*
>             Level: Clr 6
>             Components: Somatic, DivineFocus, Verbal
>             Target: Foe, Positional, Breakable
>             School: Conjuration
>             Duration: Instantaneous
> 
>             You conjure a bright, glowing comet, which appears in midair
>             above your target, then strikes the ground with tremendous
>             force. This spell does 2d6 points of bludgeon damage for
>             every 2 caster levels. A successful Reflex save reduces the
>             damage by half. The force of this comet can knock some
>             creatures prone.
> 
> 
>             *Create Undead*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Self, Positional
>             School: Necromancy
>             Duration: Permanent
> 
>             This evil spell allows you to create several powerful sorts
>             of undead: ghouls, ghasts, or mummies. Created undead are
>             automatically under the control of their creator, but have a
>             chance to resist every 3d12+12 seconds.
> 
> 
>             *Cure Moderate Wounds, Mass*
>             Level: Clr 6
>             Components: Somatic, Verbal
>             Target: Friend, Self, UndeadFoe
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Grants Cure Moderate Wounds on multiple targets.
> 
> 
>             *Disintegrate*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Directional, Breakable
>             School: Transmutation
>             Duration: Instantaneous
> 
>             A sickly green ray emanates forth, doing 2d6 damage per
>             caster level to the target. Anything reduced to 0 hit points
>             is disintegrated. A successful Fortitude save reduces this
>             damage to 5d6.
> 
> 
>             *Eagle's Splendor, Mass*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Focus, Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Eagle's Splendor on multiple targets.
> 
> 
>             *Flesh to Stone*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe
>             School: Transmutation
>             Duration: Permanent
> 
>             Turns a single fleshy target into a mindless, inert statue.
>             If the statue resulting from the spell is broken or damaged,
>             the subject has similar damage or deformities. In stone
>             form, creatures are much more difficult to damage. Only
>             creatures made of flesh are affected by this spell. This
>             effect is permanent, but the target has a chance to remake
>             its Fortitude saving throw every 2d6+6 seconds.
> 
> 
>             *Fox's Cunning, Mass*
>             Level: Sor/Wiz 6
>             Components: Focus, Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Fox's Cunning on multiple targets.
> 
> 
>             *Globe Of Invulnerability*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Self
>             School: Abjuration
>             Duration: 1 round/level
> 
>             An immobile, faintly shimmering magical sphere surrounds you
>             and excludes all spell effects of level 4 and lower. Such
>             spells fail to target anyone located within the globe, but
>             any type of spell can be cast through or out of the magical
>             globe.
> 
> 
>             *Greater Dispel Magic*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Somatic, Verbal
>             Target: Friend, Self, Foe
>             School: Abjuration
>             Duration: Instantaneous
> 
>             Removes ongoing spells that have been cast on a target. You
>             must make a caster level check of 1d20 + your caster level
>             (maximum +20) versus 11 + the spell's caster level to remove
>             an effect.
> 
> 
>             *Greater Glyph of Warding*
>             Level: Clr 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Positional
>             School: Abjuration
>             Duration: Instantaneous when triggered
> 
>             A powerful inscription that explodes when entered, doing 1d8
>             per two caster levels (max10d8) to the intruder and all
>             nearby targets. A successful Reflex save reduces the damage
>             by half.
> 
> 
>             *Harm*
>             Level: Clr 6
>             Components: Somatic, Verbal
>             Target: Foe
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Charges the target with negative energy, dealing 10 points
>             of damage per caster level (max 150hp). Harm cannot reduce
>             the target's hit points to less than 1. Against undead
>             targets acts as Heal. A successful Will save reduces the
>             damage by half.
> 
> 
>             *Greater Heroism*
>             Level: Sor/Wiz 6
>             Components: Somatic, Verbal
>             Target: Friend, Self
>             School: Enchantment
>             Duration: 1 min/level
> 
>             Imbues a single ally with great bravery and morale in
>             battle, gaining a +4 morale bonus on attacks, saves, and
>             skill checks. The target also receives temporary hit points
>             equal to the caster level and immunity to fear.
> 
> 
>             *Heal*
>             Level: Clr 6
>             Components: Somatic, Verbal
>             Target: Friend, Self, UndeadFoe
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Channels positive energy into a target to wipe away injury
>             and afflictions, restores 10 hit points per caster level
>             (max 150hp) and removes ability damage, the conditions
>             blinded, confused, dazed, dazzled, deafened, diseased,
>             exhausted, fatigued, feebleminded, insanity, nauseated, and
>             poisoned. Against undead acts as Harm.
