[ddo] This week

Joe Vaughan joev at jarhedz.com
Mon Oct 23 21:29:01 IST 2006


Tuesday it is then. Also, you'll have my undivided attention for the  
duration... my missus is off galivanting round Norway for a few days.

Joe.

On 23 Oct 2006, at 18:43, Diarmuid Reidy wrote:

> Still lvl 6 also, about 9k or so to get there.
> Tomorrow and Wednesday are good for me this week...
> I cam make it on earlier if people are around..
>
> ciao,
> diarmuid.
>
> Leigh Murphy wrote:
>> schlurp for you guys huh?
>> Conor, I can't, sorry. My time is really limited atm.
>> Am I the only one not level 7 yet?
>>
>> Leigh.
>>
>>
>> On 10/23/06, *Conor Clifford* <Conor.Clifford at fineos.com
>> <mailto:Conor.Clifford at fineos.com>> wrote:
>>
>>     Oh Joe - I have this scroll set aside for you :)
>>
>>     *Disintegrate
>>     *Level: Sor/Wiz 6
>>     Components: Material, Somatic, Verbal
>>     Target: Foe, Directional, Breakable
>>     School: Transmutation
>>     Duration: Instantaneous
>>
>>     A sickly green ray emanates forth, doing 2d6 damage per caster  
>> level
>>     to the target. Anything reduced to 0 hit points is  
>> disintegrated. A
>>     successful Fortitude save reduces this damage to 5d6.
>>
>>         -----Original Message-----
>>         *From:* ddo-bounces at dspsrv.com <mailto:ddo- 
>> bounces at dspsrv.com>
>>         [mailto:ddo-bounces at dspsrv.com
>>         <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor Clifford
>>         *Sent:* 23 October 2006 12:03
>>         *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>>         *Subject:* Re: [ddo] This week
>>
>>         Waaaaaaaaaaaaaaaahhh
>>
>>         11d6
>>
>>         *Blade Barrier
>>         *Level: Clr 6
>>         Components: Somatic, Verbal
>>         Target: Self
>>         School: Evocation
>>         Duration: 1 round/level
>>
>>         Creates a circular wall of blades. Any enemy passing  
>> through the
>>         blade barrier takes 1d6 points of damage per caster level  
>> (max
>>         15d6). A successful Reflex save reduces the damage by half.
>>
>>             -----Original Message-----
>>             *From:* ddo-bounces at dspsrv.com
>>             <mailto:ddo-bounces at dspsrv.com>
>>             [mailto:ddo-bounces at dspsrv.com
>>             <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor  
>> Clifford
>>             *Sent:* 23 October 2006 12:02
>>             *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>>             *Subject:* Re: [ddo] This week
>>
>>             OMG - I think I just wet myself
>>
>>
>>             Oct 20th 2006, 15:30 GMT
>>             In Testing: Module 3 New Spells for Levels 11-12 spells
>>
>>
>>             *Acid Fog*
>>             Level: Sor/Wiz 6
>>             Components: Focus, Material, Somatic, Verbal
>>             Target: Foe, Positional, Breakable
>>             School: Conjuration
>>             Duration: 1 round/level
>>
>>             A billowing mass of misty vapors slows movement, obscures
>>             sight, giving all creatures in the fog concealment
>>             (attackers have 20% miss chance), and causes 2d6 acid  
>> damage
>>             per round to targets within the cloud.
>>
>>
>>             *Banishment*
>>             Level: Clr 6
>>             Components: Focus, Somatic, Verbal
>>             Target: Foe
>>             School: Abjuration
>>             Duration: Instantaneous
>>
>>             A more powerful version of the dismissal spell. It  
>> enables
>>             you to force several extraplanar creatures out of your  
>> home
>>             plane. A successful Will save negates this effect. (DC =
>>             spell's save DC - creature's HD + your caster level).
>>
>>
>>             *Bear's Endurance, Mass*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Focus, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Bear's Endurance on multiple targets giving a +4
>>             enhancement bonus to Constitution to each of them.
