[ddo] This week
Joe Vaughan
joev at jarhedz.com
Mon Oct 23 21:29:01 IST 2006
Tuesday it is then. Also, you'll have my undivided attention for the
duration... my missus is off galivanting round Norway for a few days.
Joe.
On 23 Oct 2006, at 18:43, Diarmuid Reidy wrote:
> Still lvl 6 also, about 9k or so to get there.
> Tomorrow and Wednesday are good for me this week...
> I cam make it on earlier if people are around..
>
> ciao,
> diarmuid.
>
> Leigh Murphy wrote:
>> schlurp for you guys huh?
>> Conor, I can't, sorry. My time is really limited atm.
>> Am I the only one not level 7 yet?
>>
>> Leigh.
>>
>>
>> On 10/23/06, *Conor Clifford* <Conor.Clifford at fineos.com
>> <mailto:Conor.Clifford at fineos.com>> wrote:
>>
>> Oh Joe - I have this scroll set aside for you :)
>>
>> *Disintegrate
>> *Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Directional, Breakable
>> School: Transmutation
>> Duration: Instantaneous
>>
>> A sickly green ray emanates forth, doing 2d6 damage per caster
>> level
>> to the target. Anything reduced to 0 hit points is
>> disintegrated. A
>> successful Fortitude save reduces this damage to 5d6.
>>
>> -----Original Message-----
>> *From:* ddo-bounces at dspsrv.com <mailto:ddo-
>> bounces at dspsrv.com>
>> [mailto:ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
>> *Sent:* 23 October 2006 12:03
>> *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>> *Subject:* Re: [ddo] This week
>>
>> Waaaaaaaaaaaaaaaahhh
>>
>> 11d6
>>
>> *Blade Barrier
>> *Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Self
>> School: Evocation
>> Duration: 1 round/level
>>
>> Creates a circular wall of blades. Any enemy passing
>> through the
>> blade barrier takes 1d6 points of damage per caster level
>> (max
>> 15d6). A successful Reflex save reduces the damage by half.
>>
>> -----Original Message-----
>> *From:* ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>
>> [mailto:ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
>> Clifford
>> *Sent:* 23 October 2006 12:02
>> *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>> *Subject:* Re: [ddo] This week
>>
>> OMG - I think I just wet myself
>>
>>
>> Oct 20th 2006, 15:30 GMT
>> In Testing: Module 3 New Spells for Levels 11-12 spells
>>
>>
>> *Acid Fog*
>> Level: Sor/Wiz 6
>> Components: Focus, Material, Somatic, Verbal
>> Target: Foe, Positional, Breakable
>> School: Conjuration
>> Duration: 1 round/level
>>
>> A billowing mass of misty vapors slows movement, obscures
>> sight, giving all creatures in the fog concealment
>> (attackers have 20% miss chance), and causes 2d6 acid
>> damage
>> per round to targets within the cloud.
>>
>>
>> *Banishment*
>> Level: Clr 6
>> Components: Focus, Somatic, Verbal
>> Target: Foe
>> School: Abjuration
>> Duration: Instantaneous
>>
>> A more powerful version of the dismissal spell. It
>> enables
>> you to force several extraplanar creatures out of your
>> home
>> plane. A successful Will save negates this effect. (DC =
>> spell's save DC - creature's HD + your caster level).
>>
>>
>> *Bear's Endurance, Mass*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Focus, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Bear's Endurance on multiple targets giving a +4
>> enhancement bonus to Constitution to each of them.
>>
>>
>> *Blade Barrier*
>> Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Self
>> School: Evocation
>> Duration: 1 round/level
>>
>> Creates a circular wall of blades. Any enemy passing
>> through
>> the blade barrier takes 1d6 points of damage per caster
>> level (max 15d6). A successful Reflex save reduces the
>> damage by half.
>>
>>
>> *Bull's Strength, Mass*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Focus, Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Bull's Strength on multiple targets giving +4
>> enhancement bonus to Strength to each.
>>
>>
>> *Cat's Grace, Mass*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Cat's Grace on multiple targets, giving a +4
>> enhancement bonus to Dexterity to each.
>>
>>
>> *Chain Lightning*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Directional, Breakable
>> School: Evocation
>> Duration: Instantaneous
>>
>> An electrical discharge strikes a primary target for
>> 1d6 per
>> caster level electrical damage then arcs to other nearby
>> targets hitting each of them with a similar lightning
>> bolt.
>> A successful Reflex save reduces the damage by half.