> 
> 
>             *Heroes' Feast*
>             Level: Clr 6
>             Components: Focus, Somatic, Verbal
>             Target: Friend, Self
>             School: Conjuration
>             Duration: 1 min/level
> 
>             Brings forth a great feast for all nearby allies. While this
>             spell is active on the player, the next time they use a rest
>             shrine they consume the feast. The nectarlike beverage which
>             is part of the feast cures them of all diseases, sickness,
>             and nausea; makes them immune to poison for 1 minute per
>             caster level; and grants 1d8 temporary hit points +1 per two
>             caster levels (maximum 10). The ambrosial food that is
>             consumed grants each creature that partakes a +1 morale
>             bonus on attack rolls and Will saves and immunity to fear
>             effects for 1 minute per caster level.
> 
> 
>             *Inflict Moderate Wounds, Mass*
>             Level: Clr 6
>             Components: Somatic, Verbal
>             Target: Foe, Undead Friend
>             School: Necromancy
>             Duration: Instantaneous
> 
>             Casts Inflict Moderate Wounds on multiple targets.
> 
> 
>             *Owl's Wisdom, Mass*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Focus, Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: 1 min/level
> 
>             Casts Owl's Wisdom on multiple targets.
> 
> 
>             *Otiluke's Freezing Sphere*
>             Level: Sor/Wiz 6
>             Components: Focus, Somatic, Verbal
>             Target: Foe, Directional, Breakable
>             School: Evocation
>             Duration: Instantaneous
> 
>             A frigid globe of cold energy streaks towards a target. On
>             impact it explodes, causing 1d6 per caster level (max 15d6)
>             cold damage to targets in the area. A successful Reflex save
>             reduces the damage by half.
> 
> 
>             *Reconstruct*
>             Level: Sor/Wiz 6
>             Components: Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: Instantaneous
> 
>             Greatly repairs the ally construct, restoring 10 hit points
>             per caster level (max 150hp), while simultaneously granting
>             it an increase in attack speed for a short time.
> 
> 
>             *Stone to Flesh*
>             Level: Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Friend, Self
>             School: Transmutation
>             Duration: Instantaneous
> 
>             Restores a petrified creature, such as one affected by the
>             Flesh to Stone spell, to its normal state.
> 
> 
>             *Suggestion, Mass*
>             Level: Sor/Wiz 6
>             Components: Material, Verbal
>             Target: Foe, Positional
>             School: Enchantment
>             Duration: 1 round/level
> 
>             Casts Suggestion on multiple enemies.
> 
> 
>             *Summon Monster VI*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Self, Positional
>             School: Conjuration
>             Duration: 6 Minutes
> 
>             Summons a fiendish troll to fight for you for a brief time.
>             Casting this spell locks out casting any other Summon
>             Monster spell for 6 minutes.
> 
> 
>             *Symbol of Fear*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Positional
>             School: Necromancy
>             Duration: 1 round/level after activated.
> 
>             You scribe a potent rune of power in the air. When the
>             symbol is activated by a target approaching, all nearby
>             targets are panicked for 1 round per caster level or until
>             the Symbol expires. A successful Will save negates this effect.
> 
> 
>             *Symbol of Persuasion*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Material, Somatic, Verbal
>             Target: Foe, Positional
>             School: Enchantment
>             Duration: 1 round/level after activated.
> 
>             You scribe a potent rune of power in the air. When the
>             symbol is activated by a target approaching, all nearby
>             targets are charmed for 1 round per caster level or until
>             the Symbol expires. A successful Will save negates this effect.
> 
> 
>             *Undeath To Death*
>             Level: Clr 6, Sor/Wiz 6
>             Components: Material, Somatic, DivineFocus, Verbal
>             Target: Foe, Positional
>             School: Necromancy
>             Duration: Instantaneous
> 
>             Destroys undead creatures in the area. This spell will kill
>             one target of up to 9 Hit Dice per every 4 caster levels
>             (max 4). A successful Will save negates this effect.
> 
> 
>             *Word of Recall*
>             Level: Clr 6
>             Components: Verbal
>             Target: Self
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Teleports you to the Temple of the Sovereign Host in House
>             Deneith.
> 
> 
>             *New Spells for Rangers and Paladins*
> 
>             *Cure Moderate Wounds*
>             Level: Pal3, Rng3
>             Components: Verbal, Somatic
>             Target: Friend, Self
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Positive energy is channeled to heal moderate wounds of your
>             target or damage undead for 2d8 hit points +1 per caster level.