>>
>>
>>             *Blade Barrier*
>>             Level: Clr 6
>>             Components: Somatic, Verbal
>>             Target: Self
>>             School: Evocation
>>             Duration: 1 round/level
>>
>>             Creates a circular wall of blades. Any enemy passing  
>> through
>>             the blade barrier takes 1d6 points of damage per caster
>>             level (max 15d6). A successful Reflex save reduces the
>>             damage by half.
>>
>>
>>             *Bull's Strength, Mass*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Focus, Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Bull's Strength on multiple targets giving +4
>>             enhancement bonus to Strength to each.
>>
>>
>>             *Cat's Grace, Mass*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Cat's Grace on multiple targets, giving a +4
>>             enhancement bonus to Dexterity to each.
>>
>>
>>             *Chain Lightning*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Directional, Breakable
>>             School: Evocation
>>             Duration: Instantaneous
>>
>>             An electrical discharge strikes a primary target for  
>> 1d6 per
>>             caster level electrical damage then arcs to other nearby
>>             targets hitting each of them with a similar lightning  
>> bolt.
>>             A successful Reflex save reduces the damage by half.
>>
>>
>>             *Circle of Death*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Positional
>>             School: Necromancy
>>             Duration: Instantaneous
>>
>>             Snuffs the life force out of living creatures in the  
>> area.
>>             This spell will kill one target of up to 9 Hit Dice per
>>             every 4 caster levels (max 4). A successful Fortitude  
>> save
>>             negates this effect.
>>
>>
>>             *Cometfall*
>>             Level: Clr 6
>>             Components: Somatic, DivineFocus, Verbal
>>             Target: Foe, Positional, Breakable
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             You conjure a bright, glowing comet, which appears in  
>> midair
>>             above your target, then strikes the ground with  
>> tremendous
>>             force. This spell does 2d6 points of bludgeon damage for
>>             every 2 caster levels. A successful Reflex save  
>> reduces the
>>             damage by half. The force of this comet can knock some
>>             creatures prone.
>>
>>
>>             *Create Undead*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Self, Positional
>>             School: Necromancy
>>             Duration: Permanent
>>
>>             This evil spell allows you to create several powerful  
>> sorts
>>             of undead: ghouls, ghasts, or mummies. Created undead are
>>             automatically under the control of their creator, but  
>> have a
>>             chance to resist every 3d12+12 seconds.
>>
>>
>>             *Cure Moderate Wounds, Mass*
>>             Level: Clr 6
>>             Components: Somatic, Verbal
>>             Target: Friend, Self, UndeadFoe
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Grants Cure Moderate Wounds on multiple targets.
>>
>>
>>             *Disintegrate*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Directional, Breakable
>>             School: Transmutation
>>             Duration: Instantaneous
>>
>>             A sickly green ray emanates forth, doing 2d6 damage per
>>             caster level to the target. Anything reduced to 0 hit  
>> points
>>             is disintegrated. A successful Fortitude save reduces  
>> this
>>             damage to 5d6.
>>
>>
>>             *Eagle's Splendor, Mass*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Focus, Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Eagle's Splendor on multiple targets.
>>
>>
>>             *Flesh to Stone*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe
>>             School: Transmutation
>>             Duration: Permanent
>>
>>             Turns a single fleshy target into a mindless, inert  
>> statue.
>>             If the statue resulting from the spell is broken or  
>> damaged,
>>             the subject has similar damage or deformities. In stone
>>             form, creatures are much more difficult to damage. Only
>>             creatures made of flesh are affected by this spell. This
>>             effect is permanent, but the target has a chance to  
>> remake
>>             its Fortitude saving throw every 2d6+6 seconds.
>>
>>
>>             *Fox's Cunning, Mass*
>>             Level: Sor/Wiz 6
>>             Components: Focus, Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Fox's Cunning on multiple targets.
>>
>>
>>             *Globe Of Invulnerability*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Self
>>             School: Abjuration
>>             Duration: 1 round/level
>>
>>             An immobile, faintly shimmering magical sphere  
>> surrounds you
>>             and excludes all spell effects of level 4 and lower. Such
>>             spells fail to target anyone located within the globe,  
>> but
>>             any type of spell can be cast through or out of the  
>> magical
>>             globe.