>>
>>
>> *Circle of Death*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Positional
>> School: Necromancy
>> Duration: Instantaneous
>>
>> Snuffs the life force out of living creatures in the
>> area.
>> This spell will kill one target of up to 9 Hit Dice per
>> every 4 caster levels (max 4). A successful Fortitude
>> save
>> negates this effect.
>>
>>
>> *Cometfall*
>> Level: Clr 6
>> Components: Somatic, DivineFocus, Verbal
>> Target: Foe, Positional, Breakable
>> School: Conjuration
>> Duration: Instantaneous
>>
>> You conjure a bright, glowing comet, which appears in
>> midair
>> above your target, then strikes the ground with
>> tremendous
>> force. This spell does 2d6 points of bludgeon damage for
>> every 2 caster levels. A successful Reflex save
>> reduces the
>> damage by half. The force of this comet can knock some
>> creatures prone.
>>
>>
>> *Create Undead*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Self, Positional
>> School: Necromancy
>> Duration: Permanent
>>
>> This evil spell allows you to create several powerful
>> sorts
>> of undead: ghouls, ghasts, or mummies. Created undead are
>> automatically under the control of their creator, but
>> have a
>> chance to resist every 3d12+12 seconds.
>>
>>
>> *Cure Moderate Wounds, Mass*
>> Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Friend, Self, UndeadFoe
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Grants Cure Moderate Wounds on multiple targets.
>>
>>
>> *Disintegrate*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Directional, Breakable
>> School: Transmutation
>> Duration: Instantaneous
>>
>> A sickly green ray emanates forth, doing 2d6 damage per
>> caster level to the target. Anything reduced to 0 hit
>> points
>> is disintegrated. A successful Fortitude save reduces
>> this
>> damage to 5d6.
>>
>>
>> *Eagle's Splendor, Mass*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Focus, Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Eagle's Splendor on multiple targets.
>>
>>
>> *Flesh to Stone*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe
>> School: Transmutation
>> Duration: Permanent
>>
>> Turns a single fleshy target into a mindless, inert
>> statue.
>> If the statue resulting from the spell is broken or
>> damaged,
>> the subject has similar damage or deformities. In stone
>> form, creatures are much more difficult to damage. Only
>> creatures made of flesh are affected by this spell. This
>> effect is permanent, but the target has a chance to
>> remake
>> its Fortitude saving throw every 2d6+6 seconds.
>>
>>
>> *Fox's Cunning, Mass*
>> Level: Sor/Wiz 6
>> Components: Focus, Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Fox's Cunning on multiple targets.
>>
>>
>> *Globe Of Invulnerability*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Self
>> School: Abjuration
>> Duration: 1 round/level
>>
>> An immobile, faintly shimmering magical sphere
>> surrounds you
>> and excludes all spell effects of level 4 and lower. Such
>> spells fail to target anyone located within the globe,
>> but
>> any type of spell can be cast through or out of the
>> magical
>> globe.
>>
>>
>> *Greater Dispel Magic*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Somatic, Verbal
>> Target: Friend, Self, Foe
>> School: Abjuration
>> Duration: Instantaneous
>>
>> Removes ongoing spells that have been cast on a
>> target. You
>> must make a caster level check of 1d20 + your caster
>> level
>> (maximum +20) versus 11 + the spell's caster level to
>> remove
>> an effect.
>>
>>
>> *Greater Glyph of Warding*
>> Level: Clr 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Positional
>> School: Abjuration
>> Duration: Instantaneous when triggered
>>
>> A powerful inscription that explodes when entered,
>> doing 1d8
>> per two caster levels (max10d8) to the intruder and all
>> nearby targets. A successful Reflex save reduces the
>> damage
>> by half.
>>
>>
>> *Harm*
>> Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Foe
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Charges the target with negative energy, dealing 10
>> points
>> of damage per caster level (max 150hp). Harm cannot
>> reduce
>> the target's hit points to less than 1. Against undead
>> targets acts as Heal. A successful Will save reduces the
>> damage by half.
>>
>>
>> *Greater Heroism*
>> Level: Sor/Wiz 6
>> Components: Somatic, Verbal
>> Target: Friend, Self
>> School: Enchantment
>> Duration: 1 min/level
>>
>> Imbues a single ally with great bravery and morale in
>> battle, gaining a +4 morale bonus on attacks, saves, and
>> skill checks. The target also receives temporary hit
>> points
>> equal to the caster level and immunity to fear.