> 
> 
>             *Dispel Magic*
>             Level: Pal3
>             Components: Verbal, Somatic
>             Target: Friend, Self, Foe
>             School: Abjuration
>             Duration: Instantaneous
> 
>             Removes ongoing spells that have been cast on a target.
> 
> 
>             *Neutralize Poison*
>             Level: Rng3
>             Components: Verbal, Somatic
>             Target: Friend, Self
>             School: Conjuration
>             Duration: 1 minute/level
> 
>             Detoxifies any sort of venom in an ally, causing him to
>             suffer no additional effects from the poison. Additionally,
>             it immunizes the ally from any poison he is exposed to
>             during the duration of the spell.
> 
> 
>             *Prayer*
>             Level: Pal3
>             Components: Verbal, Somatic, Divine Focus
>             Target: Friend, Self
>             School: Enchantment
>             Duration: 1 round/level
> 
>             Gives special favor to allies and disfavor to enemy targets,
>             giving a +1 luck bonus to friend's attack rolls, weapon
>             damage, saves, and skill checks and a -1 penalty to enemies
>             for the same rolls.
> 
> 
>             *Remove Blindness*
>             Level: Pal3
>             Components: Verbal, Somatic
>             Target: Friend, Self
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Cures blindness in an ally.
> 
> 
>             *Remove Curse*
>             Level: Pal3
>             Components: Verbal, Somatic
>             Target: Friend, Self
>             School: Abjuration
>             Duration: Instantaneous
> 
>             Removes all curses on an ally. Counters and dispels Bestow
>             Curse.
> 
> 
>             *Remove Disease *
>             Level: Rng3
>             Components: Verbal, Somatic
>             Target: Friend, Self
>             School: Conjuration
>             Duration: Instantaneous
> 
>             Cures all diseases on an ally. Does not prevent reinfection
>             after a new exposure.
> 
>                 -----Original Message-----
>                 *From:* ddo-bounces at dspsrv.com
>                 <mailto:ddo-bounces at dspsrv.com>
>                 [mailto:ddo-bounces at dspsrv.com
>                 <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
>                 Clifford
>                 *Sent:* 23 October 2006 10:40
>                 *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>                 *Subject:* Re: [ddo] This week
> 
>                 Leigh - if you can at all I suggest you should do some
>                 PUGs to get that level - there's some slammin' stuff on
>                 the Horizon for us to do e.g. VON/Threnal Excavations
>                 but six is just a tad to low.
>                  
>                 On a different note - I got my fav item so far and my
>                 best named item so far (which I sold already)
>                  
>                 Best named: +3 Falcion of Thundering Destruction
>                 Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
>                  
>                 :)
>                  
>                 Leigh I'm going to be at home most of tomorrow if you
>                 want to go pugging tomorrow to get you up those levels.
>                 Tomorrow night is good for me for ddo - can't do
>                 tonight/Thursday/Friday
> 
>                     -----Original Message-----
>                     *From:* ddo-bounces at dspsrv.com
>                     <mailto:ddo-bounces at dspsrv.com>
>                     [mailto:ddo-bounces at dspsrv.com
>                     <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Leigh
>                     Murphy
>                     *Sent:* 23 October 2006 07:04
>                     *To:* DDO
>                     *Subject:* [ddo] This week
> 
>                     Hi guys, I'm 13 K short of level 7 so, gagging to
>                     go! I don't think I can make Wednesday as the
>                     parents in law may be coming to dinner.
>                     Tuesday ok with people?
>                     I think we're at the stage too where we pretty much
>                     need *all 6* to do any decent quests so lets see if
>                     we can find a common evening.
>                     Just bought a a + 2 thundering shortbow of
>                     backstabbing :-)
>                      
>                     Leigh.
>                      
>                     ps. still looking out for + to spot and search
>                     items, I have + 3 to each atm. Oooh Oooh and a big
>                     red ball.
> 
>                     Leigh Murphy,
>                     H�jmarken 13, Gevninge,
>                     4000 Roskilde,
>                     Danmark.
>                     (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> 
>                     photos www.dspsrv.com/leigh
>                     <http://www.dspsrv.com/leigh>
>                     Skype: LeighSter 
> 
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> 
> 
> 
> 
> -- 
> Leigh Murphy,
> Højmarken 13, Gevninge,
> 4000 Roskilde,
> Danmark.
> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
> 
> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
> Skype: LeighSter
> 
> 
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