>>
>>
>>             *Greater Dispel Magic*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Somatic, Verbal
>>             Target: Friend, Self, Foe
>>             School: Abjuration
>>             Duration: Instantaneous
>>
>>             Removes ongoing spells that have been cast on a  
>> target. You
>>             must make a caster level check of 1d20 + your caster  
>> level
>>             (maximum +20) versus 11 + the spell's caster level to  
>> remove
>>             an effect.
>>
>>
>>             *Greater Glyph of Warding*
>>             Level: Clr 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Positional
>>             School: Abjuration
>>             Duration: Instantaneous when triggered
>>
>>             A powerful inscription that explodes when entered,  
>> doing 1d8
>>             per two caster levels (max10d8) to the intruder and all
>>             nearby targets. A successful Reflex save reduces the  
>> damage
>>             by half.
>>
>>
>>             *Harm*
>>             Level: Clr 6
>>             Components: Somatic, Verbal
>>             Target: Foe
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Charges the target with negative energy, dealing 10  
>> points
>>             of damage per caster level (max 150hp). Harm cannot  
>> reduce
>>             the target's hit points to less than 1. Against undead
>>             targets acts as Heal. A successful Will save reduces the
>>             damage by half.
>>
>>
>>             *Greater Heroism*
>>             Level: Sor/Wiz 6
>>             Components: Somatic, Verbal
>>             Target: Friend, Self
>>             School: Enchantment
>>             Duration: 1 min/level
>>
>>             Imbues a single ally with great bravery and morale in
>>             battle, gaining a +4 morale bonus on attacks, saves, and
>>             skill checks. The target also receives temporary hit  
>> points
>>             equal to the caster level and immunity to fear.
>>
>>
>>             *Heal*
>>             Level: Clr 6
>>             Components: Somatic, Verbal
>>             Target: Friend, Self, UndeadFoe
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Channels positive energy into a target to wipe away  
>> injury
>>             and afflictions, restores 10 hit points per caster level
>>             (max 150hp) and removes ability damage, the conditions
>>             blinded, confused, dazed, dazzled, deafened, diseased,
>>             exhausted, fatigued, feebleminded, insanity,  
>> nauseated, and
>>             poisoned. Against undead acts as Harm.
>>
>>
>>             *Heroes' Feast*
>>             Level: Clr 6
>>             Components: Focus, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Conjuration
>>             Duration: 1 min/level
>>
>>             Brings forth a great feast for all nearby allies.  
>> While this
>>             spell is active on the player, the next time they use  
>> a rest
>>             shrine they consume the feast. The nectarlike beverage  
>> which
>>             is part of the feast cures them of all diseases,  
>> sickness,
>>             and nausea; makes them immune to poison for 1 minute per
>>             caster level; and grants 1d8 temporary hit points +1  
>> per two
>>             caster levels (maximum 10). The ambrosial food that is
>>             consumed grants each creature that partakes a +1 morale
>>             bonus on attack rolls and Will saves and immunity to fear
>>             effects for 1 minute per caster level.
>>
>>
>>             *Inflict Moderate Wounds, Mass*
>>             Level: Clr 6
>>             Components: Somatic, Verbal
>>             Target: Foe, Undead Friend
>>             School: Necromancy
>>             Duration: Instantaneous
>>
>>             Casts Inflict Moderate Wounds on multiple targets.
>>
>>
>>             *Owl's Wisdom, Mass*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Focus, Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: 1 min/level
>>
>>             Casts Owl's Wisdom on multiple targets.
>>
>>
>>             *Otiluke's Freezing Sphere*
>>             Level: Sor/Wiz 6
>>             Components: Focus, Somatic, Verbal
>>             Target: Foe, Directional, Breakable
>>             School: Evocation
>>             Duration: Instantaneous
>>
>>             A frigid globe of cold energy streaks towards a  
>> target. On
>>             impact it explodes, causing 1d6 per caster level (max  
>> 15d6)
>>             cold damage to targets in the area. A successful  
>> Reflex save
>>             reduces the damage by half.