>>
>>
>> *Heal*
>> Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Friend, Self, UndeadFoe
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Channels positive energy into a target to wipe away
>> injury
>> and afflictions, restores 10 hit points per caster level
>> (max 150hp) and removes ability damage, the conditions
>> blinded, confused, dazed, dazzled, deafened, diseased,
>> exhausted, fatigued, feebleminded, insanity,
>> nauseated, and
>> poisoned. Against undead acts as Harm.
>>
>>
>> *Heroes' Feast*
>> Level: Clr 6
>> Components: Focus, Somatic, Verbal
>> Target: Friend, Self
>> School: Conjuration
>> Duration: 1 min/level
>>
>> Brings forth a great feast for all nearby allies.
>> While this
>> spell is active on the player, the next time they use
>> a rest
>> shrine they consume the feast. The nectarlike beverage
>> which
>> is part of the feast cures them of all diseases,
>> sickness,
>> and nausea; makes them immune to poison for 1 minute per
>> caster level; and grants 1d8 temporary hit points +1
>> per two
>> caster levels (maximum 10). The ambrosial food that is
>> consumed grants each creature that partakes a +1 morale
>> bonus on attack rolls and Will saves and immunity to fear
>> effects for 1 minute per caster level.
>>
>>
>> *Inflict Moderate Wounds, Mass*
>> Level: Clr 6
>> Components: Somatic, Verbal
>> Target: Foe, Undead Friend
>> School: Necromancy
>> Duration: Instantaneous
>>
>> Casts Inflict Moderate Wounds on multiple targets.
>>
>>
>> *Owl's Wisdom, Mass*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Focus, Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: 1 min/level
>>
>> Casts Owl's Wisdom on multiple targets.
>>
>>
>> *Otiluke's Freezing Sphere*
>> Level: Sor/Wiz 6
>> Components: Focus, Somatic, Verbal
>> Target: Foe, Directional, Breakable
>> School: Evocation
>> Duration: Instantaneous
>>
>> A frigid globe of cold energy streaks towards a
>> target. On
>> impact it explodes, causing 1d6 per caster level (max
>> 15d6)
>> cold damage to targets in the area. A successful
>> Reflex save
>> reduces the damage by half.
>>
>>
>> *Reconstruct*
>> Level: Sor/Wiz 6
>> Components: Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: Instantaneous
>>
>> Greatly repairs the ally construct, restoring 10 hit
>> points
>> per caster level (max 150hp), while simultaneously
>> granting
>> it an increase in attack speed for a short time.
>>
>>
>> *Stone to Flesh*
>> Level: Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Friend, Self
>> School: Transmutation
>> Duration: Instantaneous
>>
>> Restores a petrified creature, such as one affected by
>> the
>> Flesh to Stone spell, to its normal state.
>>
>>
>> *Suggestion, Mass*
>> Level: Sor/Wiz 6
>> Components: Material, Verbal
>> Target: Foe, Positional
>> School: Enchantment
>> Duration: 1 round/level
>>
>> Casts Suggestion on multiple enemies.
>>
>>
>> *Summon Monster VI*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Self, Positional
>> School: Conjuration
>> Duration: 6 Minutes
>>
>> Summons a fiendish troll to fight for you for a brief
>> time.
>> Casting this spell locks out casting any other Summon
>> Monster spell for 6 minutes.
>>
>>
>> *Symbol of Fear*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Positional
>> School: Necromancy
>> Duration: 1 round/level after activated.
>>
>> You scribe a potent rune of power in the air. When the
>> symbol is activated by a target approaching, all nearby
>> targets are panicked for 1 round per caster level or
>> until
>> the Symbol expires. A successful Will save negates
>> this effect.
>>
>>
>> *Symbol of Persuasion*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Material, Somatic, Verbal
>> Target: Foe, Positional
>> School: Enchantment
>> Duration: 1 round/level after activated.
>>
>> You scribe a potent rune of power in the air. When the
>> symbol is activated by a target approaching, all nearby
>> targets are charmed for 1 round per caster level or until
>> the Symbol expires. A successful Will save negates
>> this effect.
>>
>>
>> *Undeath To Death*
>> Level: Clr 6, Sor/Wiz 6
>> Components: Material, Somatic, DivineFocus, Verbal
>> Target: Foe, Positional
>> School: Necromancy
>> Duration: Instantaneous
>>
>> Destroys undead creatures in the area. This spell will
>> kill
>> one target of up to 9 Hit Dice per every 4 caster levels
>> (max 4). A successful Will save negates this effect.