>>
>>
>>             *Reconstruct*
>>             Level: Sor/Wiz 6
>>             Components: Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: Instantaneous
>>
>>             Greatly repairs the ally construct, restoring 10 hit  
>> points
>>             per caster level (max 150hp), while simultaneously  
>> granting
>>             it an increase in attack speed for a short time.
>>
>>
>>             *Stone to Flesh*
>>             Level: Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Friend, Self
>>             School: Transmutation
>>             Duration: Instantaneous
>>
>>             Restores a petrified creature, such as one affected by  
>> the
>>             Flesh to Stone spell, to its normal state.
>>
>>
>>             *Suggestion, Mass*
>>             Level: Sor/Wiz 6
>>             Components: Material, Verbal
>>             Target: Foe, Positional
>>             School: Enchantment
>>             Duration: 1 round/level
>>
>>             Casts Suggestion on multiple enemies.
>>
>>
>>             *Summon Monster VI*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Self, Positional
>>             School: Conjuration
>>             Duration: 6 Minutes
>>
>>             Summons a fiendish troll to fight for you for a brief  
>> time.
>>             Casting this spell locks out casting any other Summon
>>             Monster spell for 6 minutes.
>>
>>
>>             *Symbol of Fear*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Positional
>>             School: Necromancy
>>             Duration: 1 round/level after activated.
>>
>>             You scribe a potent rune of power in the air. When the
>>             symbol is activated by a target approaching, all nearby
>>             targets are panicked for 1 round per caster level or  
>> until
>>             the Symbol expires. A successful Will save negates  
>> this effect.
>>
>>
>>             *Symbol of Persuasion*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Material, Somatic, Verbal
>>             Target: Foe, Positional
>>             School: Enchantment
>>             Duration: 1 round/level after activated.
>>
>>             You scribe a potent rune of power in the air. When the
>>             symbol is activated by a target approaching, all nearby
>>             targets are charmed for 1 round per caster level or until
>>             the Symbol expires. A successful Will save negates  
>> this effect.
>>
>>
>>             *Undeath To Death*
>>             Level: Clr 6, Sor/Wiz 6
>>             Components: Material, Somatic, DivineFocus, Verbal
>>             Target: Foe, Positional
>>             School: Necromancy
>>             Duration: Instantaneous
>>
>>             Destroys undead creatures in the area. This spell will  
>> kill
>>             one target of up to 9 Hit Dice per every 4 caster levels
>>             (max 4). A successful Will save negates this effect.
>>
>>
>>             *Word of Recall*
>>             Level: Clr 6
>>             Components: Verbal
>>             Target: Self
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Teleports you to the Temple of the Sovereign Host in  
>> House
>>             Deneith.
>>
>>
>>             *New Spells for Rangers and Paladins*
>>
>>             *Cure Moderate Wounds*
>>             Level: Pal3, Rng3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Positive energy is channeled to heal moderate wounds  
>> of your
>>             target or damage undead for 2d8 hit points +1 per  
>> caster level.
>>
>>
>>             *Dispel Magic*
>>             Level: Pal3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self, Foe
>>             School: Abjuration
>>             Duration: Instantaneous
>>
>>             Removes ongoing spells that have been cast on a target.
>>
>>
>>             *Neutralize Poison*
>>             Level: Rng3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self
>>             School: Conjuration
>>             Duration: 1 minute/level
>>
>>             Detoxifies any sort of venom in an ally, causing him to
>>             suffer no additional effects from the poison.  
>> Additionally,
>>             it immunizes the ally from any poison he is exposed to
>>             during the duration of the spell.
>>
>>
>>             *Prayer*
>>             Level: Pal3
>>             Components: Verbal, Somatic, Divine Focus
>>             Target: Friend, Self
>>             School: Enchantment
>>             Duration: 1 round/level
>>
>>             Gives special favor to allies and disfavor to enemy  
>> targets,
>>             giving a +1 luck bonus to friend's attack rolls, weapon
>>             damage, saves, and skill checks and a -1 penalty to  
>> enemies
>>             for the same rolls.