>>
>>
>> *Word of Recall*
>> Level: Clr 6
>> Components: Verbal
>> Target: Self
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Teleports you to the Temple of the Sovereign Host in
>> House
>> Deneith.
>>
>>
>> *New Spells for Rangers and Paladins*
>>
>> *Cure Moderate Wounds*
>> Level: Pal3, Rng3
>> Components: Verbal, Somatic
>> Target: Friend, Self
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Positive energy is channeled to heal moderate wounds
>> of your
>> target or damage undead for 2d8 hit points +1 per
>> caster level.
>>
>>
>> *Dispel Magic*
>> Level: Pal3
>> Components: Verbal, Somatic
>> Target: Friend, Self, Foe
>> School: Abjuration
>> Duration: Instantaneous
>>
>> Removes ongoing spells that have been cast on a target.
>>
>>
>> *Neutralize Poison*
>> Level: Rng3
>> Components: Verbal, Somatic
>> Target: Friend, Self
>> School: Conjuration
>> Duration: 1 minute/level
>>
>> Detoxifies any sort of venom in an ally, causing him to
>> suffer no additional effects from the poison.
>> Additionally,
>> it immunizes the ally from any poison he is exposed to
>> during the duration of the spell.
>>
>>
>> *Prayer*
>> Level: Pal3
>> Components: Verbal, Somatic, Divine Focus
>> Target: Friend, Self
>> School: Enchantment
>> Duration: 1 round/level
>>
>> Gives special favor to allies and disfavor to enemy
>> targets,
>> giving a +1 luck bonus to friend's attack rolls, weapon
>> damage, saves, and skill checks and a -1 penalty to
>> enemies
>> for the same rolls.
>>
>>
>> *Remove Blindness*
>> Level: Pal3
>> Components: Verbal, Somatic
>> Target: Friend, Self
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Cures blindness in an ally.
>>
>>
>> *Remove Curse*
>> Level: Pal3
>> Components: Verbal, Somatic
>> Target: Friend, Self
>> School: Abjuration
>> Duration: Instantaneous
>>
>> Removes all curses on an ally. Counters and dispels
>> Bestow
>> Curse.
>>
>>
>> *Remove Disease *
>> Level: Rng3
>> Components: Verbal, Somatic
>> Target: Friend, Self
>> School: Conjuration
>> Duration: Instantaneous
>>
>> Cures all diseases on an ally. Does not prevent
>> reinfection
>> after a new exposure.
>>
>> -----Original Message-----
>> *From:* ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>
>> [mailto:ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
>> Clifford
>> *Sent:* 23 October 2006 10:40
>> *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>> *Subject:* Re: [ddo] This week
>>
>> Leigh - if you can at all I suggest you should do
>> some
>> PUGs to get that level - there's some slammin'
>> stuff on
>> the Horizon for us to do e.g. VON/Threnal Excavations
>> but six is just a tad to low.
>>
>> On a different note - I got my fav item so far and my
>> best named item so far (which I sold already)
>>
>> Best named: +3 Falcion of Thundering Destruction
>> Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
>>
>> :)
>>
>> Leigh I'm going to be at home most of tomorrow if you
>> want to go pugging tomorrow to get you up those
>> levels.
>> Tomorrow night is good for me for ddo - can't do
>> tonight/Thursday/Friday
>>
>> -----Original Message-----
>> *From:* ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>
>> [mailto:ddo-bounces at dspsrv.com
>> <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of
>> *Leigh
>> Murphy
>> *Sent:* 23 October 2006 07:04
>> *To:* DDO
>> *Subject:* [ddo] This week
>>
>> Hi guys, I'm 13 K short of level 7 so, gagging to
>> go! I don't think I can make Wednesday as the
>> parents in law may be coming to dinner.
>> Tuesday ok with people?
>> I think we're at the stage too where we pretty
>> much
>> need *all 6* to do any decent quests so lets
>> see if
>> we can find a common evening.
>> Just bought a a + 2 thundering shortbow of
>> backstabbing :-)
>>
>> Leigh.
>>
>> ps. still looking out for + to spot and search
>> items, I have + 3 to each atm. Oooh Oooh and a
>> big
>> red ball.
>>
>> Leigh Murphy,
>> H�jmarken 13, Gevninge,
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> photos www.dspsrv.com/leigh
>> <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>>
>>
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>>
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>>
>>
>>
>> --
>> Leigh Murphy,
>> Højmarken 13, Gevninge,
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>>
>>
>> ---------------------------------------------------------------------
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>>
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