>>
>>
>>             *Remove Blindness*
>>             Level: Pal3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Cures blindness in an ally.
>>
>>
>>             *Remove Curse*
>>             Level: Pal3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self
>>             School: Abjuration
>>             Duration: Instantaneous
>>
>>             Removes all curses on an ally. Counters and dispels  
>> Bestow
>>             Curse.
>>
>>
>>             *Remove Disease *
>>             Level: Rng3
>>             Components: Verbal, Somatic
>>             Target: Friend, Self
>>             School: Conjuration
>>             Duration: Instantaneous
>>
>>             Cures all diseases on an ally. Does not prevent  
>> reinfection
>>             after a new exposure.
>>
>>                 -----Original Message-----
>>                 *From:* ddo-bounces at dspsrv.com
>>                 <mailto:ddo-bounces at dspsrv.com>
>>                 [mailto:ddo-bounces at dspsrv.com
>>                 <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of *Conor
>>                 Clifford
>>                 *Sent:* 23 October 2006 10:40
>>                 *To:* 'ddo at dspsrv.com <mailto:ddo at dspsrv.com>'
>>                 *Subject:* Re: [ddo] This week
>>
>>                 Leigh - if you can at all I suggest you should do  
>> some
>>                 PUGs to get that level - there's some slammin'  
>> stuff on
>>                 the Horizon for us to do e.g. VON/Threnal Excavations
>>                 but six is just a tad to low.
>>
>>                 On a different note - I got my fav item so far and my
>>                 best named item so far (which I sold already)
>>
>>                 Best named: +3 Falcion of Thundering Destruction
>>                 Fav item (Brian? Oh Brian?): +5 Adamantite Full Plate
>>
>>                 :)
>>
>>                 Leigh I'm going to be at home most of tomorrow if you
>>                 want to go pugging tomorrow to get you up those  
>> levels.
>>                 Tomorrow night is good for me for ddo - can't do
>>                 tonight/Thursday/Friday
>>
>>                     -----Original Message-----
>>                     *From:* ddo-bounces at dspsrv.com
>>                     <mailto:ddo-bounces at dspsrv.com>
>>                     [mailto:ddo-bounces at dspsrv.com
>>                     <mailto:ddo-bounces at dspsrv.com>]*On Behalf Of  
>> *Leigh
>>                     Murphy
>>                     *Sent:* 23 October 2006 07:04
>>                     *To:* DDO
>>                     *Subject:* [ddo] This week
>>
>>                     Hi guys, I'm 13 K short of level 7 so, gagging to
>>                     go! I don't think I can make Wednesday as the
>>                     parents in law may be coming to dinner.
>>                     Tuesday ok with people?
>>                     I think we're at the stage too where we pretty  
>> much
>>                     need *all 6* to do any decent quests so lets  
>> see if
>>                     we can find a common evening.
>>                     Just bought a a + 2 thundering shortbow of
>>                     backstabbing :-)
>>
>>                     Leigh.
>>
>>                     ps. still looking out for + to spot and search
>>                     items, I have + 3 to each atm. Oooh Oooh and a  
>> big
>>                     red ball.
>>
>>                     Leigh Murphy,
>>                     H�jmarken 13, Gevninge,
>>                     4000 Roskilde,
>>                     Danmark.
>>                     (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>>                     photos www.dspsrv.com/leigh
>>                     <http://www.dspsrv.com/leigh>
>>                     Skype: LeighSter
>>
>>                  
>> __________________________________________________________
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>>
>>
>>     _______________________________________________
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>>
>>
>>
>> -- 
>> Leigh Murphy,
>> Højmarken 13, Gevninge,
>> 4000 Roskilde,
>> Danmark.
>> (H) + 45 46 36 02 20 (M) + 45 50 59 80 25
>>
>> photos www.dspsrv.com/leigh <http://www.dspsrv.com/leigh>
>> Skype: LeighSter
>>
>>
>> --------------------------------------------------------------------- 